First of all, my punkbuster version keeps updating and not letting me play, how long does it normally take to update?
Secondly, does anyone know the command for making your enemies all the same character? Like Tank Jr or whatever.. thank you again!
Punkbuster/enemy models
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- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
cg_forcemodel 1
download this to your pb directory and run it whenever you have this issue or haven't played q3 for a couple days.
http://www.evenbalance.com/downloads/pbweb.exe
download this to your pb directory and run it whenever you have this issue or haven't played q3 for a couple days.
http://www.evenbalance.com/downloads/pbweb.exe
rtfm.
from osp\docs\osp-q3-ClientReadme.txt
from osp\docs\osp-q3-ClientReadme.txt
cg_enemyColors <HSL> (default = 0000 (White))
Specifies the various color options for your enemies, if using
the "pm" skins for the default Q3 models:
R = rail color (for cg_teamrails 2)
H = head/helmet color
S = shirt color
L = legs color
----> Note: Values of the "char" for each of the "RHSL" parameters can be
from 0-9, a-z.
cg_enemyModel <modelname> (default = "" - disabled)
Setting this will force all players on the enemy team to
appear to have this model. Your teammates will retain their
models unless you specify g_forcemodel 1, which will force
all of your teammates to your current model.