Search found 63 matches

by N|K
Wed Nov 04, 2009 11:38 am
Forum: Technology & Troubleshooting
Topic: 120hz LCD Monitors
Replies: 7
Views: 3928

Re: 120hz LCD Monitors

Use to be able to get? What serious gamer doesn't still use CRT?
by N|K
Tue Nov 03, 2009 1:16 am
Forum: ID Tech
Topic: LOL Math
Replies: 11
Views: 5686

Re: Engine limitation?

rgoer.. I wouldn't be suprized if you weigh over 100Kg.
by N|K
Tue Nov 03, 2009 1:14 am
Forum: Technology & Troubleshooting
Topic: Screening capturing software
Replies: 7
Views: 2485

Re: Screening capturing software

Thanks.
by N|K
Tue Nov 03, 2009 1:02 am
Forum: Technology & Troubleshooting
Topic: Screening capturing software
Replies: 7
Views: 2485

Re: Screening capturing software

Then you've lost the bet... I started one of these threads already... He suggested some shareware noob program that doesn't even work or do anything I asked about.. Then he locked the thread. noob moderator.
by N|K
Mon Nov 02, 2009 10:26 pm
Forum: Technology & Troubleshooting
Topic: Screening capturing software
Replies: 7
Views: 2485

Screening capturing software

Does anyone know of any screen capturing software that:

Is freeware;
Records to lossless AVI;
Records at 25FPS?
by N|K
Mon Nov 02, 2009 2:46 am
Forum: ID Tech
Topic: LOL Math
Replies: 11
Views: 5686

Re: Engine limitation?

Success.
by N|K
Mon Nov 02, 2009 2:34 am
Forum: ID Tech
Topic: LOL Math
Replies: 11
Views: 5686

Re: Engine limitation?

Perhaps the engine is parsing it as 90.9245%... If I added a 0 infront would it parse it off as a 9?

alphaGen const 0.09.9245
by N|K
Mon Nov 02, 2009 2:23 am
Forum: ID Tech
Topic: LOL Math
Replies: 11
Views: 5686

Re: Engine limitation?

I am making a mockup HDR for something and have made 99 squares as small as the editor allows and making each square opacity 99.. 98.. 97 away from the thing that is to look like it glows, and then as soon as I start going under 10% opacity, it gives me a result of something that looks like 80% opac...
by N|K
Sun Nov 01, 2009 11:37 pm
Forum: ID Tech
Topic: LOL Math
Replies: 11
Views: 5686

LOL Math

Does anyone find that the engine ignores 'alphaGen const' under a value of 0.10?
by N|K
Thu Oct 29, 2009 1:41 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Recording
Replies: 4
Views: 2878

Re: Recording

cl_avidemo is PERFECT for what I need! Thank you.
by N|K
Thu Oct 29, 2009 1:31 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Recording
Replies: 4
Views: 2878

Recording

Is there a way to record to a lossless video format (preferably AVI) of what is being seen in Quake 3?
by N|K
Thu Oct 29, 2009 1:27 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Hiding HUD
Replies: 2
Views: 5773

Re: Hiding HUD

EXCELLENT!

Thanks!
by N|K
Thu Oct 29, 2009 1:14 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Hiding HUD
Replies: 2
Views: 5773

Hiding HUD

How can one hide the HUD in Quake 3? Is there a console command or something?
by N|K
Sat Oct 10, 2009 1:12 pm
Forum: ID Tech
Topic: Stopping fade to black
Replies: 9
Views: 2693

Re: Stopping fade to black

What I am meaning is when something is far away and it fades to black. In Quake & Quake II, it instantly dissapears. In Quake III I think the fade to black is Carmack's way of making the engine limitation look less cheap, but this is bad for me because I am using a glow effect that will be at a ...
by N|K
Sat Oct 10, 2009 11:26 am
Forum: ID Tech
Topic: Stopping fade to black
Replies: 9
Views: 2693

Re: Stopping fade to black

Nah it didn't work, but thanks anyway!
by N|K
Sat Oct 10, 2009 11:02 am
Forum: ID Tech
Topic: Stopping fade to black
Replies: 9
Views: 2693

Stopping fade to black

Does anyone know how to stop a surface from starting to fade out when moving away from it from a distance?
by N|K
Mon Oct 05, 2009 1:09 pm
Forum: ID Tech
Topic: Texture transparency
Replies: 14
Views: 4099

Re: Texture transparency

Hey I was out the door earlier on today when I verified transparency, but now that I have taken the time to look at it properly I have discovered that although it is transparent, a texture behind it that is scrolling does not show through it... Anyone know what could be causing this?!
by N|K
Mon Oct 05, 2009 2:34 am
Forum: ID Tech
Topic: Texture transparency
Replies: 14
Views: 4099

Re: Texture transparency

Hey man!

Awesome, it worked!

Thanks allot for that!
by N|K
Mon Oct 05, 2009 2:04 am
Forum: ID Tech
Topic: Texture transparency
Replies: 14
Views: 4099

Re: Texture transparency

Is still not working; has actually made it worse.. The texture is not loading now.
Here is the shader I used:

textures/bla/bla
{
{
map textures/bla/bla.jpg
q3map_alphaGen const
}
}
by N|K
Mon Oct 05, 2009 1:58 am
Forum: ID Tech
Topic: Texture transparency
Replies: 14
Views: 4099

Re: Texture transparency

Not working... Here is my shader:

textures/bla/bla
{
{
map textures/bla/bla.jpg
alphaGen const 0.5
}
}
by N|K
Mon Oct 05, 2009 1:47 am
Forum: ID Tech
Topic: Texture transparency
Replies: 14
Views: 4099

Re: Texture transparency

Yeah, I was the entire texture 50% opaque.
by N|K
Sun Oct 04, 2009 9:49 am
Forum: ID Tech
Topic: Texture transparency
Replies: 14
Views: 4099

Re: Texture transparency

It must be easier than that?! I added 'qer_trans 0.5' in the shader and the result is that the relative texture is 50% transparent in the editor.. However, I am aftering it being 50% transparent in-game. Is there a simple command for the shader than can make it transparent in the game like in the ed...
by N|K
Sun Oct 04, 2009 9:12 am
Forum: ID Tech
Topic: Texture transparency
Replies: 14
Views: 4099

Texture transparency

How would one make a simple semi-transparent texture, say, with an opacity of 50%?
by N|K
Sun Sep 27, 2009 9:04 pm
Forum: General Discussion
Topic: Change password?!
Replies: 6
Views: 1045

Change password?!

How do you change your password on this shit designed website?!
by N|K
Sun Sep 27, 2009 9:00 pm
Forum: The Void
Topic: Nazi's
Replies: 42
Views: 5705

Re: Nazi's

Tsakali wrote:
N|K wrote:I don't know what you are trying to say.
Jesus was not a Jew. That claim is Jewish propaganda.
wrong
Source please..