Search found 37 matches
- Sun Mar 08, 2009 3:50 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
What issues were you having? If its regards to rigging, I think we had to make an origin bone first otherwise the results would be really strange. I never did animations myself. Unknown property: "pos" in $Biped_Object:body is the error I'm recieving. I am also using der_tons exporter (I'...
- Wed Mar 04, 2009 5:18 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
What issues were you having? If its regards to rigging, I think we had to make an origin bone first otherwise the results would be really strange. I never did animations myself. Thanks for being open to offer your assistance. I haven't touched the conversion in a bit, I'll try and get to it this we...
- Tue Mar 03, 2009 7:55 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
There are two, I think I'm using Dertons? Hrm, interesting. I was having issues with both, especially in regards to animation. You've obviously overcome these obstacles via your showcasing, do you have a link on the Overdose site talking about the pipeline between MAX and MD5 using the script for y...
- Tue Mar 03, 2009 6:39 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Max and *.md5? Which exporter are you using?o'dium wrote:Oh, Max btw.
- Thu Jul 24, 2008 9:52 pm
- Forum: ID Tech
- Topic: Particle creation tool in quake 3
- Replies: 9
- Views: 2827
Re: Particle creation tool in quake 3
Ha, thanks Bork, seems we found it at the same time. 

- Thu Jul 24, 2008 9:32 pm
- Forum: ID Tech
- Topic: Particle creation tool in quake 3
- Replies: 9
- Views: 2827
Particle creation tool in quake 3
It was about 4 years ago now but I thought I remembered a particle generating tool for quake 3. It had a GUI interface where you built your particle thing, it generated the script and some how you could add it into Radiant. Does anyone know of the tool I'm thinking of? EDIT: Believe I found it: http...
- Thu Jul 24, 2008 9:26 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Thanks for the advice bork (it does look very nice), I'll use those for my red base, which is going to be very standard wall style (blocks) with a more dirty rocky red look. That structural look would match it nicely. For this blue base I'm focusing on as much curved surfaces as I can with a general...
- Thu Jul 24, 2008 8:43 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
- Thu Jul 24, 2008 7:37 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Got off my lazy butt and did some more mapping, starting on the techfort, the minimalistic approach and then add some custom models n' crap later. I hate curved surfaces, but I've found a way to cope with them and still ahear to the design. http://img384.imageshack.us/img384/1319/techfort1jt8.th.jpg...
- Wed Jul 09, 2008 5:57 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Very nice work g0th! I like your rock wall. :) Slums would work well for COD4 Milk, I'm looking forward to seeing how you take things. Are you doing more 3rd world or north american style? I've just been working/fighting/learning curves in my map and restructuring a lot of stuff while still keeping ...
- Mon Jul 07, 2008 4:01 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Doesn't move a pixel for me, now I know something is whack. I make the curve by creating a brush the size that I'd like the curve, then I select bezier from the menu and if facing the wrong way I invert the matrix.
EDIT: Thanks sumatra, I'll try that when I get home
EDIT: Thanks sumatra, I'll try that when I get home
- Mon Jul 07, 2008 3:20 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Yeah, the texture manipulation for curves is a bit of a bugger eh? Basically CTRL+N and that's it, I can't do anything in the surface modifier.
- Mon Jul 07, 2008 1:36 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Thanks for the suggestion Milk, I lined them up and the lighting was better. http://img526.imageshack.us/img526/1879/shot0006agv9.th.jpg The curve itself is still sticking out pretty good. I was wondering if it was my texture + phong, so I tried some various quake 3 textures and depending on the tex...
- Mon Jul 07, 2008 5:41 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Just a regular boring old brush Señor Shambler


- Mon Jul 07, 2008 4:42 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
I'm leaving the outside for the time being, it's basic layout is (mostly) done, minus a lot of details and other crap. I've decided to start work on the fort. The red team I'm going to do a very organic rocky/cave base look with warm lights. This is going to take the longest so I've decided to get t...
- Mon Jul 07, 2008 1:58 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
- Sat Jul 05, 2008 5:44 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Worked just dandy o'dium, thanks - and thanks for orignally suggesting it as an issue rgoer. I was fairly busy tonight so I wasn't able to do much on the map - hope everyone had a great 4th of July, whatever you were doing where ever. Hard to tell what's going on from the pic - is the sky brush righ...
- Fri Jul 04, 2008 11:52 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Thanks o'dium, I'll give that a shot when I get home.
- Fri Jul 04, 2008 8:05 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
No, the brushes are inside of each other.
- Fri Jul 04, 2008 5:39 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
I messed around most of tonight with other stuff (not func_breakable obs, heh), mostly q3map2 settings trying different things out. I noticed this: http://img46.imageshack.us/img46/2990/shot0015iz5.th.jpg There's no cracks in the brushes and the only light is the sun, any reason what's causing this?
- Thu Jul 03, 2008 3:18 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Very nice shot o'dium (this is using a heavily modded Quake 2 GPL right?), something that always kinda bugged me about Quake 2 was that the sky was various shades of red/orange but the maps themselves weren't lit as such. Are you considering having a light redish/orange tint on all the outdoor areas...
- Thu Jul 03, 2008 1:42 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Refrence material is key, I completely agree with you on that Shallow. For this version of the rock wall I've made it much more smoother and large flowing waves. Here's some of the refrences I've been using: http://img237.imageshack.us/img237/5113/dsc02578jw4.th.jpg http://img360.imageshack.us/img36...
- Thu Jul 03, 2008 12:27 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
Is that a mesh, or a patch? Might be best to throw in a mesh on that whole area, give it a more terrain like feel. The ground is just one large single brush at the moment. I plan on making it a bit more bumpy (but not too much) then adding various rock structures to offer cover from the nest for at...
- Thu Jul 03, 2008 5:15 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3163707
Re: Screenshots
New rockwall, I'm editing the sharp points so they're not as noticable: http://img368.imageshack.us/img368/1362/shot0012xn7.th.jpg Here it is in the map, this wall is all messed up so I'm going to have to tear it down and redo it: http://img359.imageshack.us/img359/3359/shot0013vx3.th.jpg What's bot...
- Wed Jul 02, 2008 7:15 pm
- Forum: ID Tech
- Topic: "shadows" on square cylinders
- Replies: 4
- Views: 1755
Re: "shadows" on square cylinders
Have you tried Plan Bs recommendation yet WHAT? I'd be interested to know.
Also, the map looks very nice, I enjoy the lighting, what game is this for, Q3?
Also, the map looks very nice, I enjoy the lighting, what game is this for, Q3?