Search found 71 matches

by Fruity
Sun Nov 05, 2023 12:36 pm
Forum: Programming Discussion
Topic: Quake 4 Single Player map
Replies: 1
Views: 9009

Quake 4 Single Player map

Recently I found Quake 4 on my hard drive and I wonder if this entire Single Player map was created in editors like Radiant, Quark, etc.? After all, there is a lot of variety and detail, even from bullets, the marks on the walls vary depending on the type of material. Doing something like this in th...
by Fruity
Thu Jul 20, 2023 3:18 pm
Forum: ID Tech
Topic: DEVOCTF1 - Forgotten CTF
Replies: 9
Views: 11171

Re: DEVOCTF1 - Forgotten CTF

Nice. Are you on the Q3W Discord? I had a Discord account in like 2014 back when I was playing Quake Live quite a bit. I can't even remember the password. I haven't had home internet for the last five years since I moved into downtown Minneapolis. My online Quake days ended a long time ago. I have ...
by Fruity
Sat Dec 31, 2022 8:02 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Monster Browser 0.9e
Replies: 8
Views: 13454

Re: Monster Browser 0.9e

Looks nice, I'll check it out
by Fruity
Sun Oct 09, 2022 6:45 pm
Forum: ID Tech
Topic: UltraViolence - Q1 Conversion
Replies: 14
Views: 11654

Re: UltraViolence - Q1 Conversion

I played a bit on the second ultrav_hd map, it's darker :q3:
I don't know if the texture scaling is too high, but this is just a suggestion.
by Fruity
Sun Oct 09, 2022 6:21 pm
Forum: ID Tech
Topic: UltraViolence - Q1 Conversion
Replies: 14
Views: 11654

Re: UltraViolence - Q1 Conversion

Once, I tested the maximum resolutions of textures and got the following results: v1.32c - 1850x1850 (you can get bigger, but at the expense of the aspect ratio, e.g. 2000x1700) v1.32e - Much bigger I heard that the engine is better when the textures are up to the power of 2, e.g. 512/1024/2048 etc....
by Fruity
Sat Oct 08, 2022 1:09 pm
Forum: ID Tech
Topic: UltraViolence - Q1 Conversion
Replies: 14
Views: 11654

Re: UltraViolence - Q1 Conversion

Cool Egyptian theme.
I wonder why the textures are so low resolution, if Q1 had such, in Q3 it would be nice to have better quality.
by Fruity
Sat Oct 01, 2022 6:05 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 871716

Re: EntityPlus - A single player Q3 mod

1. Does anyone remember if it is possible to remove the inscription "waiting for players" at the top of the screen without removing the entire Huds? 2. How to create dynamic lights, I tried via funk_door (for checking) but something I can't do, are there any common guidelines (which funk_ ...
by Fruity
Sat Jun 25, 2022 11:11 am
Forum: ID Tech
Topic: Shader Editor
Replies: 46
Views: 45938

Re: Shader Editor

BTW, can anyone who can't get Q3ASE working confirm whether or not they have Msvcp60.dll sitting in the root directory? I just downloaded version 1.5.3, on Windows 10 Pro x64. I can confirm Msvcp60.dll is in the directory, with an md5 hash of 6050BCC1B23F3DF7A1876CBDCBAC8232. It opens, asks me abou...
by Fruity
Mon Feb 28, 2022 1:00 pm
Forum: ID Tech
Topic: Shader Editor
Replies: 46
Views: 45938

Re: Shader Editor

It all depends on everything :-|
by Fruity
Tue Feb 08, 2022 10:13 pm
Forum: ID Tech
Topic: Shader Editor
Replies: 46
Views: 45938

Re: Shader Editor

In practice, I just found out that any change to the shader file requires a BSP recompilation. In general, half of my previous problems stemmed from this aspect :-/. Since the shader file is not injected into the .bsp file, but is located separately in the scripts directory, why can't you just edit ...
by Fruity
Sun Feb 06, 2022 5:40 pm
Forum: ID Tech
Topic: FOG in a few brushes
Replies: 2
Views: 2435

Re: FOG in a few brushes

I checked for a while and I would not do without changing the geometry of the terrain.
by Fruity
Wed Feb 02, 2022 6:59 pm
Forum: ID Tech
Topic: FOG in a few brushes
Replies: 2
Views: 2435

FOG in a few brushes

Tries to insert the fog in the yellow boxes in the photo, but without the negative effect of transitions between consecutive fog brushes. As you know in Lava / Slime / water / you can use (watercault / slimecaulk etc) while the fog is different. Inserting 1 fog brush will fix the problem, but the fo...
by Fruity
Mon Dec 13, 2021 5:38 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 871716

