Search found 4 matches
- Thu May 10, 2012 1:25 am
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 41247
Re: 20 Brush 2012 Discussion Thread
I liked cityy's map the best; it felt like it was a proper 1v1 arena and I think the brushes were used well. I really liked the teleport textures! Outside of that, things that caught my interest were corsair's cool animals, and nick-lol's mirror freaking me out when I finally noticed it midway fight...
- Fri Apr 27, 2012 8:29 pm
- Forum: ID Tech
- Topic: Quake3World 20 Brush Contest 2012
- Replies: 26
- Views: 47559
Re: Quake3World 20 Brush Contest 2012
q3scamp20b: Space Invaders N Junk 3 or 4 player FFA map set in the wilds of space after the earth was shrunk and stolen by 80's arcade things or something. Bots are incredibly dumb, go find some friends. 2 giant curves make up the 'rainbow road', 2 curves for the planet, and then most of the other b...
- Thu Apr 26, 2012 4:26 pm
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 41247
Re: 20 Brush 2012 Discussion Thread


Still need to get the aas file to not stack overflow (and the bots to not be idiots) but that shouldn't be hard... (...final last words...)
- Fri Apr 20, 2012 6:48 am
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 41247
Re: 20 Brush 2012 Discussion Thread
Is there anything against making a separate botmap for generating a workable aas? (such as described by Simon here: http://www.simonoc.com/pages/design/mp/pom_bots.htm ) This would put me over the brush limit if the brushes used to make this aas map are counted. The bots hate my map :( (or Q3 just h...