
Search found 8 matches
- Wed Jan 09, 2008 4:15 am
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16746
Re: Q4 MP - Yan's Test
So you got the job right? 

- Tue Aug 28, 2007 8:48 pm
- Forum: ID Tech
- Topic: Quake 1 Dev
- Replies: 17
- Views: 6681
Re: Quake 1 Dev
What's your question? 

- Mon Jan 01, 2007 2:47 am
- Forum: ID Tech
- Topic: SyncError Q4 mappack contest by id
- Replies: 46
- Views: 17386
This contest very much feels like id trying recruit LDs for whatever it is they're working on right now. One month deadline? Limited art resources? Sounds exactly like the kind of constraints pros work under all the time (with even less time for the most part) I can't think of any other valid reason...
- Tue Feb 14, 2006 5:10 am
- Forum: ID Tech
- Topic: What is the most current, most wildly used editor?
- Replies: 17
- Views: 4919
- Wed Jan 25, 2006 3:40 am
- Forum: ID Tech
- Topic: Looking for a .wad explorer
- Replies: 9
- Views: 4481
- Tue Jan 24, 2006 9:11 am
- Forum: ID Tech
- Topic: New Map In Progress
- Replies: 16
- Views: 6769
Doesn't look too good so far...for one thing it seems like the textures on the arch/support brushes look really scaled and stretched out. Everything looks sort of bland and random...needs more detail everywhere. You seem to know your way around the editor quite well, as your brushwork looks fine, yo...
- Mon Nov 14, 2005 11:12 am
- Forum: Quake 4 Discussion
- Topic: Angels Are Everywhere!
- Replies: 44
- Views: 9861
Beh.
I feel I have to defend myself here since I was quoted and what not. First of all, that looks nothing like a Shambler. I'm not some fucking hardcore fanboy who hates any change to Quake, but if you're going to bother doing a render like that, at least use some kind of fur or hair system to show it o...