Search found 945 matches
- Sun Sep 24, 2023 10:16 pm
- Forum: General Discussion
- Topic: twenty years
- Replies: 70
- Views: 189141
Re: twenty years
:paranoid:
- Wed Jun 27, 2012 3:05 pm
- Forum: ID Tech
- Topic: Getting objs into Q3A with Maya
- Replies: 9
- Views: 4242
Re: Getting objs into Q3A with Maya
It could be that your texture should be in the same directory as your model. Otherwise, did you already add the shader in the shaderlist?
- Wed Jun 27, 2012 12:30 pm
- Forum: ID Tech
- Topic: Getting objs into Q3A with Maya
- Replies: 9
- Views: 4242
Re: Getting objs into Q3A with Maya
Open the file with wordpad: The materials in an .obj file are defined by "usemtl YOURMATERIAL"
I haven't tried it, but I expect you can change it to include the tokens you want.
I haven't tried it, but I expect you can change it to include the tokens you want.
- Wed Jun 13, 2012 1:53 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281121
Re: Screenshots
Blood?cityy wrote:It is gonna be nonsolid.
- Mon Apr 30, 2012 3:09 am
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 41322
- Mon Apr 30, 2012 2:34 am
- Forum: ID Tech
- Topic: Quake3World 20 Brush Contest 2012
- Replies: 26
- Views: 47668
Re: Quake3World 20 Brush Contest 2012
ZOOWENTII http://img152.imageshack.us/img152/782/cr3q3w20b.jpg download from mediafire Attempt at abstract creatures; two to five brushes a piece Four animals form a circle around a turtle in a cylindrical arena Total of 19 brushes - not devoid of sparklies; removed a few but ran out of time - and 1...
- Sat Apr 28, 2012 4:01 pm
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 41322
Re: 20 Brush 2012 Discussion Thread
I just can't let this one go by again as I missed mapcore's last 20b challenge Here's the very beginning of my entry http://desmond.imageshack.us/Himg31/scaled.php?server=31&filename=ttl.gif&res=landing took a bit of sweat - its at 4 brushes including the floor right now next up : [CENSURED] !
- Thu Aug 18, 2011 9:59 am
- Forum: General Discussion
- Topic: PHOTOS PLEASE
- Replies: 7077
- Views: 1426402
Re: PHOTOS PLEASE
looks like a combination of sulfur and iron-oxide/rust
- Sat Jul 23, 2011 3:22 pm
- Forum: ID Tech
- Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
- Replies: 11
- Views: 4530
Re: Fluorescent by Ferdinand 'cityy' List (BETA I)
good layout - got one idea for the tunnels underwater: shot0005.gif the color outline is added just for clarity; the white stripes are suggestions for openings so the action below can be followed 'a bit' from above the water. a bit more detail below there might not hurt too - but you might prefer to...
- Sat Jul 23, 2011 11:30 am
- Forum: ID Tech
- Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
- Replies: 11
- Views: 4530
Re: Fluorescent by Ferdinand 'cityy' List (BETA I)
The edited shot looks better to me too, it's simple color theory with opposing/complementary colors - but placing the pictures next to each other like this is somewhat wrong; it's the context and the transition between the red/blue bases which make or break the color palette. (I just only downloaded...
- Wed Jul 13, 2011 2:20 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281121
Re: Screenshots
thanks for the suggestions and critique - will definitely improve those bits the scene´s geo is indeed all modeled; you'll probably wonder what the size of this is on the hdd then too. And that's a bummer indeed because the level and the content pack combined are 200mb!! It is proceduraly modelled i...
- Tue Jul 12, 2011 11:03 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281121
Re: Screenshots
UDK, interesting and capable, but filthy >;V http://img577.imageshack.us/img577/9365/42490607.th.jpg this is WIP, and nearly final. - horrible smooth-edges errors are horribly apparent and known.. any thoughts/feelings on the atmosphere/color tones? too this or too that? or ok? - a glass shader's ma...
- Thu Dec 30, 2010 11:42 pm
- Forum: ID Tech
- Topic: Linefile nightmare
- Replies: 14
- Views: 4668
Re: Linefile nightmare
Is the leak line outside the map entirely? both start, end and intermediate points? If not, and it is shooting through a brush like volumetricSteve says it once occurred to him; it is likely a detail brush which is causing it. Making it a structural one again would solve the problem in that case. If...
- Mon Dec 20, 2010 9:34 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281121
Re: Screenshots
o noes, its a map!
(for the leveldesign.nl's 20 brush contest)

