Search found 71 matches
- Sun Nov 05, 2023 12:36 pm
- Forum: Programming Discussion
- Topic: Quake 4 Single Player map
- Replies: 1
- Views: 9009
Quake 4 Single Player map
Recently I found Quake 4 on my hard drive and I wonder if this entire Single Player map was created in editors like Radiant, Quark, etc.? After all, there is a lot of variety and detail, even from bullets, the marks on the walls vary depending on the type of material. Doing something like this in th...
- Thu Jul 20, 2023 3:18 pm
- Forum: ID Tech
- Topic: DEVOCTF1 - Forgotten CTF
- Replies: 9
- Views: 11171
Re: DEVOCTF1 - Forgotten CTF
Nice. Are you on the Q3W Discord? I had a Discord account in like 2014 back when I was playing Quake Live quite a bit. I can't even remember the password. I haven't had home internet for the last five years since I moved into downtown Minneapolis. My online Quake days ended a long time ago. I have ...
- Sat Dec 31, 2022 8:02 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Monster Browser 0.9e
- Replies: 8
- Views: 13454
Re: Monster Browser 0.9e
Looks nice, I'll check it out
- Sun Oct 09, 2022 6:45 pm
- Forum: ID Tech
- Topic: UltraViolence - Q1 Conversion
- Replies: 14
- Views: 11654
Re: UltraViolence - Q1 Conversion
I played a bit on the second ultrav_hd map, it's darker :q3:
I don't know if the texture scaling is too high, but this is just a suggestion.
I don't know if the texture scaling is too high, but this is just a suggestion.
- Sun Oct 09, 2022 6:21 pm
- Forum: ID Tech
- Topic: UltraViolence - Q1 Conversion
- Replies: 14
- Views: 11654
Re: UltraViolence - Q1 Conversion
Once, I tested the maximum resolutions of textures and got the following results: v1.32c - 1850x1850 (you can get bigger, but at the expense of the aspect ratio, e.g. 2000x1700) v1.32e - Much bigger I heard that the engine is better when the textures are up to the power of 2, e.g. 512/1024/2048 etc....
- Sat Oct 08, 2022 1:09 pm
- Forum: ID Tech
- Topic: UltraViolence - Q1 Conversion
- Replies: 14
- Views: 11654
Re: UltraViolence - Q1 Conversion
Cool Egyptian theme.
I wonder why the textures are so low resolution, if Q1 had such, in Q3 it would be nice to have better quality.
I wonder why the textures are so low resolution, if Q1 had such, in Q3 it would be nice to have better quality.
- Sat Oct 01, 2022 6:05 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 871716
Re: EntityPlus - A single player Q3 mod
1. Does anyone remember if it is possible to remove the inscription "waiting for players" at the top of the screen without removing the entire Huds? 2. How to create dynamic lights, I tried via funk_door (for checking) but something I can't do, are there any common guidelines (which funk_ ...
- Sat Jun 25, 2022 11:11 am
- Forum: ID Tech
- Topic: Shader Editor
- Replies: 46
- Views: 45938
Re: Shader Editor
BTW, can anyone who can't get Q3ASE working confirm whether or not they have Msvcp60.dll sitting in the root directory? I just downloaded version 1.5.3, on Windows 10 Pro x64. I can confirm Msvcp60.dll is in the directory, with an md5 hash of 6050BCC1B23F3DF7A1876CBDCBAC8232. It opens, asks me abou...
- Mon Feb 28, 2022 1:00 pm
- Forum: ID Tech
- Topic: Shader Editor
- Replies: 46
- Views: 45938
Re: Shader Editor
It all depends on everything :-|
- Tue Feb 08, 2022 10:13 pm
- Forum: ID Tech
- Topic: Shader Editor
- Replies: 46
- Views: 45938
Re: Shader Editor
In practice, I just found out that any change to the shader file requires a BSP recompilation. In general, half of my previous problems stemmed from this aspect :-/. Since the shader file is not injected into the .bsp file, but is located separately in the scripts directory, why can't you just edit ...
- Sun Feb 06, 2022 5:40 pm
- Forum: ID Tech
- Topic: FOG in a few brushes
- Replies: 2
- Views: 2435
Re: FOG in a few brushes
I checked for a while and I would not do without changing the geometry of the terrain.
- Wed Feb 02, 2022 6:59 pm
- Forum: ID Tech
- Topic: FOG in a few brushes
- Replies: 2
- Views: 2435
FOG in a few brushes
Tries to insert the fog in the yellow boxes in the photo, but without the negative effect of transitions between consecutive fog brushes. As you know in Lava / Slime / water / you can use (watercault / slimecaulk etc) while the fog is different. Inserting 1 fog brush will fix the problem, but the fo...
- Mon Dec 13, 2021 5:38 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 871716
Re: EntityPlus - A single player Q3 mod
3. I'm not entirely sure what you mean here. botclip and VIS aren't really related to each other, are they? Are not. For bots, I can use BotClip (+ ClusterPortal - in some places) wherever there are brushes with the possibility of destruction / demolition (walls, ceilings etc.) in order to create a...
