A little new Quake 4 information?

Open discussion about any topic, as long as you abide by the rules of course!
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

A little new Quake 4 information?

Post by Mogul »

I was talking to a friend that works at Gamestop today on the phone and he, knowing I'm a Quake guy, was like, "Hey, we got the Quake 4 promo boxes in recently. They're really cool. And now you can preorder it, too."

So I went over there and checked out the box and everything. Was cool. And I paid for the collector's edition, so I just have to wait until it's released.

Anyway, boxes don't usually come on the shelf until it's within a few months of release, right? And their (Gamestop's) release date is now October 11, 2005.

I know these things aren't always accurate and of course, it won't be official until it it is official from Raven/id. But still, that they've got the boxes and a date, the date seems to makes sense at least.
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

Lets hope it does not suck.
busetibi
Posts: 3178
Joined: Sun Apr 02, 2000 8:00 am

Post by busetibi »

Zyte wrote:Lets hope it does not suck.
me thinks your hopes are in vain sir
Dek
Posts: 1010
Joined: Fri Jun 03, 2005 5:53 pm

Post by Dek »

Zyte wrote:Lets hope it does not suck.
You have seen the screenshots no? The strogg have become "The Borg" me thinks raven made one to many star trek games and now they have the borg down..
busetibi
Posts: 3178
Joined: Sun Apr 02, 2000 8:00 am

Post by busetibi »

dont get me started on those red armour,flesh coloured skin strogg :icon13: :icon33:
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

yes, but i am not gonna judge it before i've played it.
diego
Posts: 1379
Joined: Mon Jan 24, 2005 12:25 pm

Post by diego »

busetibi wrote:me thinks your hopes are in vain sir
Why?
netrex
Posts: 810
Joined: Sat Mar 09, 2002 8:00 am

Post by netrex »

From what I've seen and heard it will be a great addition to the Quake series. It's obviously gonna be fast in multiplayer and it's gonna have a somewhat ok singeplayer story and from the screenshots I've seen it won't be any darker than Quake 2 was, so all the D3 talk is crap. I just hope it's not too similar to Q3. I love Q3, but I want something new. I want to learn something new.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
busetibi
Posts: 3178
Joined: Sun Apr 02, 2000 8:00 am

Post by busetibi »

so maybe you can tell me what hes shooting at?
Image

ohhh look, red shiny armour, classic strogg aye,nice skin tone as well
Image

errrr wtf is this suppose to be?
Image

bah!
i really, really hope this game is playable,but im not getting to excited just yet
Last edited by busetibi on Fri Jul 29, 2005 11:50 am, edited 1 time in total.
User avatar
Zerofactor
Posts: 890
Joined: Thu May 31, 2001 7:00 am

Post by Zerofactor »

I don't know if you're being sarcastic about the red armour stroggs or not, but if you remember some of the weaker enemies in Quake2, I'm pretty sure they're flesh coloured and wearing redish armour.
Mr.Magnetichead
Posts: 2001
Joined: Thu Nov 01, 2001 8:00 am

Post by Mr.Magnetichead »

Zerofactor wrote:I don't know if you're being sarcastic about the red armour stroggs or not, but if you remember some of the weaker enemies in Quake2, I'm pretty sure they're flesh coloured and wearing redish armour.
Ssssh don't use logic. It'll confuse them.
Geebs
Posts: 3849
Joined: Tue Feb 08, 2005 4:56 pm

Post by Geebs »

God the Doom3 engine is ugly.
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

looks pretty damn nice to me
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Post by tnf »

Cool. I refuse to pre-pay for any game. It's all gravy money for the game stores. They try and pull this kind of high pressure sales shit everytime I go in there and make it sound like if I don't pre-order the game I won't be able to buy it for months after it's release. Funny, I've still been able to get every single major release on the day it came out by just going to one of the department stores (like Target) and picking it up. It's also annoying when those pricks ask me if I need any help finding anythign in the store - 'yea sir, I am really baffled by your alphabetical, system specific organizational strategy here.' or they'll try and lure you into the pre-paying bullshit by asking if there are any games you are looking forward too. No matter what game I answer with (for example - i CAN'T WAIT FOR 'THAT'S SO RAVEN' FOR THE GBA) they will say ..."yea, you better pre-order, we've got a LOT of people who also want THAT'S SO RAVEN FOR THE GBA.'"

It's kind of like when I go into the health food store and the dilhole behind the counter tries to explain supplements to me, and how they work, without me asking for help. God I hate people who work in stores.
Sometimes.

back on topic - the indoor level shots I've seen look like they could have been taken right from D3.

How is the multiplayer supposed to be in q4? Can we be expecting rocket jumps, plasma climbing, strafe jumping, etc?
User avatar
DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

Those screens look alright. At least the strogg will have variations in body armor according to those pics.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

To read my post, copy/paste busetibi's post and change name to "o'dium".

Seriously, its just NOT Quake 2, its more like "standard future FPS".

Its not hard to keep the original feel of a game in an updated engine, so why is it so hard for some people to do so? (Doom 3, Quake 4, DE:IW, HL2, Unreal 2 to name a few).

Yet some really do shine past this and get a great game that keeps it just the same as the original (Max Payne 2, SOF2, Tomb Raider (To a certain degree), Mario (even though most games were 100% different, you just KNEW it was mario).

