Search found 64 matches

by Kiltron
Mon Nov 21, 2005 10:19 am
Forum: Quake 4 Discussion
Topic: ODQ4CTF1 looking for ideas on item layout
Replies: 66
Views: 20540

Glad to inspire. Looks neat! ;)
by Kiltron
Sun Nov 20, 2005 1:47 am
Forum: Quake 4 Discussion
Topic: ODQ4CTF1 looking for ideas on item layout
Replies: 66
Views: 20540

You can have multiple skyboxes, just not multiple skyportals.
by Kiltron
Fri Nov 18, 2005 11:06 pm
Forum: Quake 4 Discussion
Topic: ODQ4CTF1 looking for ideas on item layout
Replies: 66
Views: 20540

Team nebula's are cool. I did that with my last map. Though what would be really cool is if the team's nebula skies were done in skyportals where the shit would move about. For example, like the vortex's you see in The Fallen Shrine III when you go through the team portals to the center area, having...
by Kiltron
Thu Nov 17, 2005 9:03 pm
Forum: Quake 4 Discussion
Topic: ODQ4CTF1 looking for ideas on item layout
Replies: 66
Views: 20540

You could decompile the original TA version of The Fallen Shrine II and check out how I set up the triggers and sounds for when you warp through the portals. This had the same thing you're aiming for at playing a custom sound as you warp through. I'm not too fond of Q4's warping sound, it's kind of ...
by Kiltron
Wed Nov 16, 2005 5:36 am
Forum: Quake 4 Discussion
Topic: ODQ4CTF1 looking for ideas on item layout
Replies: 66
Views: 20540

Weapon Placement In Team Bases: 1) Lowest level = Rocket Launcher at SMC logo. 2) Next level up = Shotguns at the angled corners by the Armor jumppads. 3) Highest level = Railgun at center of arrow logo. Why? 1) Most combat on space multi-tier spacemaps take place on lowest level. 2) Placement of Sh...
by Kiltron
Mon Nov 14, 2005 11:34 pm
Forum: Quake 4 Discussion
Topic: Something to think about
Replies: 7
Views: 2168

In short, things take time. Bug fixes, Documentation, etc. Believe it or not, a lot of developers have lives and go home to families in the evening at a normal hour, so they all can't crunch 12-14 hours a day getting the SDK ready for people. Just give them some time. I'm sure they'd like to bring o...
by Kiltron
Mon Nov 14, 2005 7:20 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 309505

I'd like to see that as well. Yeah, keep at it od'!
by Kiltron
Mon Nov 14, 2005 3:38 pm
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Hate all you want, it's not like I actually care. I'm quite used to people's idiosyncrasies. I do appreciate you stating the obvious though, that it doesn't look like the original Quake Shambler and it doesn't have to.

Success is the ultimate revenge. Please vent elsewhere!
by Kiltron
Mon Nov 14, 2005 10:48 am
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 309505

I offered twice..........
by Kiltron
Mon Nov 14, 2005 10:46 am
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Read my post about 3 posts back. We got it covered with animation/morphing ya dig? Like I mentioned, were not just gonna make the monsters walk around stale like they are in Quake. We can do much more now with todays technology. ;)
by Kiltron
Sat Nov 12, 2005 11:32 pm
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Zombie, in reality, the general populous who play Quake is fairly larger than the ring of friends you've shown the image too. We appreciate you showing it around though. I understand it's quite hard for a lot of people to accept change, but why reiterate over and over that it doesn't look like the o...
by Kiltron
Sat Nov 12, 2005 1:06 pm
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Just as an example, most of Quake 4's monsters were Quake 2 monsters, but not one of them looked the same. Did Quake 4 suck? Not in the least bit. It rocked. We know what the "original" Shambler looks like 10x over, but who's interested in making the same exact looking model again? Look at...
by Kiltron
Sat Nov 12, 2005 9:01 am
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Yeah, he's pretty awesome. Even cooler when he'll extend his claws, sink his head in and come out with the big ass teeth he has when he attacks.

Never judge a book by it's cover, and don't expect the same old low poly square monsters. ;)
by Kiltron
Sat Nov 12, 2005 5:33 am
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

DooMer wrote:Well, it looks like a shambler that was stripped of the creativity that made it awesome in the first place.
Which is?
by Kiltron
Sat Nov 12, 2005 4:48 am
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Nah, this is a Shambler! ;)

Image
by Kiltron
Sat Nov 12, 2005 3:22 am
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Have you ever taken "The Rorschach Test" before? Some people see images within things and others don't.
by Kiltron
Fri Nov 11, 2005 11:08 pm
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

That pic isn't an ingame screenshot, it's a PrintScreen capture of it in the editor as I noticed it.

Kat, that's a good title, I have named the map already, though I've never let someone else name one of my maps, so it could be a first. ;) (maybe)
by Kiltron
Fri Nov 11, 2005 8:41 pm
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

I think the point of the post was that I saw an angel shape in there, not to show off a progression shot to something that's not nearly finished. Just goes to show.

Carry on..........
by Kiltron
Fri Nov 11, 2005 9:06 am
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9270

Angels Are Everywhere!

Even in Quake 4 maps unintentionally!

Coming Soon..................

Image
by Kiltron
Wed Nov 09, 2005 1:32 am
Forum: Quake 4 Discussion
Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
Replies: 50
Views: 16478

Q3DM18? Redo that one. Those were some fun times.
by Kiltron
Tue Nov 08, 2005 11:54 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 309505

You just can't convert a Q3 map to Q4. Scale's are way off. Which is actually kinda annoying, because the physics and gameplay, are the same as Q3's but the models are larger, so if you do a direct map conversion, it will be much tighter than the original, but the jumppads, etc. etc. will work the s...
by Kiltron
Mon Nov 07, 2005 3:17 am
Forum: Quake 4 Discussion
Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
Replies: 50
Views: 16478

Doh........I didn't mean my whole skybox, I meant just the stars to replace yours. Just please don't do that. We don't want 2 maps out with my whole skybox....heh! ;)
by Kiltron
Mon Nov 07, 2005 1:44 am
Forum: Quake 4 Discussion
Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
Replies: 50
Views: 16478

If you're seriously gonna replace the skybox, if you're interested, go ahead and steal the one in my Neutral area. The fs3_neutral_up.tga replicated as the whole thing would work.
by Kiltron
Mon Nov 07, 2005 12:48 am
Forum: Quake 4 Discussion
Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
Replies: 50
Views: 16478

Looks good mate.....and plays nice and smooth which is the important part. So far no problems. :)
by Kiltron
Sun Nov 06, 2005 9:10 pm
Forum: Quake 4 Discussion
Topic: The Fallen Shrine III Q4 Map Now Available
Replies: 27
Views: 6411

Yeah, the not teleporting in spectate mode is either a bug, or an intentional leave out. Not shooting through the teleporters was an intentional doing on my part. They're more solid foating structures than with Q3's transparent ones so they shouldn't be shot through. Also I did it to add some strate...