Quake II Lost Marine Mod for Doom3

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xchaser
Posts: 280
Joined: Sat Dec 04, 1999 8:00 am

Quake II Lost Marine Mod for Doom3

Post by xchaser »

http://www.planetquake.com/meanarena/quake2_lostmarine/

looks good i will try it when I get home from work.
netrex
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Post by netrex »

Looks interesting. A lot of different stuff to download also.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
xchaser
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Post by xchaser »

yea even PSP wallpapers
Brian Slade
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Post by Brian Slade »

downloading now. been watching this for a while, looks good.
netrex
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Post by netrex »

I like the soundtrack :)
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Brian Slade
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Post by Brian Slade »

May be W.I.P, but the character animations are WEAK!
It feels very much like Quake 2, but it's dark as hell, and the models are very different.
Kiltron has done pretty well, but I expected waaaaaaaay more from the character animations.
The Light Guards dont seem threatening at all.
netrex
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Post by netrex »

Brian Slade wrote:May be W.I.P, but the character animations are WEAK!
It feels very much like Quake 2, but it's dark as hell, and the models are very different.
Kiltron has done pretty well, but I expected waaaaaaaay more from the character animations.
The Light Guards dont seem threatening at all.
If you check their website, it says "There are still things we need to finish, including animations, code, art etc", so I think they will do something about that.

Felt a bit slow also. And ran like shit :/ D3 runs pretty smooth on my machine now, but this ran very bad.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
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duffman91
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Post by duffman91 »

"inolen" shows up on the credits, is this our inolen?
Dark Metal
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Post by Dark Metal »

duffman91 wrote:"inolen" shows up on the credits, is this our inolen?
If so that would explain the poor attention to detail.
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plained
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Post by plained »

i am not surprized noneall
it is about time!
eepberries
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Post by eepberries »

Wow their site's really kicked off lately
ppp
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Post by ppp »

Great idea but may I suggest that the marine is possibly lost because HE'S IN THE DARK!
o'dium
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Post by o'dium »

Its all very early WIP stuff guys. The animations are WIP and early, the models skins are very early etc etc... I think hes done good for his time frame and the fact he hasn't got a team.

Kiltron posts a bit at our forums with updates on the mod, we all think its great. The only gripes we have are with stuff thats WIP anyways, so its a mute point.
xchaser
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Post by xchaser »

How does tha game run? does it run like doom3 slow and unable to strafe or is it fast paste?
Brian Slade
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Post by Brian Slade »

slooooooooooow
eepberries
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Post by eepberries »

I got this when I tried running it :paranoid:

using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: F:\Program Files\Doom 3\quake2_lostmarine\quake2x86.pk4/gamex86.dll
copy gamex86.dll to F:\Program Files\Doom 3\quake2_lostmarine\gamex86.dll
********************
ERROR: wrong game DLL API version
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Brian Slade
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Post by Brian Slade »

Need to upgrade to 1.3
eepberries
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Post by eepberries »

Brian Slade wrote:Need to upgrade to 1.3
Ohshi
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DooMer
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Post by DooMer »

Why does it run so shitty? It seems to run bad when I look at things that shouldnt impact performance. Like in the water area where the grenades are, I turn around and look at that wall and it turns to hell.
o'dium
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Post by o'dium »

Because the skins are at 2048x2048 but only use less than 500 square pixel texture space. Not only that, but there are 4 of them per model.

So obviously, its gonna run poor. I've already told kiltron about all this :D
xchaser
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Post by xchaser »

this is why he released this demo b4 he releases the full version.
eepberries
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Post by eepberries »

Oh my fucking god. That was purely awesome. Unfortunately I can't play it really, since I was getting about 5 frames per second or something like that, but I liked what I saw. Good god I think I just creamed myself
shiznit
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Post by shiznit »

I shouldn't of wasted my time with this, it feels nothing like quake2 and is almost unplayable due to the low fps.

He should of stuck to the original game, puting all the extra crap just made it worse.
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Scourge
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Post by Scourge »

duffman91 wrote:"inolen" shows up on the credits, is this our inolen?
Yeah, it's him.
xchaser
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Post by xchaser »

well it played well for me but I have no crosshair wth?
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