Videogames costs/profits!
Videogames costs/profits!
http://www.forbes.com/2006/12/19/ps3-xb ... games.html
http://www.forbes.com/2006/12/19/ps3-xb ... peed=20000
Gears of war: 60$
12$ for graphic/design
11$ for programming
2-3$ publisher
...
12$ shops income
http://www.forbes.com/2006/12/19/ps3-xb ... peed=20000
Gears of war: 60$
12$ for graphic/design
11$ for programming
2-3$ publisher
...
12$ shops income
That website is so crap.
The bit where the page auto-loads is ridiculous. No-where near enough time to read each page. And auto-loading is just stupid; everyone reads at different speeds and the speed adjustment option is useless if the page has already auto-loaded the next page. The pages load too slowly anyway so going back is a real pain.
The bit where the page auto-loads is ridiculous. No-where near enough time to read each page. And auto-loading is just stupid; everyone reads at different speeds and the speed adjustment option is useless if the page has already auto-loaded the next page. The pages load too slowly anyway so going back is a real pain.
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- GONNAFISTYA
- Posts: 13369
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I'm not too sure about those numbers, either.
I already know for a fact that a game that costs...say....$7 million to develop will cost AT LEAST that amount in marketing. It's quite common to spend more money on marketing than development. But the numbers on that site show much lower values.
And to say that 1/4 of all money lines in video game purchases go to the artists is laughable. That's a complete load of shit since artists are some of the lowest paid positions (in comparison to programmers, producers, technical directors, creative directors, CEO, CFO, COO, etc)
Who'd they ask regarding these numbers....odium?
I already know for a fact that a game that costs...say....$7 million to develop will cost AT LEAST that amount in marketing. It's quite common to spend more money on marketing than development. But the numbers on that site show much lower values.
And to say that 1/4 of all money lines in video game purchases go to the artists is laughable. That's a complete load of shit since artists are some of the lowest paid positions (in comparison to programmers, producers, technical directors, creative directors, CEO, CFO, COO, etc)
Who'd they ask regarding these numbers....odium?
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
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- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
The entire games industry is having trouble getting good programmers when - like you've shown - they can get alot of money elsewhere.^misantropia^ wrote:Programmers don't earn that much either. I'm working as a business application developer nowadays and my salary's nearly triple to what it used to be.
Unfortunately, the games business still seem to rely on the fact that many young artists and programmers rather work in the "cool" games industry than in some dull old IT business, and happily accept lower wages and shitty work conditions because of that.GONNAFISTYA wrote:The entire games industry is having trouble getting good programmers when - like you've shown - they can get alot of money elsewhere.^misantropia^ wrote:Programmers don't earn that much either. I'm working as a business application developer nowadays and my salary's nearly triple to what it used to be.