if thats the box art...i like it!
i'll be watching quakecon outcome for sure. theres been quite a few assertions regarding q4 multi that I need to see to believe. i dont care if they have to put bb's back in - in fact its probably better - as long as it runs smoother and faster than d3 did.
edit: sif i posted that before you puff.
Last edited by blakjack on Wed Aug 03, 2005 4:27 am, edited 1 time in total.
I'm getting all weird inside knowing that the new Quake is soon to be released
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Where were you when the West was defeated?
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Actually dzjepp, since they're going back to hitboxes instead of per-poly hit detection, much of the gay DOOM 3 netcode will be replaced with "normal" Quake-style netcode.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Where were you when the West was defeated?
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Mogul wrote:Actually dzjepp, since they're going back to hitboxes instead of per-poly hit detection, much of the gay DOOM 3 netcode will be replaced with "normal" Quake-style netcode.
SoM wrote:is that homo JC still working on the trinity engine or did he drop it awhile ago ?
"Trinity" was the codename of the Q3 engine when John Carmack first started working on the engine. To make things more confusing, Trinity was also the title of a (Q3 or D3 engine powered) game from Gray Matter (developers of the RTCW single player part). But that game has been cancelled.
They are working on an entirely new game that isn't related to anything they've created before with a new renderer that Carmack has created.
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