Re: EntityPlus - A single player Q3 mod

3. I'm not entirely sure what you mean here. botclip and VIS aren't really related to each other, are they? Are not. For bots, I can use BotClip (+ ClusterPortal - in some places) wherever there are brushes with the possibility of destruction / demolition (walls, ceilings etc.) in order to create a...
by Fruity
Sun Dec 12, 2021 9:57 pm
Forum: ID Tech
Topic: New map for Quake 3 EntityPlus
Replies: 4
Views: 6696

Re: New map for Quake 3 EntityPlus

Eraser wrote:Some people call me crazy. Some people call me nostalgic. Some people think I just can't let go of things.
Everyone who thinks so is not serious
by Fruity
Sun Dec 12, 2021 3:32 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 871716

Re: EntityPlus - A single player Q3 mod

I have a few questions about additional map capabilities with EntitiPlus: 1. What are the limits of the additional "entities" example (number of destructive walls etc.) 2. Can destruction be used, for example, in "curve brushe" or only structural brushes? 3. While I can use "...
by Fruity
Sun Dec 12, 2021 3:32 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 871716

Re: EntityPlus - A single player Q3 mod

DaEngineer wrote:It's really nice to see that the mod is still alive and kicking :) I started working on a new backpack model yesterday, the highpoly is done already. Lowpoly and texturs will follow soon.
Cool :-)
by Fruity
Sun Aug 15, 2021 2:04 pm
Forum: ID Tech
Topic: Powerup (invisibility)
Replies: 5
Views: 3450

Re: Powerup (invisibility)

I checked and the character model is unfortunately not taken from the "Orbb" model to handle the invisibility or it is copied and is in a different location, which I doubt because I have searched everything except for the files "qagame.qvm, ui.qvm, cgame.qvm" . In pure quake 3 I ...
by Fruity
Sun Aug 15, 2021 1:35 pm
Forum: ID Tech
Topic: Shader Editor
Replies: 46
Views: 45938

Re: Shader Editor

On a Windows 10 virtual machine, Q3ASE works for me. If it doesn't work for someone, maybe there is some file collision or something is missing.
by Fruity
Fri Aug 13, 2021 3:48 pm
Forum: ID Tech
Topic: Powerup (invisibility)
Replies: 5
Views: 3450

Re: Powerup (invisibility)

Looking at the mod excessive and the appearance of the character (only visible eyes) I looked for it in the files and unfortunately I did not find it, maybe this texture is in pure Quake 3 and it was never used, since it is not present in the modification files too much. However, something does not ...
by Fruity
Sat Aug 07, 2021 12:26 pm
Forum: ID Tech
Topic: Shader Editor
Replies: 46
Views: 45938

Re: Shader Editor

I have installed from v2015 to v2019 (as pictured) but I wasn't sure if there was a v2017 version fully working, but when I tried to install it said refusing (as this package already exists). I thought that I would check it on a virtual machine (on pure Windows 7) because I used to do a lot of modif...
by Fruity
Fri Aug 06, 2021 10:56 pm
Forum: ID Tech
Topic: Powerup (invisibility)
Replies: 5
Views: 3450

Powerup (invisibility)

I try to find where in the source code the section responsible for the appearance of the character (via powerup) is invisibility, in the game quake 3. Is it a photo with a shader, or is it just saved in the source code and is it possible to edit the appearance in some way (visible in some ways) char...
by Fruity
Fri Aug 06, 2021 6:52 pm
Forum: ID Tech
Topic: Shader Editor
Replies: 46
Views: 45938

Re: Shader Editor

In my case, the Msvcp60.dll file was only in version Q3ASE 1.5.3. The earlier ones did not have this library.
It still only works on a WinXP VM (on Win 7, it doesn't work). I have no way to check on Windows 10.
by Fruity
Thu Apr 22, 2021 9:53 pm
Forum: Technology & Troubleshooting
Topic: Quake 3 Server Problem with sv_allowdownload
Replies: 3
Views: 20161

Re: Quake 3 Server Problem with sv_allowdownload

If you are hosting server to only play with friends, I might suggest you to go with Hamachi, because you won't have to open a port on your router. The only downside is that your friends need to install and use Hamachi as well in order to connect. Instead of Hamachi, I recommend ZeroTier, a little s...
by Fruity
Tue Feb 23, 2021 10:47 pm
Forum: Technology & Troubleshooting
Topic: Quake 3 Server Problem with sv_allowdownload
Replies: 3
Views: 20161

Re: Quake 3 Server Problem with sv_allowdownload

1. Do you have sv_pure to 0
2. What models do you mean? (models on the map or skins / bots for the client)?
3. If skins for q3, do you have pk3 file?

On ioq3 1.36 on excesiveplus mod the download of files needed for the game works.
by Fruity
Fri Feb 12, 2021 3:49 am
Forum: ID Tech
Topic: Creating a one-way clip in Q3
Replies: 3
Views: 5495

Re: Creating a one-way clip in Q3

You can also teleport one way from the room