

I've compiled my map to bsp (which was ok in Q3Radiant). Everything is nice, but the bot sticks to spawn points (starting to run when I shoot at him). I made *.aas using old (2000) and new (2018) bspc, but result (with map, compiled with GTK Radiant) is the same. I re-made bsp and aas in Q3Radiant - everything became ok again. Spawn points are not submerged in solids. What could it be?
