Punkbuster/enemy models

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MrBoygens
Posts: 37
Joined: Mon Aug 22, 2005 11:51 am

Punkbuster/enemy models

Post by MrBoygens »

First of all, my punkbuster version keeps updating and not letting me play, how long does it normally take to update?

Secondly, does anyone know the command for making your enemies all the same character? Like Tank Jr or whatever.. thank you again!
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

cg_forcemodel 1

download this to your pb directory and run it whenever you have this issue or haven't played q3 for a couple days.
http://www.evenbalance.com/downloads/pbweb.exe
MrBoygens
Posts: 37
Joined: Mon Aug 22, 2005 11:51 am

Post by MrBoygens »

thanks, and how do you choose the colour of the enemy model? and what character it is..?
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

rtfm.

from osp\docs\osp-q3-ClientReadme.txt
cg_enemyColors <HSL> (default = 0000 (White))
Specifies the various color options for your enemies, if using
the "pm" skins for the default Q3 models:
R = rail color (for cg_teamrails 2)
H = head/helmet color
S = shirt color
L = legs color

----> Note: Values of the "char" for each of the "RHSL" parameters can be
from 0-9, a-z.

cg_enemyModel <modelname> (default = "" - disabled)
Setting this will force all players on the enemy team to
appear to have this model. Your teammates will retain their
models unless you specify g_forcemodel 1, which will force
all of your teammates to your current model.
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Post by DRuM »

If you're using osp, try this if you like. It's what I use.

seta cg_enemyModel "keel/pm"

seta cg_enemyColors "4123"
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