Search found 23 matches
- Tue Mar 09, 2010 6:03 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: ZeroRadiant 1.6 Development Thread
Just wanted to say Hi again to everyone who participated here about the radiant improvement effort I was working on. I was abruptly pulled away due private issues and slowly catching up with things going around outside in the world, but it's unlikely that I can continue the work I started anytime so...
- Fri Jan 22, 2010 2:24 am
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: ZeroRadiant 1.6 Development Thread
Updated first post of this thread with links to files that people would need if they want to help with bug testing. That's nice! The last link, "report bugs on the mfn/GtkRadiant SVN", could be improved in two ways I think. It's not "SVN" but it's the github issue tracker and th...
- Tue Jan 19, 2010 4:46 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Please, the binaries can be reached via http://forums.urbanterror.net/topic/196 ... bug-fixes/ (linked from the above post), thanks!obsidian wrote:xpc: Yeah, if you have the new binaries I can give them a run in Windows 7 and report any errors.
- Tue Jan 19, 2010 12:21 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Hi, I hope people not get too confused with AEon and me posting around the binaries, but I'm positive that if people are motivated, good things will come out in the end. Although I'm not participating that much ATM, I'm reading and thinking about all of it what's posted here. @Obsidian: I've integra...
- Tue Jan 19, 2010 12:10 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Delta NEWS Update (see http://forums.urbanterror.net/topic/19651-zeroradiant-featuresbug-fixes/ for more details, downloads, etc.): New: Added CTRL-SHIFT cursor keys to shift and CTRL-SHIFT PageUp/PageDown to rotate textures always by one grid unit (patch by AEon) Added Support to numeric keypad key...
- Thu Jan 07, 2010 9:43 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Maybe there could be a marquee box when using alt-mouse1 to drag select. Now there is none and there was no one in GTK14 either... very strange that there is no... an idea is to give it a blue color compared to the regular red one, so you know you're not just draging out a brush... I think adding a...
- Thu Jan 07, 2010 2:57 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Delta NEWS Update (see http://forums.urbanterror.net/topic/19651-zeroradiant-featuresbug-fixes/ for more details, downloads, etc.): New: Protected more operations via undo (nudging selection, changing entity key/values from dialog) Clear undo history when loading or creating a new map. Always mark a...
- Thu Jan 07, 2010 8:36 am
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
xpc , I used your latest code and merged my changes into the mainframe.cpp and mainframe.h files: ... Please no full files, they're highly impractical to work with, because usually my version is out of sync due development; overwriting would destroy my work. I was already writing about providing a ...
- Tue Jan 05, 2010 8:07 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
BTW, was textools ever included with GtkRadiant 1.5.0? It's in the sources, alas it's not distributed in the binary packages from http://www.qeradiant.com/cgi-bin/trac.cgi . Btw, do you maybe have a clue about the issue at http://github.com/mfn/GtkRadiant/issues#issue/13 I created from AEons descri...
- Tue Jan 05, 2010 5:52 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
... Snipped another painful story about settings up radiant ... Yes, this is also one main issue I'm having with the concept how 1.4/1.6 is set up. To me it's really non-trivial and I can't remember the steps either and once I got it working I basically don't want to touch it again. No solution yet...
- Tue Jan 05, 2010 3:17 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Choose Color dialog bug (radiant-1.6.x-mfn-20100104-105320.zip): ... snipped great description ... I've transferred your description over to http://github.com/mfn/GtkRadiant/issues#issue/13 . It would be great if you could add further comments there. No problem if you don't want to, I try to keep t...
- Tue Jan 05, 2010 12:36 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Alt+4 doesn't filter trans for me (?). In 1.4 alt+4 filters everything trans more or less, all clips, etc.... What was it supposed to filter exactly? All shader with surfaceparm trans ? I cannot see any clips in aeRadiant v1.6.x at *all* ( clip, weapclip, botclip ), and I cannot make them show in t...
