Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								Martinus 							 
									
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								by Martinus   »  Tue Sep 22, 2015 5:19 pm 
			
			
			
			
			
			[lvlshot]http://i.imgur.com/KcPciXh.jpg[/lvlshot]
This is the max fog distance what.
I hope your super nintendo "computer" will be super as it says for my sexy map! 
 
			
			
									
						
							[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								AndyW 							 
									
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								by AndyW   »  Tue Sep 22, 2015 7:28 pm 
			
			
			
			
			
			I like that "funbox-bouncer" 
For Snes-Pc´s you could do a mailorder-version without Fog -but containing a sheet of milk-glass-foil.
			
			
									
						
							Die Vitamine sind in der Dose gefangen!!!
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								D-Meat 							 
									
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								by D-Meat   »  Fri Sep 25, 2015 4:54 am 
			
			
			
			
			
			Martinus wrote: 
This is the max fog distance what.
I thought the fog distance could go like forever ? I remember using some 8192 value a long time ago ...
 
			
			
									
						
							[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url] 
--------------------- 
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Martinus 							 
									
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								by Martinus   »  Fri Sep 25, 2015 12:07 pm 
			
			
			
			
			
			The max what I can afford for my map. 
Not the max what I can set for fog distance. 
I was lazy and tired, and didn't finnish that sentence properly.
			
			
													
					Last edited by 
Martinus  on Fri Sep 25, 2015 12:50 pm, edited 1 time in total.
									
 
			
						
							[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Hipshot 							 
									
		Posts:  1548  		Joined:  Sun Jan 20, 2002 8:00 am 		
		
						
						
		 
		
						
					
													
							
						
									
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								by Hipshot   »  Fri Sep 25, 2015 12:15 pm 
			
			
			
			
			
			This is actually one of the best part of mapping, to iron out a design and just run and jump around. 
 
[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot] 
 
I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
			
			
									
						
							Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip 
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar 
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Martinus 							 
									
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								by Martinus   »  Fri Sep 25, 2015 12:52 pm 
			
			
			
			
			
			Try to do something what you've never seen in a map. 
 
			
			
									
						
							[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								phantazm11 							 
									
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								by phantazm11   »  Fri Sep 25, 2015 2:55 pm 
			
			
			
			
			
			Hipshot wrote: This is actually one of the best part of mapping, to iron out a design and just run and jump around. 
 
[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot] 
 
I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
That layout looks pretty fun Hipshot 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Infernis 							 
									
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								by Infernis   »  Sun Sep 27, 2015 7:29 am 
			
			
			
			
			
			Hipshot wrote: This is actually one of the best part of mapping, to iron out a design and just run and jump around. 
 
[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot] 
 
I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
Go Japanese bro!
 
			
			
									
						
							Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								AEon 							 
									
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								by AEon   »  Sun Sep 27, 2015 3:22 pm 
			
			
			
			
			
			Yeah, a Japanese style would be really neat. I thought of doing such a theme, but alas I just do not have the skill to create the proper assets... so seeing a map nicely done could be a huge inspiration to create something different but with that theme.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Shadowdane 							 
									
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								by Shadowdane   »  Sun Sep 27, 2015 8:43 pm 
			
			
			
			
			
			AndyW wrote: I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/
EDIT:
But i think i get that Ironic-stuff:
[lvlshot]
http://i.imgur.com/PTPcqTM.jpg [/lvlshot]
 
Crates make everything better!!   Reminds me of my old Quake 2 map.     Nexus 4 - Psychosis Fixation.    
[lvlshot]
http://i.imgur.com/spl5trm.png [/lvlshot]
Gallery: 
http://imgur.com/a/UIFDr  
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								monaster 							 
									
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								by monaster   »  Thu Oct 01, 2015 8:02 pm 
			
			
			
			
			
			@Hipshot: go for the theme you have sitting somewhere, once this is done you can get it off your mind. Still, I'd like to see a japanese theme, too, this hasn't been in a quake3 map for a long time (japanese castles from 2000 is the last I could remember, but lvlworld seems to know japanese gardens from 2002 as well; still more than a decade without any japanese themed maps, you're the right one for this job, Hipshot). 
@crate discussion: pile 'em up high enough so one that jumps down will ... crater.
			
			
									
						
							If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.  
-Lee Trevino, golfer who actually has been struck by lightning. 
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								AndyW 							 
									
		Posts:  848  		Joined:  Wed Mar 11, 2015 3:23 pm 		
		
						
						
		 
		
						
					
													
							
						
									
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								by AndyW   »  Thu Oct 01, 2015 10:47 pm 
			
			
			
			
			
			Btw... 
Small Update on that Arena 
 
[lvlshot]http://i.imgur.com/j7yDJEn.jpg[/lvlshot] 
 
Lava Pit doesnt work well so i will try something different. 
But im happy with the Texture-Set so far.
			