It really does look like they just made another sci fi FPS and slapped the name on there to sell. Not even the weapons/armor are the same, and this is at the same TIME as Quake 2 really... So how is that possible?

At least in Halo 2 they gave you an excuse as to why everything looked different.
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

tnf wrote: How is the multiplayer supposed to be in q4? Can we be expecting rocket jumps, plasma climbing, strafe jumping, etc?
''The multiplayer experience in Quake4 is more akin to Quake3:Arena. Die-hards will feel right at home'' Doubt it's right though.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Yeah the physics are Quake 3 style i.e. strafe jumping, rocket jumping, even nail jumping and bounce pads... But as zyte said... You know, take it with a grain of salt...
Chupacabra
Posts: 3783
Joined: Wed Apr 11, 2001 7:00 am

Post by Chupacabra »

tnf wrote:Cool. I refuse to pre-pay for any game. It's all gravy money for the game stores. They try and pull this kind of high pressure sales shit everytime I go in there and make it sound like if I don't pre-order the game I won't be able to buy it for months after it's release. Funny, I've still been able to get every single major release on the day it came out by just going to one of the department stores (like Target) and picking it up. It's also annoying when those pricks ask me if I need any help finding anythign in the store - 'yea sir, I am really baffled by your alphabetical, system specific organizational strategy here.' or they'll try and lure you into the pre-paying bullshit by asking if there are any games you are looking forward too. No matter what game I answer with (for example - i CAN'T WAIT FOR 'THAT'S SO RAVEN' FOR THE GBA) they will say ..."yea, you better pre-order, we've got a LOT of people who also want THAT'S SO RAVEN FOR THE GBA.'"

It's kind of like when I go into the health food store and the dilhole behind the counter tries to explain supplements to me, and how they work, without me asking for help. God I hate people who work in stores.
Sometimes.

back on topic - the indoor level shots I've seen look like they could have been taken right from D3.

How is the multiplayer supposed to be in q4? Can we be expecting rocket jumps, plasma climbing, strafe jumping, etc?
but the pre-order gifts are can be quite cool.

case in point: zelda OOT master quest if you pre-pay for zelda windwaker.

or poster/shirt/whatever/gold edition for pre-paying for Zelda OOT.

sometimes there are a few neat freebies.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Not really... There was 2 zelda disks. One that came with wind waker when you bought it anyways, and one that came with the cube when you bought it with zelda.

I have both :p

Fantastic disks too, containing OOT and MM, plus a hefty supply of original ownage.

Fantastic for the fans.

This CE of Quake 4 better be good. The CE of Doom 3 xbox was nice but had little content. It should of been like the CE of Halo 2; Jam packed with making of's, deleted scenes and concept art.

Oh and it needs to be in one of those metal tins too. No more 87 CD's this time, thanks. DVD all the way FFS...
ScooterG
Posts: 1047
Joined: Thu Jul 14, 2005 11:57 pm

Post by ScooterG »

Zyte wrote:yes, but i am not gonna judge it before i've played it.
:icon14:
rep
Posts: 2910
Joined: Fri Aug 30, 2002 7:00 am

Post by rep »

Geebs wrote:God the Doom3 engine is ugly.
Actually, it's the lighting and intensity of the normal maps that is ugly.

If they were to bring down the normal maps to 60% and realistically light the game, it'd look pretty real as long as the assets were modelled correctly.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

tnf wrote:Cool. I refuse to pre-pay for any game. It's all gravy money for the game stores. They try and pull this kind of high pressure sales shit everytime I go in there and make it sound like if I don't pre-order the game I won't be able to buy it for months after it's release.
I totally know what you mean. I remember when the Dreamcast was coming out in the US, that summer, the sales guys were talking like it was going to be the end of the world if you didn't at lesat put a $50 deposit in on one. But this time, I just went ahead and bought it since I'm such a fanatic. I don't figure that Quake 4 is going to be sold out _ever_ in the town I live in, but I am glad it's behind me. Now I just go and pick it up.

As for Quake 4 multiplayer, to add to what others have said:

Tim Willits said the movement in Quake 4 multiplayer (not sp) is "mathematically the same" as Quake III. Mathematically the same, that sounds like it is the same thing, and not just "this feels similar to Quake III." But yeah, we'll see. And there is nailclimbing instead of plasma climbing.

I think you can imagine how the nailgun is going to replace the plasma gun in terms of functionality.

And the id guys (no Raven guys ever talk about this game, weird) have said over and over that Quake III multiplayer is really what they're striving for in Quake 4's mp segment.
Mr.Magnetichead
Posts: 2001
Joined: Thu Nov 01, 2001 8:00 am

Post by Mr.Magnetichead »

o'dium wrote:
Seriously, its just NOT Quake 2, its more like "standard future FPS".

Its not hard to keep the original feel of a game in an updated engine, so why is it so hard for some people to do so? ( HL2)
I think this is infact the most retarded thing you've ever said, and we're drawing from a BIG pool of ignorance here.
netrex
Posts: 810
Joined: Sat Mar 09, 2002 8:00 am

Post by netrex »

I'm pretty sure it's Q3:TA, not Q3A they aim for.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Post Reply