Search found 16 matches
- Sat Sep 09, 2006 7:30 pm
- Forum: ID Tech
- Topic: Clip a Patch Mesh ?
- Replies: 11
- Views: 3219
Terrain made from brushes is best but if you really need to use patches then I would suggest you create a simple 3x3 patch and drag the middle into the corners. making it a 2x2 patch. make a buch of these, this way LOD has no effect and it may be easier to make whatever shape you need without having...
- Sat Aug 20, 2005 7:00 am
- Forum: ID Tech
- Topic: Some new maps at Lvl:..
- Replies: 6
- Views: 3272
- Wed Aug 10, 2005 4:15 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284739
- Thu Jul 28, 2005 3:24 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284739
- Wed Jul 27, 2005 5:22 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284739
- Thu Jul 21, 2005 4:50 pm
- Forum: ID Tech
- Topic: Looks like iD is Hiring
- Replies: 6
- Views: 3195
- Sat Jul 09, 2005 2:25 am
- Forum: ID Tech
- Topic: Tutorial - Level Design Process
- Replies: 10
- Views: 4317
- Mon May 16, 2005 4:03 am
- Forum: ID Tech
- Topic: Southeastern mappers/teachers?
- Replies: 18
- Views: 8080
- Fri Apr 01, 2005 5:25 pm
- Forum: ID Tech
- Topic: Gettin my Q3Map2Toolz thread back in here
- Replies: 2
- Views: 3019
- Fri Apr 01, 2005 5:22 pm
- Forum: ID Tech
- Topic: Using 2 Radiants
- Replies: 10
- Views: 5982
- Fri Apr 01, 2005 5:10 pm
- Forum: ID Tech
- Topic: q3- doors and teleporters
- Replies: 10
- Views: 6578
i believe that a normally open door can only be told to close. and a normally closed door can only be told to open. you cant tell it to do both. for the seccond teleporter question. i have a trigger brush in one room. this is connected to a target relay that then splits to 2 target relay. the 2 targ...
- Wed Mar 30, 2005 1:48 am
- Forum: ID Tech
- Topic: q3- doors and teleporters
- Replies: 10
- Views: 6578
- Mon Mar 28, 2005 9:46 pm
- Forum: ID Tech
- Topic: server/map making
- Replies: 23
- Views: 12040
- Thu Mar 24, 2005 3:29 pm
- Forum: ID Tech
- Topic: q3- doors and teleporters
- Replies: 10
- Views: 6578
- Tue Mar 22, 2005 4:08 am
- Forum: ID Tech
- Topic: q3- doors and teleporters
- Replies: 10
- Views: 6578
- Tue Mar 22, 2005 3:53 am
- Forum: ID Tech
- Topic: q3- doors and teleporters
- Replies: 10
- Views: 6578
q3- doors and teleporters
hey, 2 questions for you 1. i have a gate that closes when a player hits a button to prevent access to a room. however i want a person in the room to be able to leave whenever he wants. how would you do this? basically is there a way to get a trigger_allways to only open a normally open door when it...