Search found 41 matches
- Fri Mar 11, 2005 4:15 am
- Forum: Technology & Troubleshooting
- Topic: Image tearing in Quake3
- Replies: 3
- Views: 2511
Image tearing in Quake3
Just installed Q3 again and for some reason, I've been experiencing a substantial amount of image tearing in Q3. Doesn't seem to happen with any other game (D3, FarCry, HL2), just Q3 and Q3 Mods. Haven't tested out other Q3-engine games yet, though. Running the game at 1024x768 resolution, graphics ...
- Wed Mar 09, 2005 3:28 pm
- Forum: ID Tech
- Topic: Using q3map_fur for grass?
- Replies: 3
- Views: 4167
Sorry about the shader manual. I've been working on the other sections. Here's the shader and screenshot taken from ydnar's fur test map. You should be able to figure the rest out. http://members.lycos.co.uk/quakeroats/q3wtemp/05030901.jpg // ---------------------------------------------------------...
- Sat Mar 05, 2005 3:30 am
- Forum: ID Tech
- Topic: Multiplant fix??
- Replies: 37
- Views: 23794
Updated Multiplant Pack to version 2.3 Download here Remade some of the tallpalm prefab objects into ASE models. Todd probably initially created those as prefabs since MD3s had a maximum bounding box of 512x512 units. Those palm models were taller than that so he modeled them as prefabs. I rebuilt t...
- Thu Mar 03, 2005 5:30 am
- Forum: General Discussion
- Topic: Innovations Test me.Post a thing U'd want to improve...
- Replies: 66
- Views: 13729
- Thu Mar 03, 2005 3:45 am
- Forum: ID Tech
- Topic: Multiplant fix??
- Replies: 37
- Views: 23794
- Tue Mar 01, 2005 4:19 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
Sorry Kat, updated just 1 more time, commented out rgbGen exactVertex and added rgbGen vertex + alphaGen const.
Hopefully this'll be the final.
bleet!
Hopefully this'll be the final.
bleet!
- Tue Mar 01, 2005 3:04 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
- Tue Mar 01, 2005 2:07 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
- Tue Mar 01, 2005 12:56 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
Actually, the plant models are affected by the alphaMod volume brushes because models use rgbGen vertex (and alphaMod volume uses vertex values to determine alpha). I tried commenting out this line and the models no longer have missing sections out of them. However, without rgbGen vertex the plant m...
- Tue Mar 01, 2005 12:11 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
If you check the other thread, download the newly updated multiplant pack. It'll at least fix that missing texture problem you're having. I haven't had much luck fixing your problem on my end either. I tried removing the alphaMod volume brushes from the map and recompiled. The plant models seem to w...
- Tue Mar 01, 2005 12:05 am
- Forum: ID Tech
- Topic: Multiplant fix??
- Replies: 37
- Views: 23794
- Mon Feb 28, 2005 4:48 pm
- Forum: ID Tech
- Topic: Hey guys. Good to have the site back...
- Replies: 18
- Views: 10866
You're not the only one... I'm also locked out of my account and have to use a temporary one (obsidian). Currently there are some problems with the database and mail servers for the forum, so the admins are currently powerless to fix our problems. We'll just have to wait. Eventually, we'll be able t...
- Mon Feb 28, 2005 1:38 am
- Forum: General Discussion
- Topic: So what ever happened to RRROOOAAARRR?
- Replies: 32
- Views: 9789
- Mon Feb 28, 2005 1:27 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
Hi Kat, Missing some of the editor shaders... your alphaMod volume shaders and skip shader. It seems as if you're not keeping them in the traditional textures/common directory, I assume your alphaMod shaders are in textures/kat1024? Anyhow, please send me (or post) your alphaMod shader and skip shad...
- Sat Feb 26, 2005 4:41 pm
- Forum: General Discussion
- Topic: ACCOUNT ACTIVATION: PLEASE READ IF YOU CAN'T LOG IN
- Replies: 118
- Views: 42625
- Sat Feb 26, 2005 4:28 am
- Forum: ID Tech
- Topic: gtkrad help- mouse speed problems
- Replies: 5
- Views: 6562
- Sat Feb 26, 2005 1:44 am
- Forum: Technology & Troubleshooting
- Topic: sp2 question/s
- Replies: 4
- Views: 2969
- Fri Feb 25, 2005 5:44 am
- Forum: General Discussion
- Topic: Missile Defense: Canada says no to Bush
- Replies: 29
- Views: 7612
Don't worry, our sharpened hockey sticks will only slice into the bellies of obese, grease-loving Americans. So if you've ever had a fat, rude customer at Taco Bell, let us know... we'll take care of him. Tell us where to find your ex too, he's giving us Canadians a bad rep. But in all seriousness, ...
- Fri Feb 25, 2005 5:25 am
- Forum: General Discussion
- Topic: By the way im new
- Replies: 155
- Views: 33998
- Fri Feb 25, 2005 5:02 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
- Fri Feb 25, 2005 4:39 am
- Forum: ID Tech
- Topic: Multiplant fix??
- Replies: 37
- Views: 23794
- Fri Feb 25, 2005 4:35 am
- Forum: ID Tech
- Topic: Dirty hack:: depth pass shadow volumes
- Replies: 42
- Views: 52477
- Fri Feb 25, 2005 4:26 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 18027
- Thu Feb 24, 2005 9:29 pm
- Forum: ID Tech
- Topic: Multiplant fix??
- Replies: 37
- Views: 23794
Do you mean that there are some missing leaves on some of the plants that you see in the editor but not in game? A little background: Todd G. built a single model and textured them differently to give some variety to the models. I think there's a couple that had fewer leaves than the rest of the mod...
- Thu Feb 24, 2005 9:03 pm
- Forum: ID Tech
- Topic: Dirty hack:: depth pass shadow volumes
- Replies: 42
- Views: 52477