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.map ~ .pk3
Posted: Sun Aug 07, 2005 6:59 pm
by AssembleThis
I was wondering, how you are supposed to (if even possible) change a .map (from say Quark or qerdiant) to a .pk3 so that you can use it in Quake 3 Arena?
It would be a big help if you could help me out here
Thanks.
Posted: Sun Aug 07, 2005 7:06 pm
by Survivor
So you mapped your map and want to play.
Compile it using q3map2. You'll get a .bsp
put the .bsp in a directory named maps. Now us winzip or winrar to make a .zip file of that directory while remembering to save paths.
"Simply rename the zip to pk3 like this "xxxxx.zip"-->"xxxxx.pk3"
Put it in baseq3, start quake, bring down the console by ~ and type "/map xxxxx"
This is the MOST BASIC way. For a better and more clear guide i suggest posting this in level editing and modeling since that is where the peeps who are experienced in this hang out.
Posted: Sun Aug 07, 2005 7:21 pm
by AssembleThis
mmm.. My "Q3Map2 Toolz" program isnt working correctly, or at all.
When I double click the icon, it does nothing. When I force open the program; I get an error about an incorrect path to a bot compilier; then it opens. But I cant do anything.
Might there be a more simple tool to convert a .map to a .pk3?
Posted: Sun Aug 07, 2005 7:32 pm
by Survivor
I know that in qeradiant there is a "bsp" menu. The options in that one will also compile a .bsp. Just choose an option with final in front of it
Posted: Sun Aug 07, 2005 7:41 pm
by AssembleThis
Well, im using Quark right now, ot build a map, because I haven't built any before, and as a starter, I'd like to use something easy.. thus leaving quarediant or whatever alone.
In that event, Quark saves generally as a .map file. I cannot open it in qeradiant because it gives me a parse error.
And of course, the other program is useless because it wont work to begin with.
Posted: Sun Aug 07, 2005 8:08 pm
by Survivor
I started mapping straight from gtkradiant. It isn't that hard but i have zero experience when it comes to anything but radiant. Try LEM
Posted: Sun Aug 07, 2005 8:45 pm
by AssembleThis
I cant even make an object in radient, let alone try to convert a map to .pk3
I know there has to be a way using Quark though
Posted: Sun Aug 07, 2005 8:49 pm
by Survivor
Posted: Mon Aug 08, 2005 5:37 am
by Tormentius
I'm moving this to LEM as you'll probably get more help there.
Posted: Mon Aug 08, 2005 6:43 am
by tequila!
A *.pk3 file is just a renamed *.zip file - you can make it any way you normally zip up files. It is not a file conversion of any sort at all.
I use Pakscape.exe, google for it and I'm sure you can find some place to download it, if you want to try it.
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filetypes:
*.map - used only in the editor for Q3
*.bsp - a compiled *.map file, made with q3map.exe or q3map2.exe. This is what the game itself uses.
*.pk3 - a storage file, with compression, to put your *.bsp and any other resources your map needs, such as custom textures and shaders.
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I'm sure there is info in the sticky threads about this stuff if it is new to you.