
20 Brush 2012 Discussion Thread
Re: 20 Brush 2012 Discussion Thread

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Re: 20 Brush 2012 Discussion Thread
@fkd
those teles don't count as brushes?

Re: 20 Brush 2012 Discussion Thread
@fkd... also, I think you mistakenly put two copies of the .bsp in your file and no .map. We'll need the .map for judging. You might want to fix that and resubmit.
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Re: 20 Brush 2012 Discussion Thread
the teles count, but they come to a total of 2 brushes.\Pat Howard wrote:@fkd
those teles don't count as brushes?
*updated the .pk3 .map in the maps dir
Re: 20 Brush 2012 Discussion Thread
whoa cityy, wtf are that only 20 brushes 

Re: 20 Brush 2012 Discussion Thread
Yes, 16 solid brushes, 3 terrain patches and one nonsolid cloud brush (+ skybox + clips and triggers).MKJ wrote:whoa cityy, wtf are that only 20 brushes
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Re: 20 Brush 2012 Discussion Thread
lol, at first glance I derped a bit, and actually thought you were wasting brushes on those bridges, but then realised they're patches, hehe.dONKEY wrote:Here's mine:
[lvlshot]http://www.leveldk.co.uk/dk_q3w20b/dk_q3w20b.jpg[/lvlshot]
Very nice

Re: 20 Brush 2012 Discussion Thread
I just can't let this one go by again as I missed mapcore's last 20b challenge
Here's the very beginning of my entry

took a bit of sweat - its at 4 brushes including the floor right now
next up : [CENSURED] !
Here's the very beginning of my entry

took a bit of sweat - its at 4 brushes including the floor right now
next up : [CENSURED] !
Re: 20 Brush 2012 Discussion Thread
4 elephants on its back with disc shaped world balancing on their shoulders?
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Re: 20 Brush 2012 Discussion Thread
@fKd o_O very clever. you tricked me!
Re: 20 Brush 2012 Discussion Thread
Turtle penis?corsair wrote:next up : [CENSURED] !
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Re: 20 Brush 2012 Discussion Thread
later, all the maps come in a file?
Ra3 style or as a teleporter map.

Ra3 style or as a teleporter map.

Re: 20 Brush 2012 Discussion Thread
I'm really dropping out now. Can't find the time to finish it before the deadline. Had to start over from scratch halfway through because I made my classic mistake of getting the scale of things completely wrong. The concept wasn't that good anyway...
Re: 20 Brush 2012 Discussion Thread
I'm faving this one!Shrimp Scampie wrote:![]()
Still need to get the aas file to not stack overflow (and the bots to not be idiots) but that shouldn't be hard... (...final last words...)
Re: 20 Brush 2012 Discussion Thread
Here's some screenshots from my scrapped project:



As you can see there's no lighting yet, a place holder skybox, some placeholder texturing and a teleporter shader that wasn't finished.
Gameplay was kind of shitty because of all the long flat surfaces anyway. So yeah, not missing out on much. Oh and it was 16 brushes or so. Wasn't sure what sort of interesting thing I could do with the remaining 4.



As you can see there's no lighting yet, a place holder skybox, some placeholder texturing and a teleporter shader that wasn't finished.
Gameplay was kind of shitty because of all the long flat surfaces anyway. So yeah, not missing out on much. Oh and it was 16 brushes or so. Wasn't sure what sort of interesting thing I could do with the remaining 4.
Re: 20 Brush 2012 Discussion Thread
whoa...haha that pic just induced an N64 Turok flash back....dONKEY wrote:Here's mine:
[lvlshot]http://www.leveldk.co.uk/dk_q3w20b/dk_q3w20b.jpg[/lvlshot]
Re: 20 Brush 2012 Discussion Thread
I took a quick look at all the submissions. On average, it's very impressive work. I'm not a judge or anything but I'm going to give my opinion anyway

- The map by Julek is a bit too simple compared to the rest though. While the arrangement of the brushes would do well when presented as a piece of art, as a Quake 3 map it doens't do much for me.
- fKd's CTF map is nice and well built. Geometry is a tad on the simple side maybe but it's effective. It plays well for such a small CTF map. And it's nice to see there actually being a CTF submission. The simple but bright skybox makes it look colorful, really refreshing compared to the usual black dullness.
- The map by nick lol suffers from the same problems as Julek's map. Nick's map was very dark on my screen as well which didn't really help. I like the choice of texturing though.
- cityy's "La Petite" is a serious contestant for winning this competition. If I didn't know it was made for a 20 brush competition I wouldn't even have noticed it has only 20 brushes. cityy did some marvelous things with really high res textures to bring detail to otherwise flat surfaces. The arrangement of the brushes is also so that it looks really playful and like a very complete map. Perhaps just the size of it gives away its nature.
- dONKEY's floating islands map is really nice to look at. In terms of gameplay it doesn't work so well though. The islands are relatively small so it's really easy to fall off. He did a great job of blending the skybox together with the ground fog though, which makes this map aesthetically very pleasing to look at.
- The map done by Shrimp Scampie is my winner as far as I'm concerned. While level-design technically it's not as good a Quake 3 map as cityy's entry, the sheer creativity and the way it looks just makes this map a pure winner. I absolutely adored all the retro gaming references and it's gorgeous as well.
- The map by subst, the one with the rocket. It looks well and plays well and it isn't very obvious that it is a 20 brush map. The rocket is a really nice set piece. Was afraid of scraping my dick on the pointy end when using the MH jumppad though
One thing I noticed in this map is the really odd shader on some walls. And with "odd" I mean that it actually is a cool effect. When you look at the wall at a sharp angle, it has a blue-ish hue on it but when you look straight at it, it's red. Kind of like the pearlescent paints you see on pimped cars these days.
- The entry from Tanica46 is pretty much what someone's very first space map would look like. It's not doing very interesting or offbeat things. I guess it plays alright for what it is.
- The green fog map by j3st3r is a nice looking entry. Gameplay is good. The look of the map isn't very unique though as this foggy concept has been done a few times before. Execution is very good though especially considering its only 20 brushes. I liked the custom jumppad shaders.
- corsair's map is a bit of an odd duck. It also looks more like a work of art than a Q3 map, but it plays better than I expected. What must be said is that the design on the animals is definitely impressive. Good work!
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Re: 20 Brush 2012 Discussion Thread
Clearly, you're a bitch.Eraser wrote:I'm really dropping out now. Can't find the time to finish it before the deadline. Had to start over from scratch halfway through because I made my classic mistake of getting the scale of things completely wrong. The concept wasn't that good anyway...
[WYD]
Re: 20 Brush 2012 Discussion Thread
In case anyone was wondering why there are no news on this yet - we are waiting on Obsidian to review the submissions and then put up a vote thread or something simular. 

www.ferdinandlist.de/leveldesign
Re: 20 Brush 2012 Discussion Thread
In case anyone was wondering, I had a family emergency last weekend (turned out to be not too serious but did occupy a few days of family time), which is also why I couldn't submit my entry into the competition
, and I've been rather busy this week with work and other family stuff... and cityy is an insensitive, whiny little bitch.

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Re: 20 Brush 2012 Discussion Thread
Hey, I wasn't whining, just keeping people updated.
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Re: 20 Brush 2012 Discussion Thread
Stop wearing your tighty whiteys so tight. 

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