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Punkbuster/enemy models
Posted: Thu Sep 01, 2005 4:26 pm
by MrBoygens
First of all, my punkbuster version keeps updating and not letting me play, how long does it normally take to update?
Secondly, does anyone know the command for making your enemies all the same character? Like Tank Jr or whatever.. thank you again!
Posted: Thu Sep 01, 2005 4:45 pm
by prince1000
cg_forcemodel 1
download this to your pb directory and run it whenever you have this issue or haven't played q3 for a couple days.
http://www.evenbalance.com/downloads/pbweb.exe
Posted: Thu Sep 01, 2005 10:23 pm
by MrBoygens
thanks, and how do you choose the colour of the enemy model? and what character it is..?
Posted: Fri Sep 02, 2005 3:56 am
by menkent
rtfm.
from osp\docs\osp-q3-ClientReadme.txt
cg_enemyColors <HSL> (default = 0000 (White))
Specifies the various color options for your enemies, if using
the "pm" skins for the default Q3 models:
R = rail color (for cg_teamrails 2)
H = head/helmet color
S = shirt color
L = legs color
----> Note: Values of the "char" for each of the "RHSL" parameters can be
from 0-9, a-z.
cg_enemyModel <modelname> (default = "" - disabled)
Setting this will force all players on the enemy team to
appear to have this model. Your teammates will retain their
models unless you specify g_forcemodel 1, which will force
all of your teammates to your current model.
Posted: Fri Sep 02, 2005 5:18 am
by DRuM
If you're using osp, try this if you like. It's what I use.
seta cg_enemyModel "keel/pm"
seta cg_enemyColors "4123"