Search found 305 matches
- Mon Jun 01, 2015 9:06 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889408
Re: EntityPlus - A single player Q3 mod
It is so nice how far you've come with this mod!
- Sun May 24, 2015 2:36 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
Wooo... I see the community is still very active even after those years... I wish I would have enough time to finish my stuff one day 

- Tue Jun 25, 2013 6:46 pm
- Forum: ID Tech
- Topic: [RELEASE] Scrap Brain - farewells
- Replies: 49
- Views: 38062
Re: [RELEASE] Scrap Brain - farewells
Oh, sorry! Here is fully fixed version (with maps included). And down't worry I will visit this forum from time to time, I only have no time to make maps :tear: This map is very unfinished - that's why I decided to not participate anymore. I was not satisfied with result. http://www.ulozto.net/xnSVs...
- Mon Jun 24, 2013 6:49 pm
- Forum: ID Tech
- Topic: [RELEASE] Scrap Brain - farewells
- Replies: 49
- Views: 38062
Re: Scrap Brain - Work in progress
Hi everybody! Because I have no time to do mapping anymore I decided to release my last unfinished map - Tenebris Aqua. Here are links to download pk3 file (with textures and scripts) and file with last *.map file and compiled bsp/aas. Use it as you wish. You can complete my map, re-done it or whate...
- Thu Jun 13, 2013 9:49 pm
- Forum: ID Tech
- Topic: MSG Q3/QL Mapping Competition #5
- Replies: 36
- Views: 27291
Re: MSG Q3/QL Mapping Competition #5
@Bliccer: i can send it to you, hm? 

- Thu Jun 13, 2013 9:37 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
It is because of r_overbrightbits 1. It doesnt work in windowed mode. Overbrightening is like HDR, but only possible in fullscreen mode.
- Sun May 19, 2013 11:47 am
- Forum: ID Tech
- Topic: Map name inspiration needed
- Replies: 25
- Views: 10351
Re: Map name inspiration needed
Well now it is even more funny than before. "I don't know if I will participate, but thank god I have a name...". REALLLY you should concentrate on more important things in map building.
- Sat May 18, 2013 10:51 pm
- Forum: ID Tech
- Topic: Quake III Arena Shader Editor error
- Replies: 2
- Views: 2431
Re: Quake III Arena Shader Editor error
Maybe because that program is one million years old and it is not compatible with all that "new" shader properties.
- Sat May 18, 2013 10:44 pm
- Forum: ID Tech
- Topic: MSG Q3/QL Mapping Competition #5
- Replies: 36
- Views: 27291
Re: MSG Q3/QL Mapping Competition #5
So sad... I want to participate, but I will have no time, unfortunately 

- Sat May 18, 2013 10:40 pm
- Forum: ID Tech
- Topic: Map name inspiration needed
- Replies: 25
- Views: 10351
Re: Map name inspiration needed
I'm so excited about your work this year...
- Thu Oct 04, 2012 5:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot] Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plant...
- Tue Jul 31, 2012 3:12 pm
- Forum: ID Tech
- Topic: CZQZP61CTF1 - Opposing Teams now for Quake Live
- Replies: 16
- Views: 8282
Re: CZQZP61CTF1 - Opposing Teams now for Quake Live
Why don't you just do white like everyone else? And while you're at it, why not simplify your signature? Do you really need to tell people on Quake3World that you post on Quake3World? Generally speaking, images in signatures are really distracting. Some events and facts in our lives will remain mys...
- Tue Jul 31, 2012 12:30 pm
- Forum: ID Tech
- Topic: CZQZP61CTF1 - Opposing Teams now for Quake Live
- Replies: 16
- Views: 8282
Re: CZQZP61CTF1 - Opposing Teams now for Quake Live
What are "natural colors"?
- Mon Jul 30, 2012 9:38 pm
- Forum: ID Tech
- Topic: New EP mission by CZghost - Training Center
- Replies: 31
- Views: 15783
Re: New EP mission by CZghost - Training Center

- Wed Jul 04, 2012 6:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
This is my WIP for Maverick's mapping competition #4: http://img225.imageshack.us/img225/9493/20120704c.jpg http://img546.imageshack.us/img546/3271/20120704b.jpg http://img404.imageshack.us/img404/962/20120704a.jpg It is based on theme I presented about year before -> "Scrap Brain".
- Mon Jul 02, 2012 11:23 am
- Forum: ID Tech
- Topic: Texture/shader sorting
- Replies: 4
- Views: 3192
Re: Texture/shader sorting
Use "sort" parameter in shader it should help.
- Mon Jun 04, 2012 9:05 am
- Forum: ID Tech
- Topic: Patch stiching...
- Replies: 22
- Views: 35088
Re: Patch stiching...
As dONKEY said.
Third possibility is to make cilinder, it can map only one twxture - but without any problems.
Third possibility is to make cilinder, it can map only one twxture - but without any problems.
- Mon Jun 04, 2012 8:22 am
- Forum: ID Tech
- Topic: Patch stiching...
- Replies: 22
- Views: 35088
Re: Patch stiching...
Arte those parts of arch made by whole >one< cylinder? Or is that half-arch formed by 4 patches?
- Tue May 29, 2012 4:54 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
Eraser - hmmm... because lighting is somehow flat, maybe use more brighter texture? Simply.. texture is too dark in comparison to flame I think... just sayin 

- Tue May 29, 2012 1:26 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
Eraser - you don't use r_overbrightbits?
- Thu May 10, 2012 7:56 pm
- Forum: ID Tech
- Topic: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4
- Replies: 31
- Views: 20769
Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4
I'll see if I can participate this year, but I have same problem as Bliccer 

- Sun Apr 22, 2012 2:13 pm
- Forum: ID Tech
- Topic: Hello, I am new here
- Replies: 5
- Views: 2236
Re: Hello, I am new here
Hi Sadsack. You have empty entity in your mapfile. For example some deleted doors etc. Omepn your entitylist (press "E") and look for func_entities without arrow next to it. If you find one, select it do a control. If it is empty (nothing is selected in 3D/2D look and is IS selected in ent...
- Sun Apr 22, 2012 2:10 pm
- Forum: ID Tech
- Topic: How to make textures used in shaders on item models found?
- Replies: 4
- Views: 1942
Re: How to make textures used in shaders on item models found?
Why is it so important for you? Your problem is probably caused because of wrong f*cking placement of your improved file. It must be in some pakX.pk3 file where X is higher number than 0. Evertyhing what is in pak with higher number will replace same files in pak(s) with lower number. Does this f*ck...
- Tue Mar 13, 2012 12:07 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
It is my OPINION. Nothing more or less. Yes this kind of "mutants" are "with us" for many years in horrors, Quake etc. That's why I said it's obsolete. Why you can't accept it, acting like na adult person? I just came with my point of view, but you want it to look this way, ok, I...
- Tue Mar 13, 2012 10:40 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3282182
Re: Screenshots
O'dium - oh yeah, different opinion is such a hurtful thing. Maybe YOU should try to find out what is "opinion" and "egocentrism".