Search found 5 matches

by Bobdude161
Sun Nov 19, 2006 6:44 pm
Forum: ID Tech
Topic: Chiron TL34 v0.01a
Replies: 0
Views: 993

Chiron TL34 v0.01a

Alright this is just a test map. Wanted your opinion and some insight on how to make it better. This map is somewhat of an exact copy of Halo's Chiron TL34 multiplayer map. Also I need some tips on how to add bots. I went through the BSPC program but it said the map was leaked, Radiant says it's not...
by Bobdude161
Thu Nov 16, 2006 12:07 am
Forum: ID Tech
Topic: teleport target direction
Replies: 3
Views: 1441

awesome that works. thnx
by Bobdude161
Wed Nov 15, 2006 10:21 pm
Forum: ID Tech
Topic: teleport target direction
Replies: 3
Views: 1441

teleport target direction

I'm making a lot of two way portals in my map. When I'm testing it out, i enter a portal and some portals let me exit in the direction I want and others either make me face to the left or right of my preferred direction OR it does a constant loop of entering a portal and exiting towards it, only to ...
by Bobdude161
Wed Nov 15, 2006 8:34 am
Forum: ID Tech
Topic: This is really tickin me off.
Replies: 3
Views: 1339

sv_pure 0 did the trick, I completely forgot that step the second time around. First time level making noob right here, making a level exactly like Halo's map Chiron TL34. Coming around nicely, I got the mapping and basic textures done, just gotta work on lighting and work my way through the tangled...
by Bobdude161
Wed Nov 15, 2006 4:24 am
Forum: ID Tech
Topic: This is really tickin me off.
Replies: 3
Views: 1339

This is really tickin me off.

I have been working on this map for a few days with GTKRadiant 1.4 on Mac OS X. Everything was running smoothly, but yesterday I was compiling a map into a BSP file as usual to test it out in Quake 3. I type in the console to load the map, it says "Waiting for Connection" but then all of a...