Search found 36 matches
- Wed Oct 08, 2008 3:33 pm
- Forum: ID Tech
- Topic: antiportals
- Replies: 22
- Views: 147913
Re: antiportals
Hi, A Hint face dynamically blocks visibility without affecting physics. . An Antiportal face statically blocks visibility without affecting physics . Like Hint, Antiportal lets you create a specific BSP split. Unlike Hint, the area bound by the brush face does not create portals between the leaves ...
- Wed Oct 08, 2008 3:19 pm
- Forum: ID Tech
- Topic: Lightgrid-lit Doors?
- Replies: 3
- Views: 2072
Re: Lightgrid-lit Doors?
If I recall correctly, I hacked something into ET that forced brush model entities through the same lightgrid path as other entities so this could be possible. Was possible to use it as a multiplier against the lightmap to get rough dynamic lighting on doors/platforms.
- Tue Nov 07, 2006 6:52 am
- Forum: ID Tech
- Topic: Shaderlab.com gone?
- Replies: 22
- Views: 11097
- Tue Sep 26, 2006 4:21 am
- Forum: ID Tech
- Topic: Latest version of q3map2
- Replies: 15
- Views: 5952
- Mon Sep 25, 2006 3:45 pm
- Forum: ID Tech
- Topic: Latest version of q3map2
- Replies: 15
- Views: 5952
- Sun Sep 24, 2006 3:44 am
- Forum: ID Tech
- Topic: Latest version of q3map2
- Replies: 15
- Views: 5952
- Sun Sep 24, 2006 12:08 am
- Forum: ID Tech
- Topic: Latest version of q3map2
- Replies: 15
- Views: 5952
Shaderlab
It's less dead than it was yesterday. I'm rsyncing from various backups I have here, so it's slow going. The new host is a Xen instance at Equinix in Chicago, so it should be a bit faster to boot.
http://shaderlab.com/
Randy
http://shaderlab.com/
Randy
- Fri Jan 13, 2006 5:47 am
- Forum: ID Tech
- Topic: ydnar's urban textures
- Replies: 24
- Views: 7661
- Fri Jan 13, 2006 5:19 am
- Forum: ID Tech
- Topic: ydnar's urban textures
- Replies: 24
- Views: 7661
I've since moved to the part of town where I photographed most of the sources for those textures. A lot of the buildings I originally shot have been torn down in the past couple years. It's all new developments--office buildings, condos, UCSF extension, etc. I'd love to go back and shoot some of the...
- Tue Nov 22, 2005 5:00 am
- Forum: ID Tech
- Topic: Shaderlab.com gone?
- Replies: 22
- Views: 11097
- Wed May 11, 2005 6:42 am
- Forum: ID Tech
- Topic: Map lighting, lighting effects.
- Replies: 13
- Views: 3345
Sure, with modern hardware. With what Quake 3 had to run on in 1999, it was way too slow to transform/project/upload that many lightmaps to the videocard and still maintain a reasonable framerate. All other tech (normalmaps, specular highlighting, etc) aside, you could do it pretty easily with a two...
- Wed May 11, 2005 6:38 am
- Forum: ID Tech
- Topic: Lightwave weight/color maps and q3map2?
- Replies: 9
- Views: 7751
- Thu May 05, 2005 1:55 am
- Forum: ID Tech
- Topic: RB_checkoverflow Error
- Replies: 6
- Views: 5138
- Thu May 05, 2005 1:54 am
- Forum: ID Tech
- Topic: lightmapFilterRadius and surfacelights
- Replies: 4
- Views: 4333
- Wed May 04, 2005 3:42 pm
- Forum: ID Tech
- Topic: RB_checkoverflow Error
- Replies: 6
- Views: 5138
- Sun May 01, 2005 2:02 am
- Forum: ID Tech
- Topic: Advanced Portal and Hinting Optimization Tutorial
- Replies: 36
- Views: 114347
- Mon Apr 04, 2005 4:22 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3204983
- Mon Mar 14, 2005 2:33 am
- Forum: ID Tech
- Topic: Getting R_LoadMD3 error on a new model
- Replies: 5
- Views: 6425
- Sat Mar 12, 2005 3:54 pm
- Forum: ID Tech
- Topic: Getting R_LoadMD3 error on a new model
- Replies: 5
- Views: 6425
- Wed Mar 09, 2005 6:47 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3204983
Yes, yes it is. <bike porn> Hooray, join the Rohloff club. I've got one on my mountain bike. I'm not keen on the grip shifter, but I'm planning to (attempt at least) make a trigger shifter with my CNC mill. If you can and do, sign me up, particularly if it can clamp onto a 26.4mm road bar. The hand...
- Wed Mar 09, 2005 6:03 pm
- Forum: ID Tech
- Topic: Using q3map_fur for grass?
- Replies: 3
- Views: 4043
I made some test maps using 1 or 2 layers of fur for Enemy Territory, to be mixed with the q3map_foliage models. It looked OK, but was an FPS killer in the end. I used alphaFunc, and not blendFunc for best performance. I imagine with q3map_alphaMod terrain, you could have q3map_fur on top of that, o...
- Tue Mar 08, 2005 4:34 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3204983
- Mon Mar 07, 2005 2:37 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3204983
Yeah, that's true. At least this will resemble a fixie (aside from the million cables going to the rear end). http://ydnar.typepad.com/photos/frankenbike/image031.jpg http://ydnar.typepad.com/photos/frankenbike/image030.jpg Edit: The shifter is a standard Rohloff twist-grip shifter, mounted on speci...
- Tue Mar 01, 2005 3:31 am
- Forum: ID Tech
- Topic: beta 1 - 'little rock' (kat1024) by kat
- Replies: 26
- Views: 17457