(for the leveldesign.nl's 20 brush contest)

- Fri Nov 26, 2010 11:12 am
- Forum: ID Tech
- Topic: MiniPanic Devshots
- Replies: 25
- Views: 10220
Re: MiniPanic Devshots
I tend to think there are two major 'concepts' for this, and a third which puts these two into the map with a grain of salt. Item power = Risk of obtaining (like a highly exposed red armour) Item use = Location (a grenade launcher where the bouncing and curved-trail characteristics of the grenade co...
- Wed Nov 24, 2010 9:29 pm
- Forum: ID Tech
- Topic: MiniPanic Devshots
- Replies: 25
- Views: 10220
Re: MiniPanic Devshots

This is not a precise display, and is more chaotic than what'd be user-friendly - but I hope this helps explaining that which my words didn't succeed in :)
- Mon Nov 22, 2010 10:43 pm
- Forum: ID Tech
- Topic: MiniPanic Devshots
- Replies: 25
- Views: 10220
Re: MiniPanic Devshots
I had a quick run through the map a couple days back already, but didn't get to posting my thoughts as I lacked the time afterwards. I had hoped to see some more areas, but that's just based on my expectations I suppose. At any rate, the scale is way to large for my liking; Even for ra3 standards it...
- Mon Nov 22, 2010 6:39 pm
- Forum: General Discussion
- Topic: what's the deal dutch0z?
- Replies: 22
- Views: 2960
Re: what's the deal dutch0z?
ok, last post in this thread, the amount of misinterpretation is making me upset.
@MKJ: usage and availability arent the same.
@arjaja: read what I wrote in reply to GKY response to the same statement.
ggpo
@MKJ: usage and availability arent the same.
@arjaja: read what I wrote in reply to GKY response to the same statement.
ggpo
- Mon Nov 22, 2010 6:20 pm
- Forum: General Discussion
- Topic: what's the deal dutch0z?
- Replies: 22
- Views: 2960
Re: what's the deal dutch0z?
@ GKY: I'm wasn't hoping to implicate any similarities as such; It's a comparison I made because _most_ available alcoholic drinks range from an alcohol percentage of 5 to 40 percent, and this range resembles that of the THC % in available marijuana pretty closely - I meant this, and only this. What...
- Mon Nov 22, 2010 5:49 pm
- Forum: General Discussion
- Topic: what's the deal dutch0z?
- Replies: 22
- Views: 2960
Re: what's the deal dutch0z?
Where in the fuck do you get this info? former employees It is more than obvious that you have no idea what you're talking about. I should have been more accurate, and mention this is only true if you roll a joint full of the stuff and fancy smoking it all in one go. You don't want to continually r...
- Mon Nov 22, 2010 3:05 pm
- Forum: General Discussion
- Topic: what's the deal dutch0z?
- Replies: 22
- Views: 2960
Re: what's the deal dutch0z?
You dont even want to buy weed or hasj in the netherlands, not in coffeeshops anyway; it's common for weed to be dried using hair-fixation spray, or to speed up the 'hasjing' process it is often fried while its wrapped in tin foil or other shite. If you really want to smoke marijuana, grow your own ...
- Sun Nov 21, 2010 9:44 pm
- Forum: General Discussion
- Topic: Revility's "The Ruiner" mod for Doom 3 released (beta)
- Replies: 29
- Views: 5364
Re: Revility's "The Ruiner" mod for Doom 3 released (beta)
I expected you'd do that. cheers!
- Sun Nov 21, 2010 2:04 pm
- Forum: General Discussion
- Topic: Revility's "The Ruiner" mod for Doom 3 released (beta)
- Replies: 29
- Views: 5364
Re: Revility's "The Ruiner" mod for Doom 3 released (beta)
Looks like great gameplay value, graphics are neat and the development must've been a great experience.
- Thu Nov 18, 2010 12:27 am
- Forum: ID Tech
- Topic: MiniPanic Devshots
- Replies: 25
- Views: 10220
Re: MiniPanic Devshots
I'll probably download and run it tomorrow - But what I can tell you now, judging from the images, is that I was very perplexed to see that you've made the checkered tiles out of seperate brushes. Is this to delay texture creation, or to stress the engine to see how far you can push it?
- Thu Nov 18, 2010 12:23 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3281121
Re: Screenshots
looking good - I admire your persistence, it's obviously paying off!