Search found 63 matches
- Wed Nov 04, 2009 11:38 am
- Forum: Technology & Troubleshooting
- Topic: 120hz LCD Monitors
- Replies: 7
- Views: 3928
Re: 120hz LCD Monitors
Use to be able to get? What serious gamer doesn't still use CRT?
Re: Engine limitation?
rgoer.. I wouldn't be suprized if you weigh over 100Kg.
- Tue Nov 03, 2009 1:14 am
- Forum: Technology & Troubleshooting
- Topic: Screening capturing software
- Replies: 7
- Views: 2485
Re: Screening capturing software
Thanks.
- Tue Nov 03, 2009 1:02 am
- Forum: Technology & Troubleshooting
- Topic: Screening capturing software
- Replies: 7
- Views: 2485
Re: Screening capturing software
Then you've lost the bet... I started one of these threads already... He suggested some shareware noob program that doesn't even work or do anything I asked about.. Then he locked the thread. noob moderator.
- Mon Nov 02, 2009 10:26 pm
- Forum: Technology & Troubleshooting
- Topic: Screening capturing software
- Replies: 7
- Views: 2485
Screening capturing software
Does anyone know of any screen capturing software that:
Is freeware;
Records to lossless AVI;
Records at 25FPS?
Is freeware;
Records to lossless AVI;
Records at 25FPS?
Re: Engine limitation?
Success.
Re: Engine limitation?
Perhaps the engine is parsing it as 90.9245%... If I added a 0 infront would it parse it off as a 9?
alphaGen const 0.09.9245
alphaGen const 0.09.9245
Re: Engine limitation?
I am making a mockup HDR for something and have made 99 squares as small as the editor allows and making each square opacity 99.. 98.. 97 away from the thing that is to look like it glows, and then as soon as I start going under 10% opacity, it gives me a result of something that looks like 80% opac...
LOL Math
Does anyone find that the engine ignores 'alphaGen const' under a value of 0.10?
- Thu Oct 29, 2009 1:41 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Recording
- Replies: 4
- Views: 2878
Re: Recording
cl_avidemo is PERFECT for what I need! Thank you.
- Thu Oct 29, 2009 1:31 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Recording
- Replies: 4
- Views: 2878
Recording
Is there a way to record to a lossless video format (preferably AVI) of what is being seen in Quake 3?
- Thu Oct 29, 2009 1:27 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Hiding HUD
- Replies: 2
- Views: 5773
Re: Hiding HUD
EXCELLENT!
Thanks!
Thanks!
- Thu Oct 29, 2009 1:14 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Hiding HUD
- Replies: 2
- Views: 5773
Hiding HUD
How can one hide the HUD in Quake 3? Is there a console command or something?
- Sat Oct 10, 2009 1:12 pm
- Forum: ID Tech
- Topic: Stopping fade to black
- Replies: 9
- Views: 2693
Re: Stopping fade to black
What I am meaning is when something is far away and it fades to black. In Quake & Quake II, it instantly dissapears. In Quake III I think the fade to black is Carmack's way of making the engine limitation look less cheap, but this is bad for me because I am using a glow effect that will be at a ...
- Sat Oct 10, 2009 11:26 am
- Forum: ID Tech
- Topic: Stopping fade to black
- Replies: 9
- Views: 2693
Re: Stopping fade to black
Nah it didn't work, but thanks anyway!
- Sat Oct 10, 2009 11:02 am
- Forum: ID Tech
- Topic: Stopping fade to black
- Replies: 9
- Views: 2693
Stopping fade to black
Does anyone know how to stop a surface from starting to fade out when moving away from it from a distance?
- Mon Oct 05, 2009 1:09 pm
- Forum: ID Tech
- Topic: Texture transparency
- Replies: 14
- Views: 4099
Re: Texture transparency
Hey I was out the door earlier on today when I verified transparency, but now that I have taken the time to look at it properly I have discovered that although it is transparent, a texture behind it that is scrolling does not show through it... Anyone know what could be causing this?!
- Mon Oct 05, 2009 2:34 am
- Forum: ID Tech
- Topic: Texture transparency
- Replies: 14
- Views: 4099
Re: Texture transparency
Hey man!
Awesome, it worked!
Thanks allot for that!
Awesome, it worked!
Thanks allot for that!
- Mon Oct 05, 2009 2:04 am
- Forum: ID Tech
- Topic: Texture transparency
- Replies: 14
- Views: 4099
Re: Texture transparency
Is still not working; has actually made it worse.. The texture is not loading now.
Here is the shader I used:
textures/bla/bla
{
{
map textures/bla/bla.jpg
q3map_alphaGen const
}
}
Here is the shader I used:
textures/bla/bla
{
{
map textures/bla/bla.jpg
q3map_alphaGen const
}
}
- Mon Oct 05, 2009 1:58 am
- Forum: ID Tech
- Topic: Texture transparency
- Replies: 14
- Views: 4099
Re: Texture transparency
Not working... Here is my shader:
textures/bla/bla
{
{
map textures/bla/bla.jpg
alphaGen const 0.5
}
}
textures/bla/bla
{
{
map textures/bla/bla.jpg
alphaGen const 0.5
}
}
- Mon Oct 05, 2009 1:47 am
- Forum: ID Tech
- Topic: Texture transparency
- Replies: 14
- Views: 4099
Re: Texture transparency
Yeah, I was the entire texture 50% opaque.
- Sun Oct 04, 2009 9:49 am
- Forum: ID Tech
- Topic: Texture transparency
- Replies: 14
- Views: 4099
Re: Texture transparency
It must be easier than that?! I added 'qer_trans 0.5' in the shader and the result is that the relative texture is 50% transparent in the editor.. However, I am aftering it being 50% transparent in-game. Is there a simple command for the shader than can make it transparent in the game like in the ed...
- Sun Oct 04, 2009 9:12 am
- Forum: ID Tech
- Topic: Texture transparency
- Replies: 14
- Views: 4099
Texture transparency
How would one make a simple semi-transparent texture, say, with an opacity of 50%?
- Sun Sep 27, 2009 9:04 pm
- Forum: General Discussion
- Topic: Change password?!
- Replies: 6
- Views: 1045
Change password?!
How do you change your password on this shit designed website?!
Re: Nazi's
Source please..Tsakali wrote:wrongN|K wrote:I don't know what you are trying to say.
Jesus was not a Jew. That claim is Jewish propaganda.