Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Martinus
Posts: 158
Joined: Mon Jun 17, 2013 11:37 am

Re: Screenshots

Post by Martinus »

[lvlshot]http://i.imgur.com/KcPciXh.jpg[/lvlshot]

This is the max fog distance what.
I hope your super nintendo "computer" will be super as it says for my sexy map! :tomato:
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
AndyW
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Re: Screenshots

Post by AndyW »

I like that "funbox-bouncer"
For Snes-Pc´s you could do a mailorder-version without Fog -but containing a sheet of milk-glass-foil.
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D-Meat
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Re: Screenshots

Post by D-Meat »

Martinus wrote: This is the max fog distance what.
I thought the fog distance could go like forever ? I remember using some 8192 value a long time ago ...
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Martinus
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Re: Screenshots

Post by Martinus »

The max what I can afford for my map.
Not the max what I can set for fog distance.
I was lazy and tired, and didn't finnish that sentence properly.
Last edited by Martinus on Fri Sep 25, 2015 12:50 pm, edited 1 time in total.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Hipshot
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Re: Screenshots

Post by Hipshot »

This is actually one of the best part of mapping, to iron out a design and just run and jump around.

[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]

I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Martinus
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Re: Screenshots

Post by Martinus »

Try to do something what you've never seen in a map. :up:
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
phantazm11
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Re: Screenshots

Post by phantazm11 »

Hipshot wrote:This is actually one of the best part of mapping, to iron out a design and just run and jump around.

[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]

I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
That layout looks pretty fun Hipshot :)
Infernis
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Joined: Thu Feb 17, 2005 12:00 pm

Re: Screenshots

Post by Infernis »

Hipshot wrote:This is actually one of the best part of mapping, to iron out a design and just run and jump around.

[lvlshot]http://i.imgur.com/VrvVdmZ.jpg[/lvlshot]

I'm not sure if I'm gonna play the japanese theme I've been working on or an older one I have just sitting...
Go Japanese bro!
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AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

Yeah, a Japanese style would be really neat. I thought of doing such a theme, but alas I just do not have the skill to create the proper assets... so seeing a map nicely done could be a huge inspiration to create something different but with that theme.
Shadowdane
Posts: 31
Joined: Mon Apr 08, 2002 7:00 am

Re: Screenshots

Post by Shadowdane »

AndyW wrote:I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/

EDIT:
But i think i get that Ironic-stuff:
[lvlshot]http://i.imgur.com/PTPcqTM.jpg[/lvlshot]

Crates make everything better!! Reminds me of my old Quake 2 map. Nexus 4 - Psychosis Fixation. :)
[lvlshot]http://i.imgur.com/spl5trm.png[/lvlshot]


Gallery: http://imgur.com/a/UIFDr
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monaster
Posts: 532
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Re: Screenshots

Post by monaster »

@Hipshot: go for the theme you have sitting somewhere, once this is done you can get it off your mind. Still, I'd like to see a japanese theme, too, this hasn't been in a quake3 map for a long time (japanese castles from 2000 is the last I could remember, but lvlworld seems to know japanese gardens from 2002 as well; still more than a decade without any japanese themed maps, you're the right one for this job, Hipshot).
@crate discussion: pile 'em up high enough so one that jumps down will ... crater.
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AndyW
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Re: Screenshots

Post by AndyW »

Btw...
Small Update on that Arena

[lvlshot]http://i.imgur.com/j7yDJEn.jpg[/lvlshot]

Lava Pit doesnt work well so i will try something different.
But im happy with the Texture-Set so far.
Die Vitamine sind in der Dose gefangen!!!
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Hipshot
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Re: Screenshots

Post by Hipshot »

hey I like that Andy, I don't know why (cause they really aren't that similar), but it reminds me a little of Q3dm3 (I think it's called).
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
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Re: Screenshots

Post by Hipshot »

Almost not quake related, but here's our line up of weapons in SSBD

Image
Maybe you guys recognize some of these?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AEon
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Re: Screenshots

Post by AEon »

The LG and RG seem to be very Q3A inspired... am I also seeing a goo-gun and a flak-cannon that are UT inspired?

Am I seeing a 6-barreled SG? Woha...
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Hipshot
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Re: Screenshots

Post by Hipshot »

Ye, RG and LG are Quake, Ripper, Goo and Flak are Unreal. The shotgun with all the barrels is a auto shotgun from Serious Sam 2, it shoots very fast, no reload but has a very wide spread, shines at close range.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AndyW
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Re: Screenshots

Post by AndyW »

Aaaw, Pixels...Where It All Began <3
Very nice Tommy-Gun!
Die Vitamine sind in der Dose gefangen!!!
Martinus
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Re: Screenshots

Post by Martinus »

The second one is the revenants shoulder mounted launchers from doom or dual pistols?
The first one is a rake?
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
cityy
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Re: Screenshots

Post by cityy »

Lovely, hipshot!
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dONKEY
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Re: Screenshots

Post by dONKEY »

@Hipshot :)
AndyW
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Re: Screenshots

Post by AndyW »

Small outdoor Area of the map im working on.

[lvlshot]http://i.imgur.com/zplifsq.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
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Eraser
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Re: Screenshots

Post by Eraser »

Nice. Has a bit of a Quake2-ish vibe going on.
Martinus
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Re: Screenshots

Post by Martinus »

No crates? I'm sooo disappointed.
Are you hiding them? :)
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
AndyW
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Re: Screenshots

Post by AndyW »

Martinus wrote:No crates? I'm sooo disappointed.
Are you hiding them? :)
No, they have their own "VIC" Area! ;)
DONT HATE THE CRATE - CRATE THE HATER !!! :olo:
Die Vitamine sind in der Dose gefangen!!!
sst13
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Re: Screenshots

Post by sst13 »

Finished a cool evil7 styled portal/teleporter model:
[lvlshot]http://sst13.de/wip/evil29.jpg[/lvlshot]




Working also on an evil7 styled lauchpad model...
Which version looks better?

plain version:
[lvlshot]http://sst13.net/pics/evil_jump1.jpg[/lvlshot]

with some extra lights: (maybe with another light texture than baseq3 ceil)
[lvlshot]http://sst13.net/pics/evil_jump2.jpg[/lvlshot]
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