Search found 4 matches

by Shrimp Scampie
Thu May 10, 2012 1:25 am
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 41247

Re: 20 Brush 2012 Discussion Thread

I liked cityy's map the best; it felt like it was a proper 1v1 arena and I think the brushes were used well. I really liked the teleport textures! Outside of that, things that caught my interest were corsair's cool animals, and nick-lol's mirror freaking me out when I finally noticed it midway fight...
by Shrimp Scampie
Fri Apr 27, 2012 8:29 pm
Forum: ID Tech
Topic: Quake3World 20 Brush Contest 2012
Replies: 26
Views: 47559

Re: Quake3World 20 Brush Contest 2012

q3scamp20b: Space Invaders N Junk 3 or 4 player FFA map set in the wilds of space after the earth was shrunk and stolen by 80's arcade things or something. Bots are incredibly dumb, go find some friends. 2 giant curves make up the 'rainbow road', 2 curves for the planet, and then most of the other b...
by Shrimp Scampie
Thu Apr 26, 2012 4:26 pm
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 41247

Re: 20 Brush 2012 Discussion Thread

:ninja:
Image

Still need to get the aas file to not stack overflow (and the bots to not be idiots) but that shouldn't be hard... (...final last words...)
by Shrimp Scampie
Fri Apr 20, 2012 6:48 am
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 41247

Re: 20 Brush 2012 Discussion Thread

Is there anything against making a separate botmap for generating a workable aas? (such as described by Simon here: http://www.simonoc.com/pages/design/mp/pom_bots.htm ) This would put me over the brush limit if the brushes used to make this aas map are counted. The bots hate my map :( (or Q3 just h...