Search found 391 matches

by wattro
Fri Feb 13, 2015 11:12 am
Forum: ID Tech
Topic: AEblocks - Modular Mapping
Replies: 103
Views: 55503

Re: AEblocks - Modular Mapping

if you have skyrim, you can find and download the editor for it and play around with the pieces. i've heard people say they actually like the editor, but it seems so clunky.

(you might not even actually need skyrim...)
by wattro
Fri Feb 13, 2015 2:41 am
Forum: ID Tech
Topic: AEblocks - Modular Mapping
Replies: 103
Views: 55503

Re: AEblocks - Modular Mapping

This is always a good read if you haven't already read it. It'll give you some things to consider as you think aboot your various workflows and methods.

http://www.gamasutra.com/blogs/JoelBurg ... Design.php
by wattro
Thu Dec 18, 2014 5:26 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

[lvlshot]http://i1381.photobucket.com/albums/ah211/ioridyson/shot0010_zps452ccec5.jpg[/lvlshot] Looks like something, in an alternate universe, that id might have made. Certainly a lot of detail packed in. I like the metal structure that keeps up the bridge. i do too, but its weird that the bridge ...
by wattro
Sun Sep 16, 2012 4:23 am
Forum: ID Tech
Topic: Vertex (free eBook)
Replies: 21
Views: 9929

Re: Vertex (free eBook)

yes, this is all true. when you work on larger teams, you have to be willing to let go of your own ideas. but you also have to know when and how to push for your own ideas. on the teams i've worked with, research is done up front to create style guides. it would be rare for an artist to work on an a...
by wattro
Wed Aug 08, 2012 3:40 am
Forum: ID Tech
Topic: Q3W 10+ years later
Replies: 10
Views: 6814

Re: Q3W 10+ years later

hey, techx :)
by wattro
Fri Jun 15, 2012 5:49 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

cityy wrote:
wattro wrote:but what if someone trips on that rock?
It is gonna be nonsolid.
is no one concerned aboot realism in games these days???
by wattro
Wed Jun 13, 2012 1:38 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

but what if someone trips on that rock?
by wattro
Mon May 21, 2012 3:03 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

that looks really cool, o'dium
by wattro
Mon Apr 09, 2012 9:35 am
Forum: ID Tech
Topic: Happy Birthday...!
Replies: 10
Views: 4079

Re: Happy Birthday...!

you missed me by 1 day
by wattro
Wed Mar 14, 2012 4:48 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

noruen wasn't saying the head having no eyes was a problem, he was saying it's been done before. but i agree with odium, they're just extra heads... who cares :p btw, the feedback is good, but you all need to lighten up sometimes... it is just the internet, but there's always (usually!) a human bein...
by wattro
Sat Mar 10, 2012 8:14 pm
Forum: ID Tech
Topic: remmp1_elysium_rev1 released
Replies: 14
Views: 5431

Re: remmp1_elysium_rev1 released

if you want the best of both words, put ramp trim on the sides of the stairs. then it's player choice and more gameplay
by wattro
Sun Feb 26, 2012 11:16 pm
Forum: ID Tech
Topic: Minimum time between items
Replies: 6
Views: 2604

Re: Minimum time between items

I can't imagine exact timing being actually necessary for a designer. depends what you are trying to make... but i typically prefer to know the player's progress through an area rather than exact timing. In my recent cases, the overall timing has been variable, whereas the systems at play are all i...
by wattro
Tue Feb 21, 2012 8:30 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

i think the roach should communicate telepathically
by wattro
Mon Jan 23, 2012 6:49 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

that there is a triple coiler
by wattro
Thu Dec 22, 2011 11:45 pm
Forum: ID Tech
Topic: query: adding a monster to a non single player map
Replies: 19
Views: 5208

Re: query: adding a monster to a non single player map

you guys just like to play who is "better" and who is "worse". your better than poor little me. but anyway, do go on children.. you do realize that you are contradicting yourself, right? :p i just think that nobody wants a repeat of what happened previously - from any/all partie...
by wattro
Thu Dec 22, 2011 8:22 am
Forum: ID Tech
Topic: query: adding a monster to a non single player map
Replies: 19
Views: 5208

Re: query: adding a monster to a non single player map

i'd look for something different than an apology.

1) does he understand the events that happened last time and why it spiraled out of control
2) will his presence lead to a similar trainwreck as last time
3) can he remain objective in receiving feedback
4) can he exhibit fair behavior
by wattro
Sat Dec 10, 2011 7:12 am
Forum: ID Tech
Topic: Typography Help
Replies: 15
Views: 5147

Re: Typography Help

anwulf wins, mainly for still being alive
by wattro
Wed Dec 07, 2011 6:27 am
Forum: ID Tech
Topic: Typography Help
Replies: 15
Views: 5147

Re: Typography Help

2-1-3

1 is too spaced out
2 stands out the most
3 looks blurry
by wattro
Mon Oct 24, 2011 5:39 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

very cool, hipshot!
by wattro
Sat Oct 08, 2011 11:43 pm
Forum: ID Tech
Topic: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Replies: 53
Views: 76117

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus

don't suppose someone would mind putting a video up of a playthrough on youtube? i don't have q3 installed :)
by wattro
Mon Sep 26, 2011 10:55 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889879

Re: EntityPlus - A single player Q3 mod

For 2.0, I suggest EntityMinus. And definitely coop/mp.
by wattro
Sun Sep 18, 2011 8:11 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3284876

Re: Screenshots

totally nitpicky, fjoggs, and your map looks great, but in the third shot, those 'beams' with the alien texture look a little weird where they meet the trim
by wattro
Tue May 10, 2011 7:13 am
Forum: ID Tech
Topic: Quake 4 & Doom 3: Nested Lights for Volumetric Light Mapping
Replies: 16
Views: 7970

Re: Quake 4 & Doom 3: Nested Lights for Volumetric Light Mapping

if it's any consolation... i've done waaay dumber. so dumb that it would create dignity for anyone who is not me within a 10,000 mile radius
by wattro
Mon Apr 18, 2011 7:15 am
Forum: ID Tech
Topic: Happy Birthday
Replies: 43
Views: 52196

Re: Happy Birthday

What??? Obsidian had a birthday this year? Oh well.. happy birthday!

/can't believe this thread wasn't locked already :p
by wattro
Mon Mar 14, 2011 9:23 am
Forum: ID Tech
Topic: [RELEASE] Scrap Brain - farewells
Replies: 49
Views: 38065

Re: Scrap Brain - Work in progress

noruen: i'm late to the party, but it made me think of Total Recall - the part where they are all at the reactor that was built by the ancients and releases oxygen into the atmosphere so mars becomes a breathable planet