Who wants some new Quake4 textures?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Lunaran
Posts: 34
Joined: Fri Dec 31, 1999 8:00 am

Who wants some new Quake4 textures?

Post by Lunaran »

You do, assbutt.

Image

Image

You like?

http://www.lunaran.com/files/q4power.zip

I didn't make a map with them this time, but don't let that stop you. A lot of stuff in this pak will accept a color key if you put it on a func_static, namely all the glowy crap, so don't browse the list in the editor and feel like you're stuck with the presets. More info is in the readme.

oh yeah: There's a new weapon spawnpad .lwo in the pak but KFS says he can't get it to show up in the model browser. It's there, though - models/mapobjects/power/pad.lwo - if you want to place it by force.

~ Lun
User avatar
Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

Whoa! Very nice. :)
User avatar
Captain
Posts: 20410
Joined: Thu Jan 05, 2006 2:50 am

Post by Captain »

Well done. Are those worms or wires in that second one?
Lunaran
Posts: 34
Joined: Fri Dec 31, 1999 8:00 am

Post by Lunaran »

That is the token "mess of cables and stuff" texture for putting underneath the token "askance floor panel."
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Post by d3mol!t!on »

These textures were great for Quake 3, and still look the part with those images there. Really nice work. Shame I don't do level design so much anymore, and I don't play Quake 4 at all so have no push to make a map for it :(
KungFuSquirrel
Posts: 56
Joined: Mon Nov 07, 2005 2:12 pm

Post by KungFuSquirrel »

New textures, yay.

...and my map with them still remains unfinished, boo :(
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Nuhice.

I spy Q2.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

looking good lunaran!

honestly though who expects less from god's gift to the mod community

edit: you make me want to make a map for q4 now--you should show these to ken I bet he would feel the same way lol
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Lun unlike the Stock Quake 4 textures, these are like something straight from Q2 itself. It just has the exact style Quake 4 needed :( Nice job!
Zombie13
Posts: 103
Joined: Sat Feb 26, 2005 1:33 pm

Post by Zombie13 »

Captain Mazda wrote:Well done. Are those worms or wires in that second one?
That's your mums ovaries.

Z
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

Zombie13 wrote:
Captain Mazda wrote:Well done. Are those worms or wires in that second one?
That's your mums ovaries.

Z
:(
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

nice...
Dr4ch
Posts: 96
Joined: Thu Nov 03, 2005 6:36 pm

Post by Dr4ch »

feeeeeeeeeeeeeeeeeeeed us !

Just when im searching for theme I could use in my new map. thx

I heard you used another technique then for the stock textures ?
Any chance to enlighten us on this ?
:drool:
surgeon62
Posts: 573
Joined: Sun Mar 13, 2005 6:58 pm

Post by surgeon62 »

Great looking textures. That second shot has an H.R. Giger feel to it... creepy in a good way.
Lunaran
Posts: 34
Joined: Fri Dec 31, 1999 8:00 am

addon.conf

Post by Lunaran »

Okay. I put an addon.conf in the pk4 because I thought it was necessary for some reason. /me looks at andrew

well, if the textures aren't showing up in the editor, that's why. Delete addon.conf from the pack and they should work fine.

gg id!

Dr4ch: use a different technique? I didn't do any of the stock textures so I probably did, but I couldn't enlighten you as to what I may have done differently. q4 had zillions of texture artists. dozens even. possibly several. I just photoshopped around with different photosources on layers until I had a really good looking material and just took sections to make each texture.
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Nice but lowres.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Post by d3mol!t!on »

I just can't resist it. I don't play Quake 4, and I'm bound to make poor game play, but I must make a map just to use these textures. Hopefully part way through I'll do what I do with most of my map: start not to like them and chuck them away, but I've got to at least do something.
xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

Post by xfoo »

DEAR JESUS I LOVE YOU
Post Reply