Character Tag Making

Locked
Daveybird
Posts: 19
Joined: Sat Jan 28, 2017 3:04 am

Character Tag Making

Post by Daveybird »

Hey, I'm new to Quake 3 modding. I think I've got vertex animation and MD3 exporting down, with 3DS Max 2013. However, I try to make points, name them tag_head, tag_torso, and tag_weapon, make them the head and torso's children, and export selected as an MD3 with them, exporting the head, upper, and lower individually, but the model shows up in QuArk but only tag_pivot shows up and not the other tags. What am I doing wrong?
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: Character Tag Making

Post by CZghost »

Already answered in T&T (maybe move it here?)
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Daveybird
Posts: 19
Joined: Sat Jan 28, 2017 3:04 am

Re: Character Tag Making

Post by Daveybird »

Whoops, sorry. I'm a n00b, lol!
Locked