Some newbie questions (GTK Radiant)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Obsessed
Posts: 112
Joined: Sun Aug 14, 2016 9:02 pm

Some newbie questions (GTK Radiant)

Post by Obsessed »

Hi everyone! I've installed GTK Radiant at last. :cry: Sorry for such blurred topic name, but I feel that I'll have more questions. :) But for now here's the first one:
I've compiled my map to bsp (which was ok in Q3Radiant). Everything is nice, but the bot sticks to spawn points (starting to run when I shoot at him). I made *.aas using old (2000) and new (2018) bspc, but result (with map, compiled with GTK Radiant) is the same. I re-made bsp and aas in Q3Radiant - everything became ok again. Spawn points are not submerged in solids. What could it be? :paranoid: Is there a need to put the text of bspc.log here?
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Eraser
Posts: 19176
Joined: Fri Dec 01, 2000 8:00 am

Re: Some newbie questions (GTK Radiant)

Post by Eraser »

Are there any items to pick up in your map? If not, the bots won't move on their own.
Obsessed
Posts: 112
Joined: Sun Aug 14, 2016 9:02 pm

Re: Some newbie questions (GTK Radiant)

Post by Obsessed »

@ Eraser, This is the finished level, I'm just changing the textures/lighting on it. I wanted to compare the lighting quality. If this issue will not be solved, I'll just finish everything in Q3Radiant. I suppose, no one faces this problem with levels, made in GTK Radiant from scratch, so I'm unlikely to get a solution. :)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Some newbie questions (GTK Radiant)

Post by obsidian »

There is no difference what editor you use, the map files are the same. But the compilers are a night and day improvement and make a huge difference in the final compiled BSP file.

Check your AAS compile options, make sure you include -forcesidesvisible as that is required when compiling your maps with Q3map2.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Obsessed
Posts: 112
Joined: Sun Aug 14, 2016 9:02 pm

Re: Some newbie questions (GTK Radiant)

Post by Obsessed »

Check your AAS compile options, make sure
obsidian, :shrug: thank you! I've never used any options when compiling aas-files before. :rolleyes:
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