Search found 7 matches
- Mon Jan 17, 2011 5:21 pm
- Forum: ID Tech
- Topic: [alpha] Q3 CTF map: tom_ctf1 aka. "Ackward Angles"
- Replies: 3
- Views: 3367
Re: [alpha] Q3 CTF map: tom_ctf1 aka. "Ackward Angles"
Hey there, thanks for you input ;) First off all, i totally agree on that chaingun ;) Second, the overlapping items, that must have happened by copy and pasting sides, and you dont really notice that in gtkradiant, only ingame ;) I knew there where still some left, just didnt notice them for this te...
- Mon Jan 17, 2011 4:49 am
- Forum: ID Tech
- Topic: [alpha] Q3 CTF map: tom_ctf1 aka. "Ackward Angles"
- Replies: 3
- Views: 3367
[alpha] Q3 CTF map: tom_ctf1 aka. "Ackward Angles"
Hey all I've been lurking around for quite a while on these forums, and I finally got something I wanted to show to you guys :-) It is my first serious attempt at a Quake 3 Team Arena CTF map (one of many project I've been working on, but this one has made the most progress). The map is made for TA,...
- Thu Sep 16, 2010 11:38 pm
- Forum: ID Tech
- Topic: Vis issues
- Replies: 6
- Views: 2655
Re: Vis issues
No worries, I'm using the right tools ;) but thx for the suggestion :d The 40K tris isnt a problem in itself, but as you can see, the map has barely any details yet ;) so, it would become a problem in the future, therefore i had to take care of my vis probs first;) And another thing i noticed was wh...
- Tue Sep 14, 2010 2:18 am
- Forum: ID Tech
- Topic: ct3ctf1 by cityy (RC)
- Replies: 68
- Views: 25390
Re: ct3ctf1 by cityy (BETA)
Oh cool thanks for the quick reply, I will definitely look into your method for the future :-) Another thing learned on this forum. And i thought the Q3 scene was dead, boy was I wrong :p Once again apologies for hijacking your thread On topic: I took a quick walk through the beta and it's looking l...
- Mon Sep 13, 2010 10:04 pm
- Forum: ID Tech
- Topic: Vis issues
- Replies: 6
- Views: 2655
Re: Vis issues
Oh indeed, I guess I overlooked that hole ;) My bad. This happened in the attempt of trying to optimize the map, as you can clearly tell by it's design, it used to be completely open, but that didnt work very well at all ;) I guess i'l need to think of a creative way to remodel some of the paths, an...
- Mon Sep 13, 2010 1:49 am
- Forum: ID Tech
- Topic: ct3ctf1 by cityy (RC)
- Replies: 68
- Views: 25390
Re: ct3ctf1 by cityy (BETA)
Nice work, sorry for the totally nub and maybe OT question, but where did you get those helper textures used in the first screenshots ? Are the free for download somewhere or did you make it yourself ? reason i ask is cause i like your method 

- Mon Sep 13, 2010 1:39 am
- Forum: ID Tech
- Topic: Vis issues
- Replies: 6
- Views: 2655
Vis issues
Hi all I’m working on a rather large WWII themed fort style Q3 CTF/Team Arena map See the screenshots for an idea of the map [lvlshot]http://www.tomsdevshack.be/files/fort1.jpg[/lvlshot] [lvlshot]http://www.tomsdevshack.be/files/fort2.jpg[/lvlshot] [lvlshot]http://www.tomsdevshack.be/files/fort3.jpg...