Search found 130 matches
- Sat Dec 11, 2010 4:09 pm
- Forum: Programming Discussion
- Topic: Quake Mod with Steam Version of Q3
- Replies: 9
- Views: 8062
Re: Quake Mod with Steam Version of Q3
I'm using Windows7 Home Premium 64 bit I'm compiling with VS 2003. : When I change the output directories to "C:\Program Files (x86)\Steam\steamapps\common\quake 3 arena\baseq3", the dlls dont show up there. VS 2003 isn't Vista / Win7 aware, and so if it tries to write files into the &quo...
- Sun May 09, 2010 9:39 pm
- Forum: Programming Discussion
- Topic: Force model update on team change
- Replies: 13
- Views: 7997
Re: Force model update on team change
"Couldn't load default.cfg" means it couldn't find the pak files - which probably means that you didn't set the "working directory" to be the directory where quake3 was. The message about it not having debug symbols for quake3.exe is normal - either click the "don't tell me ...
- Sat May 01, 2010 12:34 pm
- Forum: Programming Discussion
- Topic: Force model update on team change
- Replies: 13
- Views: 7997
Re: Force model update on team change
It's easy enough to debug just the mod side from Visual Studio. Open up the properties of the project you want to debug, and go to the "debugging" section. There you can set the executable to debug (give it the full path to quake3.exe), the commandline (to make it load DLLs, use "+set...
- Mon Apr 05, 2010 1:27 pm
- Forum: Programming Discussion
- Topic: Scoreboard bug
- Replies: 5
- Views: 4672
Re: Scoreboard bug
Fire up Visual Studio, build the projects as DLLs, put breakpoints in appropriate functions, and then run Q3 in the debugger. By stepping through the scoreboard related code, inspecting the states of variables as you go, you should be able to figure out what is going wrong.
- Fri Feb 19, 2010 5:04 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ASE Shutdown FAQ (Use MaxBrowse, link inside)
- Replies: 20
- Views: 53963
Re: ASE Shutdown FAQ (Use MaxBrowse, link inside)
You get knocked off-line by using MAXBrowse? I guess your network doesn't like lots of connections at once or something? Try going to view -> settings, and slide the "query multiple servers" down from 20 down to a lower number (maybe even as low as 1 for testing), and see if that makes it ...
- Sat Jan 23, 2010 10:15 am
- Forum: Programming Discussion
- Topic: Operator performance
- Replies: 1
- Views: 2342
Re: Operator performance
It's not just language dependent, it is compiler and CPU dependent (and if you're in a language with operator overloading, dependent on whether you or the framework has implemented overriden < and != operators for that type). On an x86 cpu, probably both will probably be translated into a "cmp&...
- Wed Dec 16, 2009 2:07 pm
- Forum: Quake 4 Discussion
- Topic: Q4 RSH mod? - Uplink mod?
- Replies: 2
- Views: 20461
Re: Q4 RSH mod? - Uplink mod?
Well, it looks like a fully working RSH terminal inside the game. I can see the "cool" factor of doing it, but practically, I cannot see why you'd actually want to do that for real. Since you mentioned uplink, I guess you mean this - which seems to be quite different. I assume you didn't c...
- Tue Nov 24, 2009 8:47 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Any Quake 3 mod devs out there?
- Replies: 2
- Views: 2535
Re: Any Quake 3 mod devs out there?
Yes, there are quake 3 modders still out there - but there are none sat around without ideas of what they want to do, just waiting for you to tell them what you want. A Q2 style singleplayer game is a lot of work - there have been numerous attempts at it over time, some more successful than others. ...
- Tue Nov 24, 2009 8:32 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 1.16 Master List
- Replies: 38
- Views: 29028
Re: Quake 3 1.16 Master List
Besides, the 1.16 master server is still running - it is the same server as for 1.32, just you query it with a different protocol version. More likely is that 1.16 suffers from more bugs in the master server query/heartbeat code, and so it isn't as reliable for old versions. The only fix for that wo...
- Tue Oct 27, 2009 8:37 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Q3min...a freeware version of Q3A
- Replies: 48
- Views: 22710
Re: Q3min...a freeware version of Q3A
BTW I don't really understand the restriction. I can think of several good reasons: Many people want to be able to run their own servers so they can use custom maps - which of course wouldn't have any adverts in. Even if id put in protection, I'm sure people would work around it so they could play ...
- Sat Oct 10, 2009 2:53 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Switched over from Quake Live to Q3, issues.
- Replies: 21
- Views: 17063
Re: Switched over from Quake Live to Q3, issues.
Sounds like cg_trueLightning to me - 1 makes it look dead straight, while 0 makes it really bendy to try to show where it's really hitting (taking account of lag). When using cg_xerpClients 1 in CPMA you'll probably want 1 as it typically hits what is under the xhair, and if you're using OSP you mig...
