ydnar's urban textures
ydnar's urban textures
Does anyone know where to find ydnar's urban textures that were previously available on shaderlab.com?
:icon7:
Ok, I've mirrored these now, I think I had them all, its just the textures no scripts.
If there's any problems with me mirroring them, I'll ofc remove them, but I don't think Ydnar will mind really.
http://www.zfight.com/misc/files/textur ... derlab.rar
If there's any problems with me mirroring them, I'll ofc remove them, but I don't think Ydnar will mind really.
http://www.zfight.com/misc/files/textur ... derlab.rar
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
Sorry, shaders, I don't remeber if there were any when I downloaded these, if there were, there are none now
You can use them anyway!

Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
Well, its textures, I've used them for HL2 alot. I think they fit more realistc games better 

Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
They look better clean in HL2 more than they will in Q4 probably, you might want to add specualr and normal maps for them. But how you do that can be a bit difficult if you have no skills with making shaders and creating spec/normal maps.primaltheory wrote:Ah alright, but they look good in hl2? so I guess that means they will look good in q4... where do I put them??
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
gah very true...is anybody here good at that? cause that would be nice...that or gimme a tut on how to do it, cause i'll eventually get around to it...Hipshot wrote:They look better clean in HL2 more than they will in Q4 probably, you might want to add specualr and normal maps for them. But how you do that can be a bit difficult if you have no skills with making shaders and creating spec/normal maps.primaltheory wrote:Ah alright, but they look good in hl2? so I guess that means they will look good in q4... where do I put them??
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Thanks all and especially Hipshot for the fast mirror!
I think your set may be missing some textures, though.
I particularly remember different road textures with white lines, double yellow lines, etc. But there's some good shit in there nonetheless - even a few from the Majestic set. So thanks!
And no, I don't remember any shader files with the Urban set.
primaltheory: Specular & normal map tutorials are easily found at doom3world.org. Eliminate doubt!
I think your set may be missing some textures, though.

And no, I don't remember any shader files with the Urban set.
primaltheory: Specular & normal map tutorials are easily found at doom3world.org. Eliminate doubt!
:icon7:
I've got them. Uploading...junglist wrote:I think your set may be missing some textures, though.I particularly remember different road textures with white lines, double yellow lines, etc.
edit: download
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
I've since moved to the part of town where I photographed most of the sources for those textures. A lot of the buildings I originally shot have been torn down in the past couple years. It's all new developments--office buildings, condos, UCSF extension, etc.
I'd love to go back and shoot some of the still-standing buildings with a higher-res camera, and capture enough shots to fabricate normalmaps as well.
I put up some of the photos (and better textures) on my Flickr: http://flickr.com/photos/shaderlab/tags/urban/
y
I'd love to go back and shoot some of the still-standing buildings with a higher-res camera, and capture enough shots to fabricate normalmaps as well.
I put up some of the photos (and better textures) on my Flickr: http://flickr.com/photos/shaderlab/tags/urban/
y
ydnar, sir. What happened to shaderlab.com? I read that you knew it was down and were working on it, but no more 
I'd be happy to host the content that was there for you if you dont want the hassle/cost of running a site/domain?

I'd be happy to host the content that was there for you if you dont want the hassle/cost of running a site/domain?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis