yeah, also http://q3a.ath.cx/ warning me about it, so I replaced all CTF_xxxspawn with CTF_xxxplayer, it should work now in vanilla q3 as welldervish wrote: couldn't find a spawn point
and now it's here http://q3a.ath.cx/map/xttower/
yeah, also http://q3a.ath.cx/ warning me about it, so I replaced all CTF_xxxspawn with CTF_xxxplayer, it should work now in vanilla q3 as welldervish wrote: couldn't find a spawn point
 (or Q3 just hates my aas, whichever you prefer)
 (or Q3 just hates my aas, whichever you prefer)

 
 
If it doesn't add tris to BSP tree, it doesn't count (like invisible may count, because this texture adds to BSP tree some tris with additive texture, the pure black color - invisible, but solid texture making tris, if you set r_showtris 1, then you'll see triangles on this invisible surface: it's normal visible texture, but you can see trough it, because it's pure black with blendfunc add).fKd wrote:It's simple, if ya can't see it it don't count...


Code: Select all
textures/dk_q3w20b/g4_p
{
		qer_editorimage textures/dk_q3w20b/ed1.tga
		q3map_nonplanar 
		q3map_shadeAngle 179
		q3map_lightmapSampleOffset 8.0
		surfaceparm nomarks
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/dk_q3w20b/g4.tga
		rgbGen identity
	}
	
}Code: Select all
textures/dk_q3w20b/pink_p
{
		qer_editorimage textures/dk_q3w20b/ed1.tga
		 
		q3map_nonplanar 
		q3map_shadeAngle 179
		q3map_lightmapSampleOffset 8.0
		surfaceparm nomarks
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/dk_q3w20b/pinksky/20b_bk.tga
		rgbGen identityLighting
	}
}Code: Select all
textures/dk_q3w20b/g4tor2a
{
		qer_editorimage textures/dk_q3w20b/ed4.tga
		q3map_nonplanar 
		q3map_shadeAngle 179
		q3map_lightmapSampleOffset 8.0
		surfaceparm nomarks
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/dk_q3w20b/g4.tga
		rgbGen identity
	}
	{
		map textures/dk_q3w20b/r2a.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		rgbGen identity
		alphaGen oneMinusVertex
	}
}
Code: Select all
textures/dk_q3w20b/r2btofog
{
		qer_editorimage textures/dk_q3w20b/ed6.tga
		q3map_nonplanar 
		q3map_shadeAngle 179
		q3map_lightmapSampleOffset 8.0
		surfaceparm nomarks
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/dk_q3w20b/r2b.tga
		rgbGen identity
	}
	{
		map textures/dk_q3w20b/pinksky/20b_up.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		rgbGen identityLighting
		alphaGen oneMinusVertex
	}
}Code: Select all
textures/dk_mymap/g1topath
{
		qer_editorimage textures/dk_mymap/ed_path.tga
		q3map_nonplanar 
		q3map_shadeAngle 179
		q3map_lightmapSampleOffset 8.0
	{
		map textures/dk_mymap/g1.tga
		rgbGen identity
	}
	{
		map textures/dk_mymap/path.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		rgbGen identity
		alphaGen oneMinusVertex
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
}
Code: Select all
textures/dk_mymap/path_p
{
		qer_editorimage textures/dk_mymap/ed_path.tga
		q3map_nonplanar 
		q3map_shadeAngle 179
		q3map_lightmapSampleOffset 8.0
	{
		map textures/dk_mymap/path.tga
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
}nice!dONKEY wrote:Here's mine:
[lvlshot]http://www.leveldk.co.uk/dk_q3w20b/dk_q3w20b.jpg[/lvlshot]
 digging the atmosphere.
 digging the atmosphere. 
 