Search found 21 matches

by voyager
Sat May 02, 2015 12:24 pm
Forum: ID Tech
Topic: gtkradint 1.6.4 mouse
Replies: 5
Views: 4693

Re: gtkradint 1.6.4 mouse

Okay one year later i figured out why this issue happens to me. When my taskbar is located on top side of the monitor radiant viewports going insane, but if i move it to default bottom place everything works just fine, lol. But there is one other problem... how to choose multiple brushes with frame ...
by voyager
Wed Oct 08, 2014 12:18 pm
Forum: ID Tech
Topic: gtkradint 1.6.4 mouse
Replies: 5
Views: 4693

Re: gtkradint 1.6.4 mouse

So, now im using w7x64 and Nvidia GTX650, but i still have the same problem :<
by voyager
Wed Apr 23, 2014 11:12 am
Forum: ID Tech
Topic: gtkradint 1.6.4 mouse
Replies: 5
Views: 4693

Re: gtkradint 1.6.4 mouse

This also happens in 2d viewports as well, but only when i click right mouse button.
by voyager
Tue Apr 22, 2014 7:53 pm
Forum: ID Tech
Topic: gtkradint 1.6.4 mouse
Replies: 5
Views: 4693

gtkradint 1.6.4 mouse

Hello, i have a big problem with gtkradint 1.6.4, in 3d viewport mouse is always looking down. i can try to move it back, but still mouse is going back down.
help me!

Windows 7 x32
nvidia gt 430
by voyager
Mon Feb 04, 2013 7:56 am
Forum: ID Tech
Topic: mdl to md3 converting
Replies: 1
Views: 3081

mdl to md3 converting

Hello, im trying to convert model from half-life mdl format to quake 3 md3 format.
Im using Noesis converter, but after adding model to level it appears without textures!
Image
Model that im trying to convert
http://www.sendspace.com/file/02le3r
by voyager
Tue Jul 24, 2012 4:57 pm
Forum: ID Tech
Topic: Menace, Q3 CTF Map
Replies: 4
Views: 5486

Re: Menace, Q3 CTF Map

I hope no one from ID Software participate in this forum ;p
by voyager
Mon Jul 23, 2012 5:23 pm
Forum: ID Tech
Topic: Menace, Q3 CTF Map
Replies: 4
Views: 5486

Menace, Q3 CTF Map

Hello, i done my very very first QIII map :3 I was inspiring by BlackCathedrall map, and was using some textures from that map. Few models from different sources and music from horror game Amnesia. Creation time is about 4 months because i'm very lazy sometimes. Accepting any suggestions, feedbacks ...
by voyager
Sat Mar 31, 2012 12:20 pm
Forum: ID Tech
Topic: Textures sub category
Replies: 6
Views: 2694

Re: Textures sub category

CZghost
Gimp, i like free and easy to learn apps like blender and gimp.
by voyager
Sat Mar 31, 2012 7:46 am
Forum: ID Tech
Topic: Textures sub category
Replies: 6
Views: 2694

Re: Textures sub category

Thanx
by voyager
Fri Mar 30, 2012 7:06 pm
Forum: ID Tech
Topic: Textures sub category
Replies: 6
Views: 2694

Textures sub category

How can i create my own texture sub category just like gothic and base in q3?

Image
by voyager
Mon May 23, 2011 6:49 am
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179130

Re: Radiant 1.6 (ZeroRadiant)

With GTKRadiant 1.5 i have this problem - viewtopic.php?f=10&t=44818&hilit=
And the built in one too!

With zeroradiant everything works fine
by voyager
Sun May 22, 2011 4:51 pm
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179130

Re: Radiant 1.6 (ZeroRadiant)

Thank yours!

Looks like in new version my textures problem is no longer appear. Thats awesome, tnx a lot.

But now i have another silly question! Where or how i can get q4pack?
I found something in google, but looks like its not what i need.
https://zerowing.idsoftware.com/svn/rad ... ks/Q4Pack/
by voyager
Tue May 17, 2011 10:00 am
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179130

Re: Radiant 1.6 (ZeroRadiant)

Hello again, so, we still can't use radiant for QL mapping?
by voyager
Fri Mar 04, 2011 12:24 pm
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179130

Re: Radiant 1.6 (ZeroRadiant)

Oh, it's bad
by voyager
Fri Mar 04, 2011 12:16 pm
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179130

Re: Radiant 1.6 (ZeroRadiant)

How i can config ZR for Quake Live? I just need to go in configure games, then choose "Quake III Arena and mods" ?
And provide path in engine directory to "X:\Documents and Settings\Admin\Application Data\id Software\quakelive\baseq3"

Like that?

Sorry for my eng :cry:
by voyager
Tue Nov 16, 2010 4:20 pm
Forum: ID Tech
Topic: Texures problem
Replies: 11
Views: 4333

Re: Texures problem

dichtfux
Thank you!
by voyager
Tue Nov 16, 2010 2:39 pm
Forum: ID Tech
Topic: Texures problem
Replies: 11
Views: 4333

Re: Texures problem

Anthem
Sorry, but i'm interesting in quake 2 mapping, not in q3, or this site only about q3? If this right then, sorry, i found wrong site :(
by voyager
Tue Nov 16, 2010 2:20 pm
Forum: ID Tech
Topic: Texures problem
Replies: 11
Views: 4333

Re: Texures problem

Can i ask another question right there!? how i can compile light on my map? mapping for quake 2 i use fullvis (qrad -maxlt -extra) but light on my map not compile! even i remove light from map after comipil my map will be bright like daylight! sorry for my english
by voyager
Tue Nov 16, 2010 2:16 pm
Forum: ID Tech
Topic: Texures problem
Replies: 11
Views: 4333

Re: Texures problem

nope, this not help me too... okay, however, i can restart radiant every time, when i see this bug. Thank you all!! :)
by voyager
Mon Nov 15, 2010 12:00 am
Forum: ID Tech
Topic: Texures problem
Replies: 11
Views: 4333

Re: Texures problem

I checked all the options and nothing helps
by voyager
Sun Nov 14, 2010 10:44 pm
Forum: ID Tech
Topic: Texures problem
Replies: 11
Views: 4333

Texures problem

Hello, can u help me with this bug? please, watch video below.
Textures are beginning to "wawing" after 5 minutes of work!
My video - radeon1950pro
http://www.youtube.com/watch?v=2vC7TYzHB3Q