- Thu Aug 20, 2009 7:40 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Powerups
- Replies: 14
- Views: 5242
Re: Powerups
No, /kill is disabled in QL.
- Wed Jul 08, 2009 6:29 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Who thinks Quake Live sucks?
- Replies: 44
- Views: 23253
Re: Who thinks Quake Live sucks?
I really hope that you are trolling, but sadly I think you really are unable to get your head around what Scourge said.
- Thu Jul 02, 2009 7:56 pm
- Forum: Programming Discussion
- Topic: compile ui on quake3
- Replies: 4
- Views: 3098
Re: compile ui on quake3
select the right configuration for the project (probably on a toolbar, or change via set active configuration). If you build q3_ui, you do not want a TA config. you need the TA config for building ui (the missionpack, aka TA, version of the ui)
- Mon Jun 29, 2009 7:24 am
- Forum: Programming Discussion
- Topic: Code3arena down?
- Replies: 8
- Views: 21288
Re: Code3arena down?
Yea, its probably gone for good. IGN are closing all planet* hosting soon.
This weekend they sent out a mail to hosted sites that said php was being taken offline early because it was being exploited. I guess c3a relied on this.
This weekend they sent out a mail to hosted sites that said php was being taken offline early because it was being exploited. I guess c3a relied on this.
- Sat Jun 13, 2009 4:33 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Im in 1.32 but im stuck whit server protocol 68
- Replies: 9
- Views: 3966
Re: Im in 1.32 but im stuck whit server protocol 68
However you do not have the full game installed at C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\Rar$EX01.937\Quake III Arena 1.32c\
I guess you didn't really mean to install 1.32c into the "temp" folder.
I guess you didn't really mean to install 1.32c into the "temp" folder.
- Wed Jun 10, 2009 6:10 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Finding a Quake 3 server...
- Replies: 9
- Views: 5071
Re: Finding a Quake 3 server...
Server protocol errors mean that you're running a different version of Q3 to the server. If you've updated to 1.32, you should probably make sure that your serverbrowser is also only showing you 1.32 servers (sadly there are people playing at least 3 different versions - 1.32, 1.31, and 1.16n, and p...
- Wed Jun 10, 2009 11:42 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Finding a Quake 3 server...
- Replies: 9
- Views: 5071
Re: Finding a Quake 3 server...
Judging by the fact that you mention MPlayer, I think your problem is more that you're running an old version of Q3. You probably should download and install the 1.32 point release, and install that. MPlayer closed their service about 8 years ago, and I am pretty sure id removed it from the menus in...
- Tue May 19, 2009 7:25 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: PB keeps kicking my friend from QL!
- Replies: 1
- Views: 2149
Re: PB keeps kicking my friend from QL!
The ql pb folder is in the "all users" appdata folder. Whether a manual update will help I dunno... more likely its a firewall issue. Check the official ql forums for the advice / debugging requests from id.
- Sun May 17, 2009 9:56 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 multiplayer
- Replies: 7
- Views: 32898
Re: Quake 4 multiplayer
Add "+set logfile 2" (without quotes) onto the commandline, and then take a look at the qconsole.log file. Q4 is sometimes bad about telling you about errors on startup, although it should appear in the log. My guess is that yes, this is the problem - assuming you are talking about it only...
- Sat May 16, 2009 11:03 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 multiplayer
- Replies: 7
- Views: 32898
Re: Quake 4 multiplayer
Do you mean when you try and run both a server and a client on the same PC, you get an error?
If so, you should read this FAQ.
If so, you should read this FAQ.
- Fri May 15, 2009 1:29 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 multiplayer
- Replies: 7
- Views: 32898
Re: Quake 4 multiplayer
It looks like there are a few servers up in Australia - I've no idea how well populated they are (being on the other side of the world to me), but I guess someone must use them. For example, these 3: server 1 , server 2 and server 3 . You might want to get MAXBrowse or some other serverbrowser to ma...
- Sun May 03, 2009 9:17 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: It has been ages ago..
- Replies: 14
- Views: 7035
Re: It has been ages ago..
You've probably set r_mode to the incorrect value, especially if you've copied your config over from Q3. QL supports more resolutions than Q3 did (widescreen etc) so the mode numbers changed.
- Thu Apr 30, 2009 7:13 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: QL on W98
- Replies: 9
- Views: 4411
Re: QL on W98
Topic: QL on W98
PostPosted: 04-25-2009 07:50 AM
I see the problem.
PostPosted: 04-25-2009 07:50 AM
I see the problem.

- Fri Apr 17, 2009 4:31 pm
- Forum: Programming Discussion
- Topic: Enterprise level database design/programming
- Replies: 10
- Views: 4422
Re: Enterprise level database design/programming
Its kinda hard to guess what might be wrong without knowing a lot more about what you've done, and what your experience is. I would suggest the thing to do is use MS SQL Profiler to find out what is going slowly, and why. You seem to suggest that as table sizes increase, you're seeing things slow do...