Search found 8 matches

by Bl1tz
Wed Jan 09, 2008 4:15 am
Forum: ID Tech
Topic: Q4 MP - Yan's Test
Replies: 22
Views: 16746

Re: Q4 MP - Yan's Test

So you got the job right? :cool:
by Bl1tz
Tue Aug 28, 2007 8:48 pm
Forum: ID Tech
Topic: Quake 1 Dev
Replies: 17
Views: 6681

Re: Quake 1 Dev

What's your question? :q1:
by Bl1tz
Mon Mar 19, 2007 2:37 am
Forum: ID Tech
Topic: ztn
Replies: 44
Views: 15582

^misantropia^ wrote:
maz0r wrote:And why he should not stop with dm2? He already mapped for Q1 and Q2 very successfully. I suppose he lacked of time after gaining a job in the industry.
If memory serves me well, ztn quit on account of him being put behind bars.
Is this true?
by Bl1tz
Mon Jan 01, 2007 2:47 am
Forum: ID Tech
Topic: SyncError Q4 mappack contest by id
Replies: 46
Views: 17386

This contest very much feels like id trying recruit LDs for whatever it is they're working on right now. One month deadline? Limited art resources? Sounds exactly like the kind of constraints pros work under all the time (with even less time for the most part) I can't think of any other valid reason...
by Bl1tz
Tue Feb 14, 2006 5:10 am
Forum: ID Tech
Topic: What is the most current, most wildly used editor?
Replies: 17
Views: 4919

Seems like most of the industry is gravitating towards UnrealEngine and by proxy, UnrealED
by Bl1tz
Wed Jan 25, 2006 3:40 am
Forum: ID Tech
Topic: Looking for a .wad explorer
Replies: 9
Views: 4481

by Bl1tz
Tue Jan 24, 2006 9:11 am
Forum: ID Tech
Topic: New Map In Progress
Replies: 16
Views: 6769

Doesn't look too good so far...for one thing it seems like the textures on the arch/support brushes look really scaled and stretched out. Everything looks sort of bland and random...needs more detail everywhere. You seem to know your way around the editor quite well, as your brushwork looks fine, yo...
by Bl1tz
Mon Nov 14, 2005 11:12 am
Forum: Quake 4 Discussion
Topic: Angels Are Everywhere!
Replies: 44
Views: 9861

Beh.

I feel I have to defend myself here since I was quoted and what not. First of all, that looks nothing like a Shambler. I'm not some fucking hardcore fanboy who hates any change to Quake, but if you're going to bother doing a render like that, at least use some kind of fur or hair system to show it o...