New ZDaemon Launcher is OUT!!

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Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

New ZDaemon Launcher is OUT!!

Post by Mogul »

The new launcher for ZDaemon is out. I also have a newer version of the client, but I'm not sure if it's in the latest installer or not.

But anyway, you can get it at zdaemon.org. The most exciting change to the launcher is it now sports a cool IRC custom client that connects directly to #zdplayers so you can set up matches more easily.

The server browser is also improved.

If you want a game, I'll be on now and then, and will probably always be idling in #zdplayers. See you there. :)
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

o p e n g l ? :ninja:
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

Nah, it's not ZDaemon 2.0.

It's just a new launcher. Like I said though, I've personally got the latest build of the client, too, but I don't know if it's out to the public yet. It doesn't have openGL either, but it's advanced over the last client for sure.

The next big release of ZDaemon is going to be 1.07. It won't have openGL either, unfortunately.

But it will be the greatest ZDaemon to date. 2.0 is out there, but it's not been touched since last year in November. They're really putting a lot of work into 1.07 at the moment, and after that, I'm hoping they'll kick back into work on 2.0.

And that will have openGL. :)
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Doesn't an experimental branch of ZDoom support OpenGL as well?
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

I believe so. Lots of source ports for DOOM have OpenGL support. But since ZDaemon is the only one really worth investing time into for deathmatch, I don't really mess with the others.

I have a pretty decked out version of jDoom on my hdd with the new textures, music, and models though. And in OpenGL. That's kind of fun, I guess.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
The HavoX
Posts: 1207
Joined: Sun Jan 23, 2005 4:31 pm

Post by The HavoX »

^misantropia^ wrote:Doesn't an experimental branch of ZDoom support OpenGL as well?
Grab ZDoomGL if you want to experience the ZDoom goodness in OpenGL.
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