so who did which dammit =)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
User avatar
seremtan
Posts: 36013
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

and now we know the answer to my question about bots

NONE WHATSOEVER
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

*shivers*
Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Post by Myth »

no bots? :icon28: I never thought there wouldn't be bots :tear:
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Myth wrote:no bots? :icon28: I never thought there wouldn't be bots :tear:
Yeah, it's a real shame as I reckon that's one of the big reasons Quake3 is still so popular with people *still* trying to buy copies, not everyone wants to play online.
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

I'm not so sure it's the fact that not everyone wants to play online as much as the fact that not everyone can play online. Many are still stuck on dial-up for one reason or another, or there may be other reasons.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: so who did which dammit =)

Post by obsidian »

Kaziganthe wrote:pjw, rgoer... who did which mp maps? (or sp for that matter)
I doubt anyone works on one single map anymore (outside of the modding community). It'll likely be a collaborative work involving several people from general layout, to item placement, to detailed brushwork, to mapobjects, to scripting, not to mention the other artists working on conceptual art, textures, etc.

wvw: I see you've got your old account back! Good to see you around again.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: so who did which dammit =)

Post by pjw »

obsidian wrote:I doubt anyone works on one single map anymore (outside of the modding community). It'll likely be a collaborative work involving several people from general layout, to item placement, to detailed brushwork, to mapobjects, to scripting, not to mention the other artists working on conceptual art, textures, etc.
What he said. :)
The game was very much a team effort.
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Re: so who did which dammit =)

Post by Hr.O »

pjw wrote: What he said. :)
The game was very much a team effort.
This smell like the same secrety act Q3 had going on.... :icon8:

Stupid egoïst game industry :icon23:

Don't take it personal, but i'm getting sick of these excuses, there's allways 1 single person with an idea. (layout/style) tell who got what or just say "We'd rather not tell, or are not allowed to tell"
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: so who did which dammit =)

Post by Kat »

Hr.O wrote:
pjw wrote: What he said. :)
The game was very much a team effort.
This smell like the same secrety act Q3 had going on.... :icon8:

Stupid egoïst game industry :icon23:

Don't take it personal, but i'm getting sick of these excuses, there's allways 1 single person with an idea. (layout/style)...
I don't know if you've ever worked on a mod or in a collaberative environment but one person having control over 'X' map or aspect of the game is actually the last thing that happens, people submit ideas and they get filtered, crap goes.

For the sake of 'style' and 'consistancy' to the overall design documant, content *has* to be collaberative otherwise peoples personal styles interfer with continuity and the overall 'look' of a game.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: so who did which dammit =)

Post by pjw »

[Edit: fuck it, not worth it]
Last edited by pjw on Thu Oct 20, 2005 4:20 am, edited 1 time in total.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Well, you asked a question and I answered it. It has nothing to do with pjw or anyone else being secretive. Just a fact. Games these days are designed as more of a collaborative effort than they used to be. The amount of feedback that goes back and forth between team members is so much that no one can really claim anything is their own. Just maybe something like, "oh, that group of brushes there, that bulkhead, this part of the room."

But if anyone points out all the little bits of stuff they worked on, we would be here until Q5 comes out.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

obsidian wrote:.. until Q5 comes out.
OMFG, you heard it here 1st, Quake 5 is on the way.. soon, sort of.. :p
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Oh, damn! I just heard from my friend that someone heard that some guy on some forum heard that Quake 5 just got cancelled. Instead, they're working on Doom 4 and the next Commander Keen and Hovertank games.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

What so you guys get paid?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

:olo: omg kaz
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

lol, whoa there, now I know what that thread in GD was about
Chupacabra
Posts: 3783
Joined: Wed Apr 11, 2001 7:00 am

Post by Chupacabra »

hehe
User avatar
vesp
Posts: 1337
Joined: Thu Mar 23, 2000 8:00 am

Post by vesp »

lol
User avatar
seremtan
Posts: 36013
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

Kaziganthe wrote:hence the nice bunny ;)
yes it's lovely. see it yawn, though it's old and so has no teeth. or ears. or much fur :puke:
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Kaz=bant
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Nope. The image provider switched the image on him. Not his fault, although naive on his part.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

....
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

Maybe just delete the thread, and give it a second try?
(I know, I should have thought twice before posting my rant)

I realy am curious about how you (Q4 Dev. level-editing) guys 'n galls got this (mp) together (i'd almost ask brush by curve by model)
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Post by AEon »

Folks... deleting the one-line obscenities.


On the subject. I know first hand from my time at Epic games (finishing off UT2003) that at least in their team one person normally is "mainly" responsible for a Multiplayer map. I.e. he defines layout and design and also creates most of it.

But then other folks look into texturing (an Artist e.g.) and the AI (one of the programmers or another Level designer). So even in those cases it is a collaborative effort.

From what I have been reading when it comes to Single-player maps the collaborative effort is far more pronounced. This actually *has* to be the case to ensure the overall look and feel of the game - e.g. like Half-Life 2 - is consistent.

*And*... no bots for Q4 is bad... cuts down the probability that I will map for that game by about 50%. Should Q4 much like D3 again not be playable via ISDN, that would kill any mapping for that game :(
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Well the AAS System is in the game in one form or another for the Single Player AI.

Perhaps bolting bots on is quite feasible. Perhaps (stay with me on this one) they held it out of the final release to make them doubly awesome when they release them with a patch.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Post Reply