Search found 5 matches
- Sun Nov 19, 2006 6:44 pm
- Forum: ID Tech
- Topic: Chiron TL34 v0.01a
- Replies: 0
- Views: 993
Chiron TL34 v0.01a
Alright this is just a test map. Wanted your opinion and some insight on how to make it better. This map is somewhat of an exact copy of Halo's Chiron TL34 multiplayer map. Also I need some tips on how to add bots. I went through the BSPC program but it said the map was leaked, Radiant says it's not...
- Thu Nov 16, 2006 12:07 am
- Forum: ID Tech
- Topic: teleport target direction
- Replies: 3
- Views: 1441
- Wed Nov 15, 2006 10:21 pm
- Forum: ID Tech
- Topic: teleport target direction
- Replies: 3
- Views: 1441
teleport target direction
I'm making a lot of two way portals in my map. When I'm testing it out, i enter a portal and some portals let me exit in the direction I want and others either make me face to the left or right of my preferred direction OR it does a constant loop of entering a portal and exiting towards it, only to ...
- Wed Nov 15, 2006 8:34 am
- Forum: ID Tech
- Topic: This is really tickin me off.
- Replies: 3
- Views: 1339
sv_pure 0 did the trick, I completely forgot that step the second time around. First time level making noob right here, making a level exactly like Halo's map Chiron TL34. Coming around nicely, I got the mapping and basic textures done, just gotta work on lighting and work my way through the tangled...
- Wed Nov 15, 2006 4:24 am
- Forum: ID Tech
- Topic: This is really tickin me off.
- Replies: 3
- Views: 1339
This is really tickin me off.
I have been working on this map for a few days with GTKRadiant 1.4 on Mac OS X. Everything was running smoothly, but yesterday I was compiling a map into a BSP file as usual to test it out in Quake 3. I type in the console to load the map, it says "Waiting for Connection" but then all of a...