
Search found 64 matches
- Mon Nov 21, 2005 10:19 am
- Forum: Quake 4 Discussion
- Topic: ODQ4CTF1 looking for ideas on item layout
- Replies: 66
- Views: 20540
- Sun Nov 20, 2005 1:47 am
- Forum: Quake 4 Discussion
- Topic: ODQ4CTF1 looking for ideas on item layout
- Replies: 66
- Views: 20540
- Fri Nov 18, 2005 11:06 pm
- Forum: Quake 4 Discussion
- Topic: ODQ4CTF1 looking for ideas on item layout
- Replies: 66
- Views: 20540
Team nebula's are cool. I did that with my last map. Though what would be really cool is if the team's nebula skies were done in skyportals where the shit would move about. For example, like the vortex's you see in The Fallen Shrine III when you go through the team portals to the center area, having...
- Thu Nov 17, 2005 9:03 pm
- Forum: Quake 4 Discussion
- Topic: ODQ4CTF1 looking for ideas on item layout
- Replies: 66
- Views: 20540
You could decompile the original TA version of The Fallen Shrine II and check out how I set up the triggers and sounds for when you warp through the portals. This had the same thing you're aiming for at playing a custom sound as you warp through. I'm not too fond of Q4's warping sound, it's kind of ...
- Wed Nov 16, 2005 5:36 am
- Forum: Quake 4 Discussion
- Topic: ODQ4CTF1 looking for ideas on item layout
- Replies: 66
- Views: 20540
Weapon Placement In Team Bases: 1) Lowest level = Rocket Launcher at SMC logo. 2) Next level up = Shotguns at the angled corners by the Armor jumppads. 3) Highest level = Railgun at center of arrow logo. Why? 1) Most combat on space multi-tier spacemaps take place on lowest level. 2) Placement of Sh...
- Mon Nov 14, 2005 11:34 pm
- Forum: Quake 4 Discussion
- Topic: Something to think about
- Replies: 7
- Views: 2168
In short, things take time. Bug fixes, Documentation, etc. Believe it or not, a lot of developers have lives and go home to families in the evening at a normal hour, so they all can't crunch 12-14 hours a day getting the SDK ready for people. Just give them some time. I'm sure they'd like to bring o...
- Mon Nov 14, 2005 7:20 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309505
- Mon Nov 14, 2005 3:38 pm
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Mon Nov 14, 2005 10:48 am
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309505
- Mon Nov 14, 2005 10:46 am
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Sat Nov 12, 2005 11:32 pm
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
Zombie, in reality, the general populous who play Quake is fairly larger than the ring of friends you've shown the image too. We appreciate you showing it around though. I understand it's quite hard for a lot of people to accept change, but why reiterate over and over that it doesn't look like the o...
- Sat Nov 12, 2005 1:06 pm
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Sat Nov 12, 2005 9:01 am
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Sat Nov 12, 2005 5:33 am
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Sat Nov 12, 2005 4:48 am
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Sat Nov 12, 2005 3:22 am
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Fri Nov 11, 2005 11:08 pm
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Fri Nov 11, 2005 8:41 pm
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
- Fri Nov 11, 2005 9:06 am
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9270
Angels Are Everywhere!
Even in Quake 4 maps unintentionally!
Coming Soon..................

Coming Soon..................

- Wed Nov 09, 2005 1:32 am
- Forum: Quake 4 Discussion
- Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
- Replies: 50
- Views: 16478
- Tue Nov 08, 2005 11:54 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309505
You just can't convert a Q3 map to Q4. Scale's are way off. Which is actually kinda annoying, because the physics and gameplay, are the same as Q3's but the models are larger, so if you do a direct map conversion, it will be much tighter than the original, but the jumppads, etc. etc. will work the s...
- Mon Nov 07, 2005 3:17 am
- Forum: Quake 4 Discussion
- Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
- Replies: 50
- Views: 16478
- Mon Nov 07, 2005 1:44 am
- Forum: Quake 4 Discussion
- Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
- Replies: 50
- Views: 16478
- Mon Nov 07, 2005 12:48 am
- Forum: Quake 4 Discussion
- Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
- Replies: 50
- Views: 16478
- Sun Nov 06, 2005 9:10 pm
- Forum: Quake 4 Discussion
- Topic: The Fallen Shrine III Q4 Map Now Available
- Replies: 27
- Views: 6411
Yeah, the not teleporting in spectate mode is either a bug, or an intentional leave out. Not shooting through the teleporters was an intentional doing on my part. They're more solid foating structures than with Q3's transparent ones so they shouldn't be shot through. Also I did it to add some strate...