
GtkRadiant "add to entity" functionality
GtkRadiant "add to entity" functionality
I wonder if GtkRadiant somehow allows me to add a brush to an existing (brush based) entity like a func_door without having to recreate the entity (and thus losing all properties). I saw this github issue from 2012 where similar functionality is being discussed. The OP even mentions 'move into entity' and 'move into worldspawn' functionality, but I can't find anything like this in the latest GtkRadiant 1.6 release (1.6.6). Am I missing something? If not, here's +1 for the feature request 

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Re: GtkRadiant "add to entity" functionality
Did you somehow skip right over this? 

Or did I misunderstand?


Or did I misunderstand?
Re: GtkRadiant "add to entity" functionality
Make sure you grab the latest binaries (updated this week: April 22, 2018):
https://s3.amazonaws.com/GtkRadiant/Gtk ... 180422.zip
https://s3.amazonaws.com/GtkRadiant/Gtk ... 180422.zip
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: GtkRadiant "add to entity" functionality
It's a very old function, I do it a lot even in GTK4.
However, it took me a very long time to "find" the function, and I don't know but for some reason it can mess it all up if you select too many and do it in the "wrong order" or something hehe.
However, it took me a very long time to "find" the function, and I don't know but for some reason it can mess it all up if you select too many and do it in the "wrong order" or something hehe.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: GtkRadiant "add to entity" functionality
Ah yes, that's exactly what I meant. So it's in the context menu, jeez. I literally never use the context menu. I looked at all the menu items and buttons but it isn't thereKittenIgnition wrote:Did you somehow skip right over this?![]()
Anyway, thank you so much for pointing this out to me

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- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: GtkRadiant "add to entity" functionality
How do you create entities?
Re: GtkRadiant "add to entity" functionality
I use a text editor. 

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: GtkRadiant "add to entity" functionality
That's a good point.KittenIgnition wrote:How do you create entities?
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- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: GtkRadiant "add to entity" functionality
Do you mean to say you use that menu to create entities, but you never saw the top 4 options?
Re: GtkRadiant "add to entity" functionality
It may be hard to believe, but that is exactly what I am saying 

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Re: GtkRadiant "add to entity" functionality
That's impressive.
Re: GtkRadiant "add to entity" functionality
Thanks... uh ... I guess 

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- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: GtkRadiant "add to entity" functionality
You're very welcome.