ydnar's urban textures

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
junglist
Posts: 21
Joined: Thu Dec 18, 2003 8:00 am

ydnar's urban textures

Post by junglist »

Does anyone know where to find ydnar's urban textures that were previously available on shaderlab.com?
:icon7:
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

probably on the HDs or archive CD/DVDs of half the people here, i should think

maybe i could track them down and stick them on eDonkey
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

If you've ever downloaded ydnar's sample maps, you should have grabbed a fraction of them because some are used for those maps.
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Ok, I've mirrored these now, I think I had them all, its just the textures no scripts.
If there's any problems with me mirroring them, I'll ofc remove them, but I don't think Ydnar will mind really.

http://www.zfight.com/misc/files/textur ... derlab.rar
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

do you need scripts? or can you just go plain texture? are these for what game? q3 or q4?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Sorry, shaders, I don't remeber if there were any when I downloaded these, if there were, there are none now ;) You can use them anyway!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Oh, well are these quake 3 or 4?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

3
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Well, its textures, I've used them for HL2 alot. I think they fit more realistc games better ;)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Ah alright, but they look good in hl2? so I guess that means they will look good in q4... where do I put them??
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

Hipshot wrote:Sorry, shaders, I don't remeber if there were any when I downloaded these, if there were, there are none now ;) You can use them anyway!
There are no shaders for this one, afaik
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

primaltheory wrote:Ah alright, but they look good in hl2? so I guess that means they will look good in q4... where do I put them??
They look better clean in HL2 more than they will in Q4 probably, you might want to add specualr and normal maps for them. But how you do that can be a bit difficult if you have no skills with making shaders and creating spec/normal maps.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Hipshot wrote:
primaltheory wrote:Ah alright, but they look good in hl2? so I guess that means they will look good in q4... where do I put them??
They look better clean in HL2 more than they will in Q4 probably, you might want to add specualr and normal maps for them. But how you do that can be a bit difficult if you have no skills with making shaders and creating spec/normal maps.
gah very true...is anybody here good at that? cause that would be nice...that or gimme a tut on how to do it, cause i'll eventually get around to it...
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
junglist
Posts: 21
Joined: Thu Dec 18, 2003 8:00 am

Post by junglist »

Thanks all and especially Hipshot for the fast mirror!

I think your set may be missing some textures, though. :( I particularly remember different road textures with white lines, double yellow lines, etc. But there's some good shit in there nonetheless - even a few from the Majestic set. So thanks!

And no, I don't remember any shader files with the Urban set.

primaltheory: Specular & normal map tutorials are easily found at doom3world.org. Eliminate doubt!
:icon7:
MegaMan44
Posts: 54
Joined: Mon Jun 18, 2001 7:00 am

Post by MegaMan44 »

primaltheory, may i introduce you to the search? Or would you rather search the whole internet?

Fascinating what technology can do for you these days.

Also, by magic I can link you to critique.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

junglist wrote:I think your set may be missing some textures, though. :( I particularly remember different road textures with white lines, double yellow lines, etc.
I've got them. Uploading...

edit: download
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
junglist
Posts: 21
Joined: Thu Dec 18, 2003 8:00 am

Post by junglist »

Ah, those are the ones! Thank you very much, Lukin. :)
:icon7:
ydnar
Posts: 36
Joined: Fri Dec 15, 2000 8:00 am

Post by ydnar »

I've since moved to the part of town where I photographed most of the sources for those textures. A lot of the buildings I originally shot have been torn down in the past couple years. It's all new developments--office buildings, condos, UCSF extension, etc.

I'd love to go back and shoot some of the still-standing buildings with a higher-res camera, and capture enough shots to fabricate normalmaps as well.

I put up some of the photos (and better textures) on my Flickr: http://flickr.com/photos/shaderlab/tags/urban/

y
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

ydnar, sir. What happened to shaderlab.com? I read that you knew it was down and were working on it, but no more :(

I'd be happy to host the content that was there for you if you dont want the hassle/cost of running a site/domain?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
ydnar
Posts: 36
Joined: Fri Dec 15, 2000 8:00 am

Post by ydnar »

A friend of mine said he'd colo a box for me to host it, I just need to get it over to him. I've been pretty busy with work+life lately, haven't had a chance to reserrect the old site.

Thanks for your kind offer, sir.

y
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

No problem. It's good to know you still drop by.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Oh, a visit from the q3map2 himself! :)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Oh-oh-oh!Oh-oh-oh! :icon28:
Last edited by a13n on Sat Jan 14, 2006 5:54 am, edited 1 time in total.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

junglist wrote:Ah, those are the ones! Thank you very much, Lukin. :)
Null problemo :icon31: Now, show us the map that utilizes the set. I don't remember any level with this textures, except ydnar's sample maps.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Hi! Ydnar! :icon31:
Where have you been? :icon33:
You've been a ghost for quite some time, right? :ninja:
Crazy busy, huh? :icon32:

BTW she looks pretty intelligent. :lub:
Post Reply