- Sun Dec 12, 2021 9:57 pm
- Forum: ID Tech
- Topic: New map for Quake 3 EntityPlus
- Replies: 4
- Views: 6696
Re: New map for Quake 3 EntityPlus
Everyone who thinks so is not seriousEraser wrote:Some people call me crazy. Some people call me nostalgic. Some people think I just can't let go of things.
- Sun Dec 12, 2021 3:32 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 871716
Re: EntityPlus - A single player Q3 mod
I have a few questions about additional map capabilities with EntitiPlus: 1. What are the limits of the additional "entities" example (number of destructive walls etc.) 2. Can destruction be used, for example, in "curve brushe" or only structural brushes? 3. While I can use "...
- Sun Dec 12, 2021 3:32 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 871716
Re: EntityPlus - A single player Q3 mod
Cool :-)DaEngineer wrote:It's really nice to see that the mod is still alive and kickingI started working on a new backpack model yesterday, the highpoly is done already. Lowpoly and texturs will follow soon.
- Sun Aug 15, 2021 2:04 pm
- Forum: ID Tech
- Topic: Powerup (invisibility)
- Replies: 5
- Views: 3450
Re: Powerup (invisibility)
I checked and the character model is unfortunately not taken from the "Orbb" model to handle the invisibility or it is copied and is in a different location, which I doubt because I have searched everything except for the files "qagame.qvm, ui.qvm, cgame.qvm" . In pure quake 3 I ...
- Sun Aug 15, 2021 1:35 pm
- Forum: ID Tech
- Topic: Shader Editor
- Replies: 46
- Views: 45938
Re: Shader Editor
On a Windows 10 virtual machine, Q3ASE works for me. If it doesn't work for someone, maybe there is some file collision or something is missing.
- Fri Aug 13, 2021 3:48 pm
- Forum: ID Tech
- Topic: Powerup (invisibility)
- Replies: 5
- Views: 3450
Re: Powerup (invisibility)
Looking at the mod excessive and the appearance of the character (only visible eyes) I looked for it in the files and unfortunately I did not find it, maybe this texture is in pure Quake 3 and it was never used, since it is not present in the modification files too much. However, something does not ...
- Sat Aug 07, 2021 12:26 pm
- Forum: ID Tech
- Topic: Shader Editor
- Replies: 46
- Views: 45938
Re: Shader Editor
I have installed from v2015 to v2019 (as pictured) but I wasn't sure if there was a v2017 version fully working, but when I tried to install it said refusing (as this package already exists). I thought that I would check it on a virtual machine (on pure Windows 7) because I used to do a lot of modif...
- Fri Aug 06, 2021 10:56 pm
- Forum: ID Tech
- Topic: Powerup (invisibility)
- Replies: 5
- Views: 3450
Powerup (invisibility)
I try to find where in the source code the section responsible for the appearance of the character (via powerup) is invisibility, in the game quake 3. Is it a photo with a shader, or is it just saved in the source code and is it possible to edit the appearance in some way (visible in some ways) char...
- Fri Aug 06, 2021 6:52 pm
- Forum: ID Tech
- Topic: Shader Editor
- Replies: 46
- Views: 45938
Re: Shader Editor
In my case, the Msvcp60.dll file was only in version Q3ASE 1.5.3. The earlier ones did not have this library.
It still only works on a WinXP VM (on Win 7, it doesn't work). I have no way to check on Windows 10.
It still only works on a WinXP VM (on Win 7, it doesn't work). I have no way to check on Windows 10.
- Thu Apr 22, 2021 9:53 pm
- Forum: Technology & Troubleshooting
- Topic: Quake 3 Server Problem with sv_allowdownload
- Replies: 3
- Views: 20161
Re: Quake 3 Server Problem with sv_allowdownload
If you are hosting server to only play with friends, I might suggest you to go with Hamachi, because you won't have to open a port on your router. The only downside is that your friends need to install and use Hamachi as well in order to connect. Instead of Hamachi, I recommend ZeroTier, a little s...
- Tue Feb 23, 2021 10:47 pm
- Forum: Technology & Troubleshooting
- Topic: Quake 3 Server Problem with sv_allowdownload
- Replies: 3
- Views: 20161
Re: Quake 3 Server Problem with sv_allowdownload
1. Do you have sv_pure to 0
2. What models do you mean? (models on the map or skins / bots for the client)?
3. If skins for q3, do you have pk3 file?
On ioq3 1.36 on excesiveplus mod the download of files needed for the game works.
2. What models do you mean? (models on the map or skins / bots for the client)?
3. If skins for q3, do you have pk3 file?
On ioq3 1.36 on excesiveplus mod the download of files needed for the game works.
- Fri Feb 12, 2021 3:49 am
- Forum: ID Tech
- Topic: Creating a one-way clip in Q3
- Replies: 3
- Views: 5495
Re: Creating a one-way clip in Q3
You can also teleport one way from the room