Search found 19 matches
- Tue Jan 01, 2008 12:52 pm
- Forum: ID Tech
- Topic: Common textures suddenly disapears 0.0
- Replies: 3
- Views: 2604
Re: Common textures suddenly disapears 0.0
Loaded Texture: "textures/common/trigger" Looks like it's right there. :) What do you mean when you say it's gone? Doesn't show up in-editor (in the texture window? in the 3D window?), or doesn't show up in-game, or something else? Yea thts why im so surprised :eek: . Its loaded so why it...
- Tue Jan 01, 2008 6:07 am
- Forum: ID Tech
- Topic: Common textures suddenly disapears 0.0
- Replies: 3
- Views: 2604
Common textures suddenly disapears 0.0
Hey well i went into the right direction but suddenly when i needed my trigger texture its was gone 0.0 i totally dont know what has happened maybe you guys can figure something out when seeing these logs: OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none GL_VENDOR: NVIDIA Corp...
- Sat Dec 22, 2007 4:44 pm
- Forum: Programming Discussion
- Topic: HOW DO I MAKE SHADERS FOR QUAKE 3?????????????????
- Replies: 2
- Views: 2718
Re: HOW DO I MAKE SHADERS FOR QUAKE 3?????????????????
O i thought so and srry i will correct this.
ps: shader manual of yours really helped =p
ps: shader manual of yours really helped =p
- Sat Dec 22, 2007 4:40 pm
- Forum: ID Tech
- Topic: Texture problem in gtkradiant 1.5 (quake 3 arena)
- Replies: 12
- Views: 6344
Re: Texture problem in gtkradiant 1.5 (quake 3 arena)
I know dude. I have exported them and converted to jpg. I have managed to make shaders but it's going to take alot of work.pjw wrote:Just for the sake of clarity, .utx texture files don't work with radiant and Quake 3 editing, You need .tga or .jpg.
SO TY ALL GUYS THIS THING IS ROLLING FINALLY!!!
- Fri Dec 21, 2007 1:06 pm
- Forum: The Void
- Topic: 2 girls 1 finger
- Replies: 3
- Views: 1298
Re: 2 girls 1 finger
those faces are worth milions =p
- Fri Dec 21, 2007 1:03 pm
- Forum: General Discussion
- Topic: Try This
- Replies: 44
- Views: 3978
Re: Try This
lol 11.439 thats lame XD
- Fri Dec 21, 2007 1:00 pm
- Forum: The Void
- Topic: Post your ideal girlfriend
- Replies: 56
- Views: 4392
Re: Post your ideal girlfriend
Lol this picture actually triggered a major insult barage on everyone rofl.
- Fri Dec 21, 2007 11:51 am
- Forum: General Discussion
- Topic: duke forever teaser tomorrow
- Replies: 55
- Views: 4476
Re: duke forever teaser tomorrow
This is a lame game, it went dead years ago sigh
- Fri Dec 21, 2007 11:47 am
- Forum: Programming Discussion
- Topic: HOW DO I MAKE SHADERS FOR QUAKE 3?????????????????
- Replies: 2
- Views: 2718
HOW DO I MAKE SHADERS FOR QUAKE 3?????????????????
Hey guys im stick like a month with this problem. So i have gtkradiant 1.5 and I have made a pk3 file with all my custum textures divided each in other maps like: "metal", glass, etc... When I build a map in my radiant program it always shows the error that it doesn't finds a shader file l...
- Fri Dec 21, 2007 11:27 am
- Forum: ID Tech
- Topic: Texture problem in gtkradiant 1.5 (quake 3 arena)
- Replies: 12
- Views: 6344
Re: Texture problem in gtkradiant 1.5 (quake 3 arena)
Ow thats a gold tip ty.
