Search found 305 matches

by Noruen
Mon Jun 01, 2015 9:06 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889408

Re: EntityPlus - A single player Q3 mod

It is so nice how far you've come with this mod!
by Noruen
Sun May 24, 2015 2:36 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

Wooo... I see the community is still very active even after those years... I wish I would have enough time to finish my stuff one day :D
by Noruen
Tue Jun 25, 2013 6:46 pm
Forum: ID Tech
Topic: [RELEASE] Scrap Brain - farewells
Replies: 49
Views: 38062

Re: [RELEASE] Scrap Brain - farewells

Oh, sorry! Here is fully fixed version (with maps included). And down't worry I will visit this forum from time to time, I only have no time to make maps :tear: This map is very unfinished - that's why I decided to not participate anymore. I was not satisfied with result. http://www.ulozto.net/xnSVs...
by Noruen
Mon Jun 24, 2013 6:49 pm
Forum: ID Tech
Topic: [RELEASE] Scrap Brain - farewells
Replies: 49
Views: 38062

Re: Scrap Brain - Work in progress

Hi everybody! Because I have no time to do mapping anymore I decided to release my last unfinished map - Tenebris Aqua. Here are links to download pk3 file (with textures and scripts) and file with last *.map file and compiled bsp/aas. Use it as you wish. You can complete my map, re-done it or whate...
by Noruen
Thu Jun 13, 2013 9:49 pm
Forum: ID Tech
Topic: MSG Q3/QL Mapping Competition #5
Replies: 36
Views: 27291

Re: MSG Q3/QL Mapping Competition #5

@Bliccer: i can send it to you, hm? ;)
by Noruen
Thu Jun 13, 2013 9:37 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

It is because of r_overbrightbits 1. It doesnt work in windowed mode. Overbrightening is like HDR, but only possible in fullscreen mode.
by Noruen
Sun May 19, 2013 11:47 am
Forum: ID Tech
Topic: Map name inspiration needed
Replies: 25
Views: 10351

Re: Map name inspiration needed

Well now it is even more funny than before. "I don't know if I will participate, but thank god I have a name...". REALLLY you should concentrate on more important things in map building.
by Noruen
Sat May 18, 2013 10:51 pm
Forum: ID Tech
Topic: Quake III Arena Shader Editor error
Replies: 2
Views: 2431

Re: Quake III Arena Shader Editor error

Maybe because that program is one million years old and it is not compatible with all that "new" shader properties.
by Noruen
Sat May 18, 2013 10:44 pm
Forum: ID Tech
Topic: MSG Q3/QL Mapping Competition #5
Replies: 36
Views: 27291

Re: MSG Q3/QL Mapping Competition #5

So sad... I want to participate, but I will have no time, unfortunately :(
by Noruen
Sat May 18, 2013 10:40 pm
Forum: ID Tech
Topic: Map name inspiration needed
Replies: 25
Views: 10351

Re: Map name inspiration needed

I'm so excited about your work this year...
by Noruen
Thu Oct 04, 2012 5:00 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot] Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plant...
by Noruen
Tue Jul 31, 2012 3:12 pm
Forum: ID Tech
Topic: CZQZP61CTF1 - Opposing Teams now for Quake Live
Replies: 16
Views: 8282

Re: CZQZP61CTF1 - Opposing Teams now for Quake Live

Why don't you just do white like everyone else? And while you're at it, why not simplify your signature? Do you really need to tell people on Quake3World that you post on Quake3World? Generally speaking, images in signatures are really distracting. Some events and facts in our lives will remain mys...
by Noruen
Tue Jul 31, 2012 12:30 pm
Forum: ID Tech
Topic: CZQZP61CTF1 - Opposing Teams now for Quake Live
Replies: 16
Views: 8282

Re: CZQZP61CTF1 - Opposing Teams now for Quake Live

What are "natural colors"?
by Noruen
Mon Jul 30, 2012 9:38 pm
Forum: ID Tech
Topic: New EP mission by CZghost - Training Center
Replies: 31
Views: 15783

Re: New EP mission by CZghost - Training Center

:olo: this must be some kind of nightmare...
by Noruen
Wed Jul 04, 2012 6:48 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

This is my WIP for Maverick's mapping competition #4: http://img225.imageshack.us/img225/9493/20120704c.jpg http://img546.imageshack.us/img546/3271/20120704b.jpg http://img404.imageshack.us/img404/962/20120704a.jpg It is based on theme I presented about year before -> "Scrap Brain".
by Noruen
Mon Jul 02, 2012 11:23 am
Forum: ID Tech
Topic: Texture/shader sorting
Replies: 4
Views: 3192

Re: Texture/shader sorting

Use "sort" parameter in shader it should help.
by Noruen
Mon Jun 04, 2012 9:05 am
Forum: ID Tech
Topic: Patch stiching...
Replies: 22
Views: 35088

Re: Patch stiching...

As dONKEY said.
Third possibility is to make cilinder, it can map only one twxture - but without any problems.
by Noruen
Mon Jun 04, 2012 8:22 am
Forum: ID Tech
Topic: Patch stiching...
Replies: 22
Views: 35088

Re: Patch stiching...

Arte those parts of arch made by whole >one< cylinder? Or is that half-arch formed by 4 patches?
by Noruen
Tue May 29, 2012 4:54 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

Eraser - hmmm... because lighting is somehow flat, maybe use more brighter texture? Simply.. texture is too dark in comparison to flame I think... just sayin :)
by Noruen
Tue May 29, 2012 1:26 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

Eraser - you don't use r_overbrightbits?
by Noruen
Thu May 10, 2012 7:56 pm
Forum: ID Tech
Topic: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4
Replies: 31
Views: 20769

Re: MSG QUAKE 3 LEVEL DESIGN COMPETITION #4

I'll see if I can participate this year, but I have same problem as Bliccer :(
by Noruen
Sun Apr 22, 2012 2:13 pm
Forum: ID Tech
Topic: Hello, I am new here
Replies: 5
Views: 2236

Re: Hello, I am new here

Hi Sadsack. You have empty entity in your mapfile. For example some deleted doors etc. Omepn your entitylist (press "E") and look for func_entities without arrow next to it. If you find one, select it do a control. If it is empty (nothing is selected in 3D/2D look and is IS selected in ent...
by Noruen
Sun Apr 22, 2012 2:10 pm
Forum: ID Tech
Topic: How to make textures used in shaders on item models found?
Replies: 4
Views: 1942

Re: How to make textures used in shaders on item models found?

Why is it so important for you? Your problem is probably caused because of wrong f*cking placement of your improved file. It must be in some pakX.pk3 file where X is higher number than 0. Evertyhing what is in pak with higher number will replace same files in pak(s) with lower number. Does this f*ck...
by Noruen
Tue Mar 13, 2012 12:07 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

It is my OPINION. Nothing more or less. Yes this kind of "mutants" are "with us" for many years in horrors, Quake etc. That's why I said it's obsolete. Why you can't accept it, acting like na adult person? I just came with my point of view, but you want it to look this way, ok, I...
by Noruen
Tue Mar 13, 2012 10:40 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3282182

Re: Screenshots

O'dium - oh yeah, different opinion is such a hurtful thing. Maybe YOU should try to find out what is "opinion" and "egocentrism".