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Character Tag Making

Posted: Sat Jan 28, 2017 2:19 pm
by Daveybird
Hey, I'm new to Quake 3 modding. I think I've got vertex animation and MD3 exporting down, with 3DS Max 2013. However, I try to make points, name them tag_head, tag_torso, and tag_weapon, make them the head and torso's children, and export selected as an MD3 with them, exporting the head, upper, and lower individually, but the model shows up in QuArk but only tag_pivot shows up and not the other tags. What am I doing wrong?

Re: Character Tag Making

Posted: Sat Jan 28, 2017 2:25 pm
by CZghost
Already answered in T&T (maybe move it here?)

Re: Character Tag Making

Posted: Sat Jan 28, 2017 8:35 pm
by Daveybird
Whoops, sorry. I'm a n00b, lol!