If this isn't working i must make shaders i think. even when i hell not know why XD
EDIT: It isnt working. The gtkradiant still says that he didnt found the directory where the shader is. There is no shader! SO HOW THA FUCK DO I MAKE THEM pls lol
If this isn't working i must make shaders i think. even when i hell not know why XD
EDIT: It isnt working. The gtkradiant still says that he didnt found the directory where the shader is. There is no shader! SO HOW THA FUCK DO I MAKE THEM pls lol

- Fri Dec 21, 2007 10:27 am
- Forum: ID Tech
- Topic: Texture problem in gtkradiant 1.5 (quake 3 arena)
- Replies: 12
- Views: 6344
Re: Texture problem in gtkradiant 1.5 (quake 3 arena)
put you map.bsp in the pk3 file and see if it still won't work ingame, and make sure sv_pure 1 is on when you test this sv_pure 1??! I thought the best way to test somethin is with sv_pure 0 because "1" ignores all the other custum things you use, isn't it? :confused: Ow well i should try...
- Thu Dec 20, 2007 4:00 pm
- Forum: ID Tech
- Topic: Texture problem in gtkradiant 1.5 (quake 3 arena)
- Replies: 12
- Views: 6344
Re: Texture problem in gtkradiant 1.5 (quake 3 arena)
Your PK3 doesn't even contain a map. It's just a bunch of textures. EDIT: Like you said I have added my names of my maps where the textures are like "dxwood" and etc so that worked. When I built the map with the first build option it went good but when I play the map (i used sv_pure 0) th...
- Thu Dec 20, 2007 3:38 pm
- Forum: ID Tech
- Topic: Texture problem in gtkradiant 1.5 (quake 3 arena)
- Replies: 12
- Views: 6344
Re: Texture problem in gtkradiant 1.5 (quake 3 arena)
First of all, assets from other games are usually protected by copyright. Make sure you don't violate any copyrights, I don't think I even need to mention the consequences. Your PK3 doesn't even contain a map. It's just a bunch of textures. As I mentioned in the other thread, you need to update you...
- Thu Dec 20, 2007 12:53 pm
- Forum: ID Tech
- Topic: Texture problem in gtkradiant 1.5 (quake 3 arena)
- Replies: 12
- Views: 6344
Texture problem in gtkradiant 1.5 (quake 3 arena)
So I have solved some problems out here in these quake forums and when I solve 1 problem, I crash into another one :eek: You all know how to let your custum textures apear into your gtkradiant. -I have put my textures into a pk3 file and pasted it into my baseq3 folder. -I suppose I "could"...
- Wed Dec 19, 2007 8:42 pm
- Forum: ID Tech
- Topic: QRadiant big problem PLS HELP ASAP
- Replies: 7
- Views: 3435
Re: QRadiant big problem PLS HELP ASAP
Give GtkRadiant a try. 1.4.0 and 1.5.0 are the most popular (I'm still partial to 1.4.0). I don't think anyone actually uses the old QeRadiant editors and most of us won't be able to help you with that since we would have long forgotten about their specific eccentricities (did I mention that we're ...
- Wed Dec 19, 2007 6:53 pm
- Forum: ID Tech
- Topic: The Simpson Map - out now
- Replies: 18
- Views: 5636
Re: The Simpson Map - out now
swell map man really good job 

- Wed Dec 19, 2007 6:10 pm
- Forum: ID Tech
- Topic: QRadiant big problem PLS HELP ASAP
- Replies: 7
- Views: 3435
Re: QRadiant big problem PLS HELP ASAP
In addition, you may want to list some other things a little more clearly as well: -Game (you mentioned Quake, that franchise has 4 titles as well as the spinoff ETQW so you might want to mention which one) -Editor (you mentioned QRadiant, oh boy... there's quite a bunch of those too and many diffe...
- Wed Dec 19, 2007 3:52 pm
- Forum: ID Tech
- Topic: QRadiant big problem PLS HELP ASAP
- Replies: 7
- Views: 3435
QRadiant big problem PLS HELP ASAP
Hi guys just found this forum when ive started quake mapping and ive got one itchy problem :( So the problem has to do with the textures. I can insert them but some of them just wont and they are all jpg just like some tuts said. PLS can everyone post everything they know about this problem. I reall...
- Wed Dec 19, 2007 3:44 pm
- Forum: General Discussion
- Topic: The last movie you saw
- Replies: 13356
- Views: 5121652
Re: The last movie you saw
Naruto 4
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9/10 : they always get better at japan. One of the best anime ive seen at my opinion.
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9/10 : they always get better at japan. One of the best anime ive seen at my opinion.