			
									
						
							Die Vitamine sind in der Dose gefangen!!!
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Hipshot 							 
									
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								by Hipshot   »  Sun Oct 04, 2015 8:51 am 
			
			
			
			
			
			hey I like that Andy, I don't know why (cause they really aren't that similar), but it reminds me a little of Q3dm3 (I think it's called).
			
			
									
						
							Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip 
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar 
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Hipshot 							 
									
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								by Hipshot   »  Sun Oct 04, 2015 8:52 am 
			
			
			
			
			
			Almost not quake related, but here's our line up of weapons in SSBD
Maybe you guys recognize some of these?
 
			
			
									
						
							Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip 
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar 
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								AEon 							 
									
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								by AEon   »  Sun Oct 04, 2015 9:12 am 
			
			
			
			
			
			The LG and RG seem to be very Q3A inspired... am I also seeing a goo-gun and a flak-cannon that are UT inspired? 
 
Am I seeing a 6-barreled SG? Woha...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Hipshot 							 
									
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								by Hipshot   »  Sun Oct 04, 2015 9:22 am 
			
			
			
			
			
			Ye, RG and LG are Quake, Ripper, Goo and Flak are Unreal. The shotgun with all the barrels is a auto shotgun from Serious Sam 2, it shoots very fast, no reload but has a very wide spread, shines at close range.
			
			
									
						
							Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip 
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar 
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								AndyW 							 
									
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								by AndyW   »  Sun Oct 04, 2015 9:55 am 
			
			
			
			
			
			Aaaw, Pixels...Where It All Began  
  
Very nice Tommy-Gun!
 
			
			
									
						
							Die Vitamine sind in der Dose gefangen!!!
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Martinus 							 
									
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								by Martinus   »  Sun Oct 04, 2015 11:02 am 
			
			
			
			
			
			The second one is the revenants shoulder mounted launchers from doom or dual pistols? 
The first one is a rake?
			
			
									
						
							[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								cityy 							 
									
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								by cityy   »  Mon Oct 05, 2015 9:36 am 
			
			
			
			
			
			Lovely, hipshot!
			
			
									
						
							www.ferdinandlist.de/leveldesign
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dONKEY 							 
									
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								by dONKEY   »  Tue Oct 06, 2015 10:11 am 
			
			
			
			
			
			@Hipshot 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								AndyW 							 
									
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								by AndyW   »  Wed Oct 07, 2015 10:08 pm 
			
			
			
			
			
			Small outdoor Area of the map im working on. 
 
[lvlshot]http://i.imgur.com/zplifsq.jpg[/lvlshot]
			
			
									
						
							Die Vitamine sind in der Dose gefangen!!!
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eraser 							 
									
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								by Eraser   »  Thu Oct 08, 2015 7:32 am 
			
			
			
			
			
			Nice. Has a bit of a Quake2-ish vibe going on.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Martinus 							 
									
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								by Martinus   »  Thu Oct 08, 2015 4:42 pm 
			
			
			
			
			
			No crates? I'm sooo disappointed. 
Are you hiding them? 
 
			
			
									
						
							[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								AndyW 							 
									
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								by AndyW   »  Thu Oct 08, 2015 4:57 pm 
			
			
			
			
			
			Martinus wrote: No crates? I'm sooo disappointed. 
Are you hiding them? 
No, they have their own "VIC" Area!  
DONT HATE THE CRATE - CRATE THE HATER !!!  
 
			
			
									
						
							Die Vitamine sind in der Dose gefangen!!!
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								sst13 							 
									
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								by sst13   »  Sun Oct 11, 2015 2:24 pm 
			
			
			
			
			
			Finished a cool evil7 styled portal/teleporter model: 
[lvlshot]http://sst13.de/wip/evil29.jpg[/lvlshot] 
 
 
 
 
Working also on an evil7 styled lauchpad model... 
Which version looks better?  
 
plain version: 
[lvlshot]http://sst13.net/pics/evil_jump1.jpg[/lvlshot] 
 
with some extra lights: (maybe with another light texture than baseq3 ceil)  
[lvlshot]http://sst13.net/pics/evil_jump2.jpg[/lvlshot]
			
			
									
						
							[url=https://sst13.de]Q3A Maps - by sst13[/url] 
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