Search found 32 matches

by -=skOre=-
Mon Feb 08, 2010 6:02 pm
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Re: Mashup Call - Q3skOreDM1_beta

by -=skOre=-
Sun Jan 10, 2010 6:46 pm
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Re: Mashup Call - Q3skOreDM1_beta

Kickass :D
by -=skOre=-
Sun Jan 10, 2010 12:19 pm
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Re: Mashup Call - Q3skOreDM1_beta

pretty sure, yeah :D
by -=skOre=-
Sun Jan 10, 2010 12:00 pm
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Re: Mashup Call - Q3skOreDM1_beta

Chretien:

This is what I was talking about:

CTF
[lvlshot]http://www.skore.de/images/quake/ctf8_mechanics.png[/lvlshot]

DDOM
[lvlshot]http://www.skore.de/images/quake/ddom1_mechanics.png[/lvlshot]
by -=skOre=-
Sun Jan 10, 2010 11:50 am
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Re: Mashup Call - Q3skOreDM1_beta

Chretien: I also have a CTF map where you have to "capture" four extra spots near the middle of the map which gives your flag extra protection. That one is a little more complex. :sly: Uh and I also have a TDM map that is a double domination clone :D Silicone_Milk: Yes, and I remember thos...
by -=skOre=-
Sat Jan 09, 2010 12:28 pm
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Re: Mashup Call - Q3skOreDM1_beta

Yep.

Also: Here are all the .map files I ever did on this map in one file: http://www.skore.de/images/q3skoredm1/q ... ll.map.zip
by -=skOre=-
Sat Jan 09, 2010 12:10 pm
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Re: Mashup Call - Q3skOreDM1_beta

Going through some old stuff on this forum, I found out that the links were broken in my postings - pictures and maps are back up now!

By the way: Did anybody ever do anything with these? And since I still have a lot of map files lying around - is anybody interested in these as well?
by -=skOre=-
Wed Jan 06, 2010 11:27 am
Forum: ID Tech
Topic: ZeroRadiant 1.6 Development Thread
Replies: 199
Views: 113028

Re: State of GTKradiant? - ZeroRad Development

This might be really heavy (or not), but is it possible to make it so that you can undock the texture and ent inspector from each other so that they are two seperate windows and also, make an option to put windows always on top. So that I can always have the surface inspector where ever I want it a...
by -=skOre=-
Tue Jan 05, 2010 5:04 pm
Forum: ID Tech
Topic: ZeroRadiant 1.6 Development Thread
Replies: 199
Views: 113028

Re: State of GTKradiant? - ZeroRad Development

I have now figured why I couldn't get the game data into the editor - seems like the latest revision doesn't supply the /tools and so forth. Checking out an earlier revision does the trick though: svn checkout -r29 https://zerowing.idsoftware.com/svn/rad ... ack/trunk/ ./games/Q3Pack It's very weird...
by -=skOre=-
Tue Jan 05, 2010 1:39 am
Forum: ID Tech
Topic: ZeroRadiant 1.6 Development Thread
Replies: 199
Views: 113028

Re: State of GTKradiant? - ZeroRad Development

The temptation... it never fades...

Edit: This got me far enough to get a Radiant error - "Didn't find any game file descriptions". But I did checkout the game files to GtkRadiant/games! Yet too stupid to figure that last bit out...
by -=skOre=-
Thu Apr 17, 2008 12:43 pm
Forum: ID Tech
Topic: Q3 mechanics paper
Replies: 8
Views: 3110

Re: Q3 mechanics paper

Well I'm fascinated I still get hits to my website for this O_o
by -=skOre=-
Wed Nov 01, 2006 12:07 pm
Forum: ID Tech
Topic: Its never too late for a rerelease - Q3A ELECTRONICS!!!
Replies: 6
Views: 2099