- Mon Jan 04, 2010 10:50 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
xpc, have you considered porting the build system from scons to make? scons is pretty antiquated and doesn't play well with e.g. mingw. This question comes up a lot. No, I haven't considered it. Old or not, currently it works well for me to develop and test for Linux and Windows in parallel. VC ++2...
- Mon Jan 04, 2010 10:32 am
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
Delta NEWS Update (see http://forums.urbanterror.net/topic/19651-zeroradiant-featuresbug-fixes/ for more details, downloads, etc.): Features: Ported from 1.5: Alternative algorithm to draw the grid. Textool plugin: texture dialog can now be resized, mouse wheel supports zooming. [Linux] Re-worked Fi...
- Mon Jan 04, 2010 7:23 am
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
I have the GTK 1.4 source on my machine and getting all the dependencies was a major PITA. Have things improved with the newer sources? I don't know what your hassle was (back .. when?), for the 1.5 branch and trunk, the information in the file COMPILING is reasonable usable. It's not like chocolat...
- Mon Jan 04, 2010 12:49 am
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant? - ZeroRad Development
xpc, incidentally what would I need to compile the GTKradiant tree? My guess is you need Visual C++ 2008 (a commercial package)? I'm using Visual C++ 2008 Express Edition and you need the dependency package from http://zerowing.idsoftware.com/files/ra ... -1.6-3.zip . From there, checkout the sourc...
- Fri Jan 01, 2010 2:38 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant?
One case were an editor may crash is this case: In a map with something like 5K brushes, models, ammo etc. hit the I -key (invert selection, i.e. select all). Then LMB -drag the selected brushes in 2D-view... IIRC this happened with v1.4... so this may still be an issue with v1.6. I couldn't reprod...
- Thu Dec 31, 2009 11:08 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant?
No, I'm rfx on irc and on the UrT forums .. ach damn, I figured already I should have used a common name.obsidian wrote:Nice one! xpc, are you Rambetter? Noticed the chat on the IRC channel.
Rambetter told me about crashes and suggestions and testing the things.
- Thu Dec 31, 2009 9:50 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant?
Instead of a fork, have you considered contributing to the primary project? They could probably use a hand. In my experience, the GtkRadiant developers are not really responsive to outside patches. FYI, all the crash fixes I told them have been merged into ZeroRadiant today. I think it depends on w...
- Thu Dec 31, 2009 2:50 am
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant?
I use GTKRadiant 1.4. Always have, always will. Controls make sense, navigation of the program is easy, and it's stable. 1.5 crashes on me. A lot. Haven't been able to find the 1.2 download in a while. Hmm... I haven't ever had 1.4 nor 1.5 crash on me. The old ones would crash occasionally. As get ...
- Thu Dec 31, 2009 2:36 am
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant?
Instead of a fork, have you considered contributing to the primary project? They could probably use a hand. I wrote to the GtkRadiant list about this and the updates I'm doing are available on http://github.com/mfn/GtkRadiant , if they're interested in them. Fork sometimes sounds negative ... it's ...
- Wed Dec 30, 2009 4:01 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant?
Hmm... I use NK+ and NK- (height adjustment), and Alt+Cursor (movement) for items a lot, hitting those keys quickly when moving a model seems to crash the editor after some time. Movement via mouse drag in the 2D-views seems to be less of an issue. Copy/paste from one editor to another one, models ...
- Wed Dec 30, 2009 3:56 pm
- Forum: ID Tech
- Topic: ZeroRadiant 1.6 Development Thread
- Replies: 199
- Views: 112982
Re: State of GTKradiant?
Hi, I'm an Urban Terror player and got interested in mapping some time ago and was also quite shocked with all the *radiant versions out there and their varying degree of fetures/stability/interface behavior. I eventually settled on using GtkRadiant 1.5 but found some shortcomings and realized GtkRa...