Search found 66 matches
- Wed Feb 09, 2022 8:24 pm
- Forum: ID Tech
- Topic: [BETA] 13hell "Hell's Gate - Extended"
- Replies: 35
- Views: 40840
Re: [BETA] 13hell "Hell's Gate - Extended"
Looks perfect to me. The black lines on the sky are indeed gone. Beautiful map!
- Mon Dec 27, 2021 4:45 pm
- Forum: ID Tech
- Topic: Quake maps and mods for 2022
- Replies: 8
- Views: 6518
Re: Quake maps and mods for 2022
I've been playing Quake One as well. Initially the new release, but I quickly dropped that and went back to quakespasm. The community is pretty active, though there is still a bit on an inferiority complex compared to the (old) DOOM community which sees more releases, big episodes, etc. Still, it's ...
- Mon Sep 13, 2021 7:16 pm
- Forum: ID Tech
- Topic: [BETA] 13hell "Hell's Gate - Extended"
- Replies: 35
- Views: 40840
Re: [BETA] 13hell "Hell's Gate - Extended"
Absolutely gorgeous map. I don't know if I'm inspired or discouraged. Lol. One issue I'm having, though I'm sure it's on my end, there are black lines in the skybox? I remember this being a graphics card issue some years back. I messed around with my graphics driver settings but no luck. Just fyi, i...
- Wed Sep 08, 2021 9:20 pm
- Forum: ID Tech
- Topic: Active collection of mapping guides, tools, resources, etc.
- Replies: 5
- Views: 4077
Re: Active collection of mapping guides, tools, resources, etc.
Thanks for this. I'm loving NetRadiant. I don't know how I survived without WASD camera movement.
- Wed Sep 08, 2021 9:19 pm
- Forum: ID Tech
- Topic: [BETA] 13zone "The Dark Zone - RMX"
- Replies: 28
- Views: 17215
Re: [BETA] 13zone "The Dark Zone - RMX"
Beautiful, smooth playing map. I'm so glad to see people still making levels for the old games. I loved your House of Cthon remix, as well. Such a great aesthetic. I didn't notice any issues with the map, though, it does feel less "brutal" than the Quake One version, probably because of th...
- Wed Aug 06, 2014 12:29 am
- Forum: ID Tech
- Topic: Who has influenced you the most in mapping?
- Replies: 43
- Views: 31271
Re: Who has influenced you the most in mapping?
Do any of you remember Headshot from the old Quake 1 days? Amazing mapper and a cool dude. And of course, John Romero, Levelord and American McGee were my first real influences.
As far as Quake 3, Sparth, Sock, Cardigan, and Hipshot inspire by their awesomeness, rather than directly influence.
As far as Quake 3, Sparth, Sock, Cardigan, and Hipshot inspire by their awesomeness, rather than directly influence.
- Wed Aug 06, 2014 12:18 am
- Forum: ID Tech
- Topic: HorseShoe for Quake Live
- Replies: 15
- Views: 9820
Re: HorseShoe for Quake Live
Looks interesting. Download link, perhaps?
- Sat Jan 23, 