Search found 15 matches
- Wed Feb 26, 2014 11:21 am
- Forum: ID Tech
- Topic: Creating new weapon models
- Replies: 3
- Views: 3454
Re: Creating new weapon models
iirc the animations are hardcoded. i replaced weapons for a opensource project, and instead of having a lightninggun i build a minigun, with a spinning barrel pretty much like the original quake3 machinegun. without touching the code or animating the weapon the barrel just spins by attaching the bar...
- Sat May 11, 2013 3:28 pm
- Forum: ID Tech
- Topic: Transparency with lightmap
- Replies: 12
- Views: 5033
Re: Transparency with lightmap
Hey. pretty simple, you can delete the blendfunc and add just the "alphafunc ge128" and apply an alphachannel to the tga. everything thats black wont be drawn(you know for sure the technical background.) any other method will cause ugly results.
mfg kaffeewunder
mfg kaffeewunder
- Thu Mar 03, 2011 3:50 pm
- Forum: ID Tech
- Topic: xccc_box : beta 1
- Replies: 0
- Views: 1448
xccc_box : beta 1
hello, again i made a small level, its this time a box, and the design shall remember a little bit on halflife 1 and black mesa. its basiclly designed for free for all and duel and shouldnt be played with more than 4 players. quite now i am again not sure what to do with item balancing and if its no...
- Wed Mar 02, 2011 2:41 pm
- Forum: ID Tech
- Topic: xccc_dm4: feel the rush - beta 2
- Replies: 6
- Views: 3981
Re: xccc_dm4: feel the rush - final
[lvlshot]http://kaffeseecke.files.wordpress.com/2011/01/xdm4_121.jpg[/lvlshot] For everyone, who cares. now the map is final and can be downloaded here http://www.divshare.com/download/14205912-81e not much happend since the last beta, only some textures been aligned, and light was tweaked. wish eve...
- Tue Feb 22, 2011 3:50 pm
- Forum: ID Tech
- Topic: xccc_dm4: feel the rush - beta 2
- Replies: 6
- Views: 3981
Re: xccc_dm4: feel the rush - beta 2
again a broken link, lol.
. So here is a downloadlink to beta2
http://www.divshare.com/download/14133868-545

http://www.divshare.com/download/14133868-545
- Mon Jan 31, 2011 7:10 pm
- Forum: ID Tech
- Topic: xccc_dm4: feel the rush - beta 2
- Replies: 6
- Views: 3981
Re: xccc_dm4: feel the rush - beta
heya dequer, its still beta, i hopped someone could say anything to the itemlayout, but maybe the map only looks nice, if YOU want a update, plz tell me sth. besides that it looks "nice".
- Thu Jan 27, 2011 4:09 pm
- Forum: ID Tech
- Topic: [BETA 2] ermap4
- Replies: 21
- Views: 10829
Re: [BETA 2] ermap4
oh and then rocketlaunce should be moved somehow, coz with the suggested changes, rocketlauncher and railgun are to near each other, maybe shotgun or plasma were the rocket lies, and the rocketlauncher definitly up to the jumpad.
regards kaffeewunder
regards kaffeewunder
- Thu Jan 27, 2011 3:13 pm
- Forum: ID Tech
- Topic: [BETA 2] ermap4
- Replies: 21
- Views: 10829
Re: [BETA 2] ermap4
Hey eraser, i like overall the style of your trims and details and the maplayout, but as mentioned above, right now the stuff like and fans doesnt fight, maybe you should stick the theme to something like a manufactory from the industrial revolution (lol but i guess, back then, there were not so muc...
- Sun Jan 23, 2011 4:34 pm
- Forum: ID Tech
- Topic: xccc_dm4: feel the rush - beta 2
- Replies: 6
- Views: 3981
xccc_dm4: feel the rush - beta 2
hello everyone, here is a map i allready posted some months ago over at maverickservers.com forum. its a tribute to lost world aka q3dm13. there is not much left what could remember on the map its tributed to, only the itemhold is almost equal. It should be a duelmap but could also make fun as ffa m...
- Sun Sep 27, 2009 3:45 am
- Forum: ID Tech
- Topic: xccc_dm3 public beta 1
- Replies: 0
- Views: 2139
xccc_dm3 public beta 1
Hello everyone, this is my first public beta (beta 2 tbh =), its a medievalthemed fortress/castle/church semilargesized map, 8+ player fit in, and its mainfocus shall be tdm and ofc ffa. It has 3 attriums, in each are 2 weapons and 1 item like ya mh and ra, each connect thru 2 tunnels/stairs/bncpad/...
- Sat Sep 26, 2009 10:38 pm
- Forum: ID Tech
- Topic: [Quake 3] D*********s church of the damned + DrDers House H.
- Replies: 8
- Views: 7388
Re: [Quake 3] D*********s church of the damned + DrDers House H.
:sly: hi, first of all, thank you very much pat, your a great help, and the hints very usefull! Ofc i let the rendering done with a higher gammavalue. =) and done some other tweaks fixes, i will open a new threat in some minutes with a public beta. now i think its really "bright"! so we wi...
- Sat Sep 19, 2009 3:50 pm
- Forum: ID Tech
- Topic: [Quake 3] D*********s church of the damned + DrDers House H.
- Replies: 8
- Views: 7388
Re: [Quake 3] D*********s church of the damned + DrDers House H.
Hi, well Pat i am glad u didnt forget it at all. well its a kind of obvious to wait, coz i allready said i will open a new thread! =) I also wanted to post some screens after uploading the map and writing the reply. but unfortunatly i got tight involved to my work so i couldnt do it. so now i have a...
- Sun Aug 23, 2009 5:42 pm
- Forum: ID Tech
- Topic: [Quake 3] D*********s church of the damned + DrDers House H.
- Replies: 8
- Views: 7388
Re: [Quake 3] D*********s church of the damned + DrDers House H.
Hello again, Okay i ll posted this before, but now its missing since i posted it "to late". so here is what i did. I worked a littlebit on xccc_dm3 - made it a lil bit brighter - added lvlshot - i cropped the tech textures - added the missing textures - clipped the open areas ( i think i w...
- Tue Aug 11, 2009 8:48 am
- Forum: ID Tech
- Topic: [Quake 3] D*********s church of the damned + DrDers House H.
- Replies: 8
- Views: 7388
Re: [Quake 3] D*********s church of the damned + DrDers House H.
Hi Pat, I am very glad to read your post, and as u mentioned i will split the maps up. I am not only glad to read your post i am also eager to read what you think, and also little bit excited! :> So i thank u very much beforehand. Ill hope you enjoyed your trip, or whatever you did! =) regards, Kaffee
- Fri Jul 31, 2009 9:39 am
- Forum: ID Tech
- Topic: [Quake 3] D*********s church of the damned + DrDers House H.
- Replies: 8
- Views: 7388
[Quake 3] D*********s church of the damned + DrDers House H.
Hello everyone, I am Kaffeewunder, and i am freshmeat. B> I map since a long time ( started with doom2? dn3d B>), but never realeased anything beside 2 maps for the q3mod arenaworld. so i never released something but did some maps, now i have 10 maps almost finished, i just need some fixes like perf...