Glad you enjoyed it Anwulf, as I said I tried to capture the essance of the original, and I think I'm not far from it.
The original quake 2 version has all the traits you've mentioned, lava's too deep, the lighting isn't brilliant, the texturing is blander than bland to say the lest, hell, one of the angled corridors corners is just completely missing, (I fixed that in my version) almost as if the map was rushed out to get it done in time for the last ever Q2 patch.
As for item and ammo loading hmmm, best not go there really... let's just say... three bullet case right next to the chaingun (my ligthing gun room), I mean come on. And anyone who was any good, and played the original did exactly what you said, camped the RA. In those days we always disabled the quad making that cubby hole redundant.
But for all that was badly wrong with the map, I enjoyed every darn minute of it

. And having finished it last night I was up to almost 4am playing the darn thing.... so I'm pretty happy with it. I've acheived what I wanted and that was to get a Q3 version of the map which wasn't just a straight rip of the original BSP.
I may at some stage in the future consider a revised item loading version, but for now I'm gonna take a couple of days to enjoy this one and then go back and finish of "Steep Learning Curve" before I start on a CTF level for my daughter.
Regards
Fora.