No, I was until now trying to create the .deb from the .rpm. I'm still a gnu noob when it comes to building stuff from source. Will see what I can do :) Apart from that, I'm currently instaling ioquake3 :) Aparently stuff has happened since I last looked at the scenery around the gpl released q3 sou...
by -=skOre=-
Wed Nov 01, 2006 10:04 am
Forum: ID Tech
Topic: Its never too late for a rerelease - Q3A ELECTRONICS!!!
Replies: 6
Views: 2099

Problems occur when I try to make it into a .deb package with alien. It always spits out a couple of errors (it seems as if it couldn't find some dependencies or something like that). Yet I just found out that the actually built directories and files that it spits out are useable. I have to find out...
by -=skOre=-
Mon Oct 30, 2006 8:17 pm
Forum: ID Tech
Topic: Its never too late for a rerelease - Q3A ELECTRONICS!!!
Replies: 6
Views: 2099

Its never too late for a rerelease - Q3A ELECTRONICS!!!

Hey there die-hard editors :) It has been three years and I'm currently studying Computer Engineering, and something in the classes about "AND-Gates" and "OR-Gates" felt really familiar. It then came to my mind that I had taken down all my quake stuff, which is a pity imho, so he...
by -=skOre=-
Fri Jan 27, 2006 10:37 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3186703

Awesome shots hipshot. Need some more dust falling in the second to really give it the right flair!
by -=skOre=-
Mon Jan 23, 2006 5:41 pm
Forum: ID Tech
Topic: Q3 LEM - Map suggestions?
Replies: 25
Views: 7584

heh :) wonder if I have it on my hd somewhere...
by -=skOre=-
Mon Jan 23, 2006 4:45 pm
Forum: ID Tech
Topic: Q3 LEM - Map suggestions?
Replies: 25
Views: 7584

:) (although you were the competition back then ;))
by -=skOre=-
Mon Jan 23, 2006 3:00 pm
Forum: ID Tech
Topic: Q3 LEM - Map suggestions?
Replies: 25
Views: 7584

Would love to see my dm1 on that, no matter how unfinished it is by now...
by -=skOre=-
Fri Jan 20, 2006 1:38 pm
Forum: ID Tech
Topic: Q3 Custom Maps Server
Replies: 27
Views: 8225

And I thought that CPMA was shipped within OSP O_o
by -=skOre=-
Fri Jan 13, 2006 9:44 pm
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Off course, just go ahead and do whatever you want with it foo :) Yet I have to announce that yes, I fired up my gtkradiant again :) Started on some compiles (there was already lots of stuff to fix still, walls I deleted and such...). So maybe some of you want to wait until I release a cleaner versi...
by -=skOre=-
Fri Jan 13, 2006 6:12 pm
Forum: ID Tech
Topic: Q3 Custom Maps Server
Replies: 27
Views: 8225

Maybe we should have a sticky thread here with the download links of current maps, thus everybody could dl the maps that are played on the server according to that list.
by -=skOre=-
Fri Jan 13, 2006 1:17 pm
Forum: ID Tech
Topic: Q3 Custom Maps Server
Replies: 27
Views: 8225

:drool: :drool: :drool:
by -=skOre=-
Fri Jan 13, 2006 11:57 am
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

Oh, and check out the .map file, I already did huge amounts of botclipping :)
by -=skOre=-
Fri Jan 13, 2006 9:40 am
Forum: ID Tech
Topic: Q3 Custom Maps Server
Replies: 27
Views: 8225

I'd be very interested!
by -=skOre=-
Fri Jan 13, 2006 9:36 am
Forum: ID Tech
Topic: Mashup Call - Q3skOreDM1_beta
Replies: 36
Views: 10340

ah yes, it all comes back :) bridge area: dunno about that, I did put a teleport in the middle of the water, yet I don't think that its that obvious. I would hate to just clip the water off though... Item could be a good idea. Jumppads: noted. Sparklie: yes, seen that as well :) Wanted to have a lot...