
Search found 12 matches
- Mon Jun 02, 2008 6:37 pm
- Forum: ID Tech
- Topic: Major vis problems.
- Replies: 8
- Views: 2887
Re: Major vis problems.
I used Windows sound recorder to increase the sound of wind2.wav from pak0. After doing this I did away with about 250 unneeded speakers and the map runs great. Now all I have to do is fix the other minor tweaks. Thanks a lot guys. 

- Mon Jun 02, 2008 3:40 am
- Forum: ID Tech
- Topic: Major vis problems.
- Replies: 8
- Views: 2887
Re: Major vis problems.
Thanks for the help. I will start by removing a mass amount of the speakers. As for everything else, I understand everything that you have mentioned. Some things I just haven't done yet (such as aligning things to the grid better and changing the script on the flames), because I haven't gone back to...
- Sat May 31, 2008 4:35 am
- Forum: ID Tech
- Topic: Major vis problems.
- Replies: 8
- Views: 2887
- Fri May 30, 2008 11:38 am
- Forum: ID Tech
- Topic: Major vis problems.
- Replies: 8
- Views: 2887
Re: Major vis problems.
Strange, b/c the compiler seems to not be reporting any errors and I only have 561 entities. Any other suggestions?
(I am still very confused at why when I am outside of the ship, weapon projectiles will not draw)
(I am still very confused at why when I am outside of the ship, weapon projectiles will not draw)
- Fri May 30, 2008 2:15 am
- Forum: ID Tech
- Topic: Major vis problems.
- Replies: 8
- Views: 2887
Major vis problems.
I was wondering if you guys could help me with a strange problem that I think is vis related with my map. It is a space map with two flying battleships that you can enter. When inside of the ships everything is fine, but when outside the ships (in the open) no weapon projectiles will draw (and certa...
- Wed Feb 21, 2007 6:02 pm
- Forum: ID Tech
- Topic: Q3 Map: Doom II: The Entryway
- Replies: 14
- Views: 3718
Thanks 4 your comments, but I didn't decide to post my map on this site, just so I can be flamed down. Doom II and Quake 3 are both made from ID Software and it is even included in my readme file that the textures came from Doom II. Anyway, I'm not copyrighting and/or selling my map. It is an open s...
- Wed Feb 21, 2007 12:56 pm
- Forum: ID Tech
- Topic: Q3 Map: Doom II: The Entryway
- Replies: 14
- Views: 3718
- Wed Feb 21, 2007 3:29 am
- Forum: ID Tech
- Topic: Q3 Map: Doom II: The Entryway
- Replies: 14
- Views: 3718
- Tue Feb 20, 2007 8:03 pm
- Forum: ID Tech
- Topic: Q3 Map: Doom II: The Entryway
- Replies: 14
- Views: 3718
there's a screenshot on pq. just 1 though. I don't feel like messing w/ screens right now. ;) Most of the textures for the map..let me count... 29 to be exact...were taken directly from the game DII. [Edit] Also, the water and the slime that i used in the map are shaders that i made that came from o...
- Tue Feb 20, 2007 6:35 pm
- Forum: ID Tech
- Topic: Q3 Map: Doom II: The Entryway
- Replies: 14
- Views: 3718
Q3 Map: Doom II: The Entryway
I've been a member here forever, but have hardly posted, so maybe I will now....
Anyway,
I created a map based from the 1st map on DII, the entryway.
Any feedback is great. Download it here
from PlanetQuake.
Anyway,
I created a map based from the 1st map on DII, the entryway.
Any feedback is great. Download it here
from PlanetQuake.
- Tue Nov 21, 2006 4:58 pm
- Forum: ID Tech
- Topic: Problems with my .pk3 file
- Replies: 2
- Views: 1267
It works!
thx. my mistake was very n00b. instead of the files being in one pk3 file, i had them inside of a separate folder inside of the pk3 file.
- Tue Nov 21, 2006 6:58 am
- Forum: ID Tech
- Topic: Problems with my .pk3 file
- Replies: 2
- Views: 1267
Problems with my .pk3 file
I posted this at quakeplanet but i have so far had no replies... :confused: I finished creating my q3 map, and have created the .pk3 folder containing all of the necessary files (textures, maps, scripts, etc.). But when i load q3 it doesnt recognize the .pk3 file. Is there a certain "recognitio...