Search found 20 matches

by twism
Fri Jan 27, 2006 2:46 pm
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

nope... :( ...... I dont have the sabot code so i cant make any modifications.

Maybe soon

TwiSm
by twism
Thu Jan 26, 2006 11:49 am
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

The new version is up.... yey!! please try it out guys :P You can get it here: http://www.youknow.za.net/twism/Q4FastStart05.rar Changes 1. Name changed from "quake4 setup" to "Quake4 FastStart" (thx guladig) 2. Added functionality to browse cfg files for the "Execute config...
by twism
Mon Jan 09, 2006 11:28 pm
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

wow. so how does that foot taste ? What foot.... umm .....Im lost :( interesting, setup says nothing about .net? Yeh, sorry about that, its been long since I worked with c# and forgot about the complications that arise with the .net framework. :( I've gotten a bunch of work done on q4setup. So hope...
by twism
Mon Jan 09, 2006 12:08 pm
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

only thing I can think of at this point is that either the .net framwork is not installed or that quake isn't updated to the latetest version( not sure if this will even make a difference) I will create a full install for the next version, with all files included. this will up the size quite a bit, ...
by twism
Sun Jan 08, 2006 9:18 pm
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

hey pjw..

I put that file up. It can be found here http://www.youknow.za.net/twism/pak002.pk4

I am busy with an updating q4setup, fixing errors some guys were nice enough to point out and adding some new features.

I'll put the new one up whn its done :P

Thanks for trying it out :D
Twism
by twism
Sun Jan 08, 2006 2:25 am
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

omw jenny, sorry about all the confusion, I guess I could have explained it better. you dont need a "games" or a "quake4" folder. All I was trying to get across, is that the sabot folder must be in the same folder that your q4base folder is in. This folder should be your <quake> ...
by twism
Sat Jan 07, 2006 5:12 pm
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

First of all, its not a mod. you only have to change one folder name, extract the zipfile into it and copy the two q4max pk4 files in there. I cant upload the pk4 files, cos they too big and dont really wanna include them seeing as its not my work. The program will still function without them, but j...
by twism
Sat Jan 07, 2006 2:17 pm
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

Are you sure tht you extracted it to the right directory? it has to be in your sabot mod's directory. and the sabot directory has to be in you quake4 folder alongside q4base..... like so: /games /quake4 /q4base /sabot /def /guis /maps /materials /quake4setup /scripts check that your directory struct...
by twism
Fri Jan 06, 2006 5:17 pm
Forum: Quake 4 Discussion
Topic: Q4FastStart v0.5 for sabot (sabot frontend)
Replies: 33
Views: 9177

Q4FastStart v0.5 for sabot (sabot frontend)

***EDIT*** The new version is up.... yey!! please try it out guys :P You can get it here: http://www.youknow.za.net/twism/Q4FastStart05.rar Changes 1. Name changed from "quake4 setup" to "Quake4 FastStart" (thx guladig) 2. Added functionality to browse cfg files for the "Exe...
by twism
Sun Dec 11, 2005 9:00 pm
Forum: Quake 4 Discussion
Topic: Q4 MP bot
Replies: 16
Views: 7840

Isn't there a way to get it to run on a mod like q4max..... at least with bright skins?

those normal skins are terrible. <--- I know thats an old topic... but I dont have broadband, so havn't really played the game :(

EDIT: never mind..... saw how to do it in the link :shrug:

Twis
by twism
Thu Dec 01, 2005 6:48 am
Forum: ID Tech
Topic: A few questions. scripting/gui's/mappng
Replies: 4
Views: 2648

Hey, thanks man..... worked like a charm. I was wondering if any of you wouldn't mind taking a look at the .map file I'm working on.... I'm having some issues with texturing/brushes... not sure what the problem is :/ If you would like to help.... plz gimme a e-mail addy or some way can send the file...
by twism
Wed Nov 30, 2005 2:03 am
Forum: ID Tech
Topic: A few questions. scripting/gui's/mappng
Replies: 4
Views: 2648

OK, so I figured out how to load an old q3 map geometry into quke4editor. Now I have the map, with no lights textures, jump pads, doors..... but I dont know how to add textures, I do it the normal way and the textures appear in the editor(on the brushes that I have applied them to) but when I test t...
by twism
Tue Nov 29, 2005 9:48 pm
Forum: ID Tech
Topic: A few questions. scripting/gui's/mappng
Replies: 4
Views: 2648

A few questions. scripting/gui's/mappng

Hey First of all, I opend the default mainmenu gui file and edited it. When I view the Gui with the veiwer(included in the editguis), it works fine, but when I load the gui as quake4's mainmenu none of the buttons work :(... anyone know what I might be doing wrong? I want to convert old quake3 maps ...
by twism
Fri Nov 25, 2005 4:38 am
Forum: Quake 4 Discussion
Topic: Galang, a new map for 1v1, beta #3
Replies: 18
Views: 11769

hey man Great going with the map, I really like it.... well, as much as you can like a map after running around on it alone (No high speed internet or friends to lan with.... yet - exams) Just wanna say I love the way the map was desinged to support quake gameplay... like the little "platform&q...
by twism
Thu Nov 24, 2005 10:57 pm
Forum: Quake 4 Discussion
Topic: Two questions: Sound Card | Record netdemos
Replies: 13
Views: 3482

what audigy 2 do you have, which version?? have you dloaded th "drivers" from openal.org? and have you dloaded the beta creative drivers? before you install the betas you have to remove all older bersions (drivr cleaner), then install the new ones lol..... I have searched around so much fo...
by twism
Thu Nov 24, 2005 10:45 pm
Forum: Quake 4 Discussion
Topic: Two questions: Sound Card | Record netdemos
Replies: 13
Views: 3482

On the demo playing at half speed. I had this problem when using "recorddemo".. Using recordnetdemo fixed the playback speed. well.... umm... my quake doesnt want to record a netdemo, it just gives an error, is it maybe cos I started a lan server?? OpenAL works here on my SB Audigy (1). D...
by twism
Thu Nov 24, 2005 8:57 pm
Forum: Quake 4 Discussion
Topic: Two questions: Sound Card | Record netdemos
Replies: 13
Views: 3482

Two questions: Sound Card | Record netdemos

Hey guys I'm looking to buy the cheapest creative card possible to enable openal in quake4, what are my options? Also, I see peeps having performance problems with certain cards, so whats the cheapest sound card, with nice performance when openal is enabled. I was lookinh at audigy2 value, will that...
by twism
Wed Nov 16, 2005 3:25 pm
Forum: Quake 4 Discussion
Topic: White Crosshair + some maps = crap
Replies: 13
Views: 3679

Hey guys... just teated it, and thnks PARALYZER_, I didnt know that brightness did that :(

It is way better now

Thnks
Twism
by twism
Wed Nov 16, 2005 2:55 pm
Forum: Quake 4 Discussion
Topic: White Crosshair + some maps = crap
Replies: 13
Views: 3679

Yeh, I know the r_skipspec resets, I also have a bind to set it

ok, so by the looks of things there is no solution, execpt using a difference color crosshair :(

I'll just stick around untill there is a solution.

Thanks for the help guys :P

Twis
by twism
Wed Nov 16, 2005 2:28 am
Forum: Quake 4 Discussion
Topic: White Crosshair + some maps = crap
Replies: 13
Views: 3679

White Crosshair + some maps = crap

Hey guys, there are one or two maps that have white patches on the ground, I think where lights shine down on the ground. Anyways, this is really annoying as I use a white crosshair and do not wish to change the color. i think that white is the easiest for me to play with. so when ever I rail at som...