Search found 20 matches

by extone
Tue Nov 25, 2014 5:30 pm
Forum: ID Tech
Topic: Rustgrad Final and Source
Replies: 8
Views: 7994

Re: Rustgrad Final and Source

Compiled map for Warxon game, had to use 64bit q3map2 from GtkRadiant1.6 which appears to miss some features and even have some bugs so result might be not so good as original even though it is utilizing additional normal and specular maps =) Anyway it is available now in warxon under name Rustcity....
by extone
Mon Nov 10, 2014 7:47 pm
Forum: ID Tech
Topic: Rustgrad Final and Source
Replies: 8
Views: 7994

Re: Rustgrad Final and Source

Awesome map! I wanna recompile it for warxon game. I'm wondering what is the licence of this map. Also I would be thankful if you could share compile options for this map.
by extone
Sun Sep 09, 2012 7:22 pm
Forum: ID Tech
Topic: Cityy needs motivation
Replies: 35
Views: 13393

Re: Cityy needs motivation

make ctf map for warsow. at least it'll be played and appreciated by people
by extone
Tue Apr 17, 2012 4:48 pm
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 40643

Re: 20 Brush 2012 Discussion Thread

dervish wrote: couldn't find a spawn point :rolleyes:
yeah, also http://q3a.ath.cx/ warning me about it, so I replaced all CTF_xxxspawn with CTF_xxxplayer, it should work now in vanilla q3 as well
and now it's here http://q3a.ath.cx/map/xttower/
by extone
Sun Apr 15, 2012 7:58 pm
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 40643

Re: 20 Brush 2012 Discussion Thread

Custom textures are allowed, however you must make them yourself exclusively for this map heh, first made simple ctf map and only then noticed it =) map is here http://www.gamefront.com/files/21565706/xttower.pk3 http://www.sendspace.com/file/0nqr9r though it's out of contest http://s17.postimage.o...
by extone
Sun Mar 28, 2010 8:05 pm
Forum: ID Tech
Topic: A bunch of beta maps
Replies: 14
Views: 9416

Re: A bunch of beta maps

Yes, it's a CTF version of q3dm6.
Complete refurbished, including all brushes, clips and hints...
I knew you'll do it =)
imo flags placement is better than in q3dm6ctf, newertheless I'd make whole new big mid area
by extone
Sat Jan 09, 2010 11:04 pm
Forum: ID Tech
Topic: ZeroRadiant 1.6 Development Thread
Replies: 199
Views: 112687

Re: State of GTKradiant? - ZeroRad Development

i have one suggestion - adding "shift" modifier to cursor while in 3d view reducing (or increasing) camera speed by 5x
by extone
Sat Oct 17, 2009 11:10 am
Forum: ID Tech
Topic: temp01, no name - new map layout
Replies: 59
Views: 19148

Re: temp01, no name - new map layout

I have some suggestions about jumppads concerning fixing some isues like Pat noticed everythings on scrennshots http://img42.imageshack.us/img42/2821/76786541.jpg http://img117.imageshack.us/img117/8027/59350506.jpg http://img70.imageshack.us/img70/962/63864732.jpg http://img202.imageshack.us/img202...
by extone
Thu Oct 01, 2009 11:36 am
Forum: ID Tech
Topic: Items or entities that could be created
Replies: 21
Views: 7637

Re: Items or entities that could be created

extone: isn't that done most elegantly by an armour item? When would a player go out of their way to upgrade 150 yellow armour to 150 red armour given how little benefit that offers compared to a weapon or armour? as option i thought about making all armors to be of lowest class then such item will...
by extone
Wed Sep 30, 2009 6:22 pm
Forum: ID Tech
Topic: Items or entities that could be created
Replies: 21
Views: 7637

Re: Items or entities that could be created

for cpma armor system - item which will increase armor class mb
by extone
Fri Sep 04, 2009 2:27 pm
Forum: ID Tech
Topic: SolarAE - Solar - AEon's Edit - Final!
Replies: 73
Views: 35016

Re: SolarAE - Beta 1 d/l

Did you try beta 1?
yes
by extone
Fri Sep 04, 2009 9:58 am
Forum: ID Tech
Topic: SolarAE - Solar - AEon's Edit - Final!
Replies: 73
Views: 35016

Re: SolarAE - Beta 1 d/l

only screenshots again :( give us map if want feedback i dont think that TP with two destinations is a good idea especially in ra room which has now additinally 2 escapes. i prefer ra room to have 1 more intrance to make fight for ra more tough and escape from ra more comlicated for player who allre...
by extone
Mon Aug 17, 2009 3:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159621

Re: Screenshots

my old unfinished map =)

Image

Image

Image

Image
by extone
Thu Apr 30, 2009 9:01 pm
Forum: ID Tech
Topic: Quake 4 to Quake 3 Map Converstions
Replies: 4
Views: 6390

Re: Quake 4 to Quake 3 Map Converstions

as i know xreal's xmap can compile q4's .map to .bsp file very similar to q3's bsp. next you can decompile xreals .bsp to q3's .map by q3map2. in this way i made yan_test conversion for q3, but .bsp already was in xreal pak and i dont have working xmap
by extone
Thu Apr 30, 2009 12:17 pm
Forum: ID Tech
Topic: Back from the dead.
Replies: 48
Views: 29066

Re: Back from the dead.

are you gonna make/remake something for ql?
by extone
Mon Feb 02, 2009 5:34 pm
Forum: ID Tech
Topic: Q3 Map - phantq3dm1 - Released
Replies: 15
Views: 7304

Re: Q3 Map - phantq3dm1 - Beta 2 Release

i think you need add 1 or 2 extra 25hp and rework spawns!
by extone
Sat Jan 31, 2009 11:34 am
Forum: ID Tech
Topic: Texture scale on the 45°
Replies: 9
Views: 2489

Re: Texture scale on the 45°

>I guess the formula is 3/4 of the 90° scale

i think formula is stretch_N = stretch_90 * sin (N) or more right stretch_0 * cos (N)
by extone
Mon Oct 13, 2008 1:42 pm
Forum: ID Tech
Topic: q3map: xtn3dm2_alpha1
Replies: 2
Views: 1673

Re: q3map: xtn3dm2_alpha1

I'm gonna make an assumption that this is made with promode physics in mind...I tried it in vQ3 and had a couple of yawns force their way out. :smirk: I was checkin out your remake of Lukin's Q4 map..which felt promode focused to also, so that said.. actually, no =) monsoon remix was made with cq3 ...
by extone
Sun Oct 12, 2008 3:17 pm
Forum: ID Tech
Topic: q3map: xtn3dm2_alpha1
Replies: 2
Views: 1673

q3map: xtn3dm2_alpha1

here is my small q3 tourney map at alpha stage. i think layout is almost final. i will appreciate any feadback especially on item placement xtn3dm2_a1 http://img93.imageshack.us/my.php?image ... 494iy9.jpg http://img528.imageshack.us/my.php?imag ... 994km6.jpg http://img518.imageshack.us/my.php?imag...