VR Q3A, (ET:WWC)
Re: VR Quake?
Thanks. It was a pain in the ass to put together, but really fun. Still have a lot of work to do.
I want to get objectives and classes implemented, then do some per-light soft shadows like Sikkmod did:
https://www.youtube.com/watch?v=4vwNcMHsob4
Soon!
I want to get objectives and classes implemented, then do some per-light soft shadows like Sikkmod did:
https://www.youtube.com/watch?v=4vwNcMHsob4
Soon!
Re: VR Quake?
I downloaded your video and played it as a SBS video in 3D with sview
your weapon fails with this method
but environment works in a nice 3D 
I cannot imagine playing with this, in 5mn I'll break my neck
your weapon fails with this method


I cannot imagine playing with this, in 5mn I'll break my neck

Last edited by TIFsenior on Tue Jan 03, 2017 8:18 pm, edited 1 time in total.
[img]http://img4.hostingpics.net/pics/989236TIFsenioravatarwolfenstein3d.gif[/img]
Re: VR Quake?
Hey, thanks so much for pointing that out to me. While I'm still experimenting with it, it's definitely trivial to get eye distance information from user input to the renderer, so it wouldn't be that hard to change. 
I think the main benefit of this would be a game where it might help you to look over your shoulders. In ET i used to play covie all the time, and was kind of annoyed that I couldn't discreetly look around while in disguise to avoid drawing attention and getting shot. That's just one example. I wouldn't want to play a game like this where you had to use VR. If you turned it off, the game would still sort of handle like Red Orchestra, since I implemented freeaim code a while ago! https://www.youtube.com/watch?v=CM54n_46H_g

I think the main benefit of this would be a game where it might help you to look over your shoulders. In ET i used to play covie all the time, and was kind of annoyed that I couldn't discreetly look around while in disguise to avoid drawing attention and getting shot. That's just one example. I wouldn't want to play a game like this where you had to use VR. If you turned it off, the game would still sort of handle like Red Orchestra, since I implemented freeaim code a while ago! https://www.youtube.com/watch?v=CM54n_46H_g
Re: VR Q3A, (ET:WWC)
The video works again. :O
Re: VR Q3A, (ET:WWC)
Well, shit on a bagel. Oops. It actually works now.