Search found 12 matches

by $p4mm4ge [X]
Mon Jun 02, 2008 6:37 pm
Forum: ID Tech
Topic: Major vis problems.
Replies: 8
Views: 2887

Re: Major vis problems.

I used Windows sound recorder to increase the sound of wind2.wav from pak0. After doing this I did away with about 250 unneeded speakers and the map runs great. Now all I have to do is fix the other minor tweaks. Thanks a lot guys. :)
by $p4mm4ge [X]
Mon Jun 02, 2008 3:40 am
Forum: ID Tech
Topic: Major vis problems.
Replies: 8
Views: 2887

Re: Major vis problems.

Thanks for the help. I will start by removing a mass amount of the speakers. As for everything else, I understand everything that you have mentioned. Some things I just haven't done yet (such as aligning things to the grid better and changing the script on the flames), because I haven't gone back to...
by $p4mm4ge [X]
Sat May 31, 2008 4:35 am
Forum: ID Tech
Topic: Major vis problems.
Replies: 8
Views: 2887

Re: Major vis problems.

Nope. No console errors either.

Here is my bsp and here is my map. (Most of the textures will be missing b/c they are custom but oh well)
by $p4mm4ge [X]
Fri May 30, 2008 11:38 am
Forum: ID Tech
Topic: Major vis problems.
Replies: 8
Views: 2887

Re: Major vis problems.

Strange, b/c the compiler seems to not be reporting any errors and I only have 561 entities. Any other suggestions?
(I am still very confused at why when I am outside of the ship, weapon projectiles will not draw)
by $p4mm4ge [X]
Fri May 30, 2008 2:15 am
Forum: ID Tech
Topic: Major vis problems.
Replies: 8
Views: 2887

Major vis problems.

I was wondering if you guys could help me with a strange problem that I think is vis related with my map. It is a space map with two flying battleships that you can enter. When inside of the ships everything is fine, but when outside the ships (in the open) no weapon projectiles will draw (and certa...
by $p4mm4ge [X]
Wed Feb 21, 2007 6:02 pm
Forum: ID Tech
Topic: Q3 Map: Doom II: The Entryway
Replies: 14
Views: 3718

Thanks 4 your comments, but I didn't decide to post my map on this site, just so I can be flamed down. Doom II and Quake 3 are both made from ID Software and it is even included in my readme file that the textures came from Doom II. Anyway, I'm not copyrighting and/or selling my map. It is an open s...
by $p4mm4ge [X]
Wed Feb 21, 2007 12:56 pm
Forum: ID Tech
Topic: Q3 Map: Doom II: The Entryway
Replies: 14
Views: 3718

There was one room that i made a pretty significant change to (speaking on layout). this was the room with the two columns in it and the secret door. (refer to picture "2" as posted above) I added a quite large slime pit to take up for the emptiness in the room. i will admit however, that ...
by $p4mm4ge [X]
Wed Feb 21, 2007 3:29 am
Forum: ID Tech
Topic: Q3 Map: Doom II: The Entryway
Replies: 14
Views: 3718

[In reply to A1yssa]
not sure if ur talking about my map, but in case u r, i didn't want to change it 2 much, since it came from a completely alternate game. I did, however make several multiple changes and 1 major change. (the water tunnel).
by $p4mm4ge [X]
Tue Feb 20, 2007 8:03 pm
Forum: ID Tech
Topic: Q3 Map: Doom II: The Entryway
Replies: 14
Views: 3718

there's a screenshot on pq. just 1 though. I don't feel like messing w/ screens right now. ;) Most of the textures for the map..let me count... 29 to be exact...were taken directly from the game DII. [Edit] Also, the water and the slime that i used in the map are shaders that i made that came from o...
by $p4mm4ge [X]
Tue Feb 20, 2007 6:35 pm
Forum: ID Tech
Topic: Q3 Map: Doom II: The Entryway
Replies: 14
Views: 3718

Q3 Map: Doom II: The Entryway

I've been a member here forever, but have hardly posted, so maybe I will now....
Anyway,
I created a map based from the 1st map on DII, the entryway.
Any feedback is great. Download it here
from PlanetQuake.
by $p4mm4ge [X]
Tue Nov 21, 2006 4:58 pm
Forum: ID Tech
Topic: Problems with my .pk3 file
Replies: 2
Views: 1267

It works!

thx. my mistake was very n00b. instead of the files being in one pk3 file, i had them inside of a separate folder inside of the pk3 file.
by $p4mm4ge [X]
Tue Nov 21, 2006 6:58 am
Forum: ID Tech
Topic: Problems with my .pk3 file
Replies: 2
Views: 1267

Problems with my .pk3 file

I posted this at quakeplanet but i have so far had no replies... :confused: I finished creating my q3 map, and have created the .pk3 folder containing all of the necessary files (textures, maps, scripts, etc.). But when i load q3 it doesnt recognize the .pk3 file. Is there a certain "recognitio...