Quake 3 Arena Sound issue?

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AesopFable
Posts: 9
Joined: Fri May 27, 2005 2:41 am

Quake 3 Arena Sound issue?

Post by AesopFable »

Ok, I've got Q3A and point 1.32 patch, and when I start the game it runs fine, but no sound. Then when I try and start a map, it fails with the error 'Error: Length of /sounds/feedback/hit.wav is 0' and goes back to the main menu. I reinstalled, but instead of failing, all the sounds come out as loud, low pitched static.

Also, I've heard that this happens with illegal copies. Mine is fully legal, to my knowledge, found it in a cicuit city bargain bin.
AmIdYfReAk
Posts: 6926
Joined: Thu Feb 10, 2000 8:00 am

Post by AmIdYfReAk »

system spec's? windows/Linux/mac? update your drivers latly? updated your O/s? anything?
AesopFable
Posts: 9
Joined: Fri May 27, 2005 2:41 am

Post by AesopFable »

Oi, sorry

Windows XP SP2
IBM Thinkpad T42
Intel Pentium M 1.7GHz
ATI Mobility Radeon 7500 @ 128Mb Ram
512Mb RAM
40Gb HDD

Everything should be v. up to date.
shadd_.
Posts: 391
Joined: Tue Feb 08, 2005 11:28 pm

Post by shadd_. »

other apps the sound is ok or just quake?
AesopFable
Posts: 9
Joined: Fri May 27, 2005 2:41 am

Post by AesopFable »

As far as I can tell, it's just Quake. The machine is used for DJing at clubs and parties, but that is normally through a USB connection. It gives me the same problem with the USB soundcard.
AesopFable
Posts: 9
Joined: Fri May 27, 2005 2:41 am

Post by AesopFable »

Ok, I think I finally found the problem. It seems that Q3A expects sounds to be a 22kbps WAV file, but most of mine are 33 or even 135 for music files. Does this sound right ot anyone?
trevul
Posts: 3
Joined: Tue May 31, 2005 3:31 am

Post by trevul »

have same problem I need help
jizzii
Posts: 2
Joined: Sat Jun 18, 2005 7:44 pm

Post by jizzii »

Sry to bring back an old thread, but i have the exact same problem. Did the 22kbs thing work, and if it does how do i convert the files to 22kbs? Or if that didn't work what does?
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

edit q3config.cfg
seta s_khz "22"


could be a directx issue

run this program

type in the start/run box
dxdiag.exe
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jizzii
Posts: 2
Joined: Sat Jun 18, 2005 7:44 pm

Post by jizzii »

No its definately not directx or sound drivers because I have no problems like this in any other games. Im pretty sure it has to do with the actual sound files but i dont know why they dont work. When I go into the sound folder to play them, namely the feedback/hit.wav one, nothing plays. Most files play fine though. Idk what to do.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

so you figure it's a quake3 problem eh and it started after installing the quake3 pointrelease1.32

all i can suggest is backup your mods configs and maps of quake3 un-install quake3 then delete quake3 folder re-install quake3

your pak0.pk3 may have a problem .. you could simply from the quake3 cd replace the possibly corrupted one you have installed.
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D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

Maybe if youre réinstall the game...wont hurt to try...
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+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

sounds like three guys warezed the same game.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

i don't know .
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D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

+JuggerNaut+ wrote:sounds like three guys warezed the same game.
:icon25:
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+JuggerNaut+
Posts: 22175
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Post by +JuggerNaut+ »

heh, i just don't recall too many sound issues like that since....ever.
Synergy
Posts: 829
Joined: Fri Jan 09, 2004 8:00 am

Post by Synergy »

I hear a lot of this "Length of /sounds/feedback/hit.wav is 0" and what puzzles me is that the actual location is "/sound/feedback/hit.wav" (sound with no 's')
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

could be i guess a downloaded map or mod with custom sounds doing causing this error
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