Search found 361 matches

by phantazm11
Mon Dec 25, 2017 4:25 am
Forum: ID Tech
Topic: Merry Christmas
Replies: 6
Views: 5006

Re: Merry Christmas

Merry Christmas dONKEY! Hope everyone has a great one also :)
by phantazm11
Fri Jul 29, 2016 3:37 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

Totally badass dONKEY! Love all of the little details you have going on. And those caves!
by phantazm11
Sun Mar 13, 2016 3:24 pm
Forum: ID Tech
Topic: Free music maker?
Replies: 7
Views: 5496

Re: Free music maker?

I kind of like this one: https://lmms.io/
by phantazm11
Wed Feb 10, 2016 8:07 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

Looks great AndyW!
by phantazm11
Thu Feb 04, 2016 3:57 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

Well, I never really saw this going beyond just this little scenario. Mostly because of clipping. I would love to do an entire underground cave level for Q3, but unfortunately, I don't see how that is possible.
by phantazm11
Wed Feb 03, 2016 9:02 pm
Forum: Technology & Troubleshooting
Topic: AEon's new PC 2016 (Build images & Win10 Tips)
Replies: 51
Views: 39106

Re: AEon needs a new PC 2016

Just to murk up the waters a bit and possibly give you a bit more to think about :P

https://www.rockpapershotgun.com/2015/1 ... -cpu-2016/

https://www.rockpapershotgun.com/2015/1 ... ics-cards/
by phantazm11
Wed Feb 03, 2016 8:53 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

by phantazm11
Wed Feb 03, 2016 6:28 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

@dONKEY & cityy: Yeah, I might have to add some light at the end of the tunnel :P

@dONKEY: Looks smashing! Love those vertical walls.
by phantazm11
Mon Feb 01, 2016 8:54 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

It has been a while! I made a quick little cave scene using custom assets in the last couple of days. Probably a little dark.

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/q3_cave_scene_zpsaewwdy9g.png[/lvlshot]
by phantazm11
Wed Jan 06, 2016 6:57 pm
Forum: ID Tech
Topic: A difficult question about '_skybox' entities.
Replies: 3
Views: 4910

Re: A difficult question about '_skybox' entities.

That really is gorgeous dONKEY.
by phantazm11
Tue Nov 10, 2015 1:59 am
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Re: Quake Live Steam aas

Oh, that is awesome. Thank you for doing this Hipshot. It is going to drive me crazy until I figure out what the heck I did wrong. It is probably some stupid little thing I missed. Thanks again Hipshot. Until they get this all sorted out, the tutorial you posted earlier will come in very handy aroun...
by phantazm11
Mon Nov 09, 2015 4:27 am
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Re: Quake Live Steam aas

Hipshot: Here is a link to the .pk3 if that helps, though you certainly don't have to mess with this any further if you don't want to. Your help thus far has been awesome enough :) http://pwww.phantazm11.com/content/down ... dm6_mc.zip I must just be doing something wrong with the batch file or some...
by phantazm11
Sun Nov 08, 2015 9:28 pm
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Re: Quake Live Steam aas

Hmm, that didn't seem to work. I even started from scratch, using the .bsp and .aas from my competition map. The aas file was definitely updated as the date had changed after I ran the -fixaas command, and I even downloaded UltraEdit to edit the file in case it was my Hex editor causing the fault. H...
by phantazm11
Sun Nov 08, 2015 7:18 pm
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Re: Quake Live Steam aas

I'll definitely try that later.

Thanks you for the help Hipshot. You are the best, man.
by phantazm11
Sun Nov 08, 2015 6:50 pm
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Re: Quake Live Steam aas

Yeah, I used hxd to edit and save the new aas. I did it a couple of different times to make sure I was't doing something wrong. My batch file looks like this: bspc -optimize -reach phantqsdm6.aas and is in the maps folder with the map, the bsp and the aas file and bspc.exe. All map related files are...
by phantazm11
Sun Nov 08, 2015 6:39 pm
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Re: Quake Live Steam aas

Thanks a lot for the write-up Hipshot. I can't get bspc to recognize my aas file to do the bspc -optimize -reach X.aas command for some reason after the hex edit. I even moved bspc to the baseq3/maps folder. It says something like "mapname.aas" is not a valid aas file. I can't believe this...
by phantazm11
Sun Nov 08, 2015 6:38 am
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Re: Quake Live Steam aas

Yes. I compiled the map with the q3map2 from 1.6.4. I placed the bsp in a .pk3 and loaded it into QL just fine. The bspc is from 1.6.4 also and it errors every time. When I use the bspc from 1.4 or 1.5 it compiles a bsp from 1.4 or 1.5 and creates an aas without errors, but it won't initialize bots ...
by phantazm11
Sun Nov 08, 2015 6:03 am
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52120

Quake Live Steam aas

Hi all, I can't seem to get bots to work for a custom map in Quake Live. Bots fail to initialize. The aas file from the Quake 3 version of my map, which was generated from GTKRadiant 1.4, doesn't want to work in Quake Live, and when I try generating a new aas using the bspc.exe from GTKRadiant 1.6.4...
by phantazm11
Wed Oct 28, 2015 3:51 pm
Forum: ID Tech
Topic: The future of QL?
Replies: 38
Views: 49558

Re: The future of QL?

It is actually live now:

http://www.vg247.com/2015/10/28/quake-l ... ay-option/
by phantazm11
Mon Oct 12, 2015 9:39 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

Oh hey, that looks badass Hipshot. I love it. I see that I misspoke about the poly count...I got the number after I triangulated it, so it is 88 triangles. Your model is more detailed geometry-wise than mine.

That would have looked great in your level :)
by phantazm11
Mon Oct 12, 2015 5:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

I did a similar lamp some 5 years ago, I don't think I ever used it in a level, cause it was in the way, hindered movement in m10/Industrial... I think I made mine to hang not stand on the support, cause I always felt those lamps should hang, not sure why =D Yeah, I thought about the obstructing fa...
by phantazm11
Sun Oct 11, 2015 9:40 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

Really cool stuff guys!

A little low poly lamp I created in the last couple of days. 88 Polygons total:

Image
by phantazm11
Fri Sep 25, 2015 2:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

This is actually one of the best part of mapping, to iron out a design and just run and jump around. [lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot] I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting... That layout looks pretty fun Hipshot :)
by phantazm11
Thu Aug 13, 2015 2:37 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

Thanks a lot guys!
by phantazm11
Wed Aug 12, 2015 1:16 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390088

Re: Screenshots

I finally finished modelling the AT-ST (No midichlorians were harmed in the creation of this model). Here is a quick render. Hopefully soon I will be able to give it a more dramatic pose and place it in some kind of scene.
atst_posed_1_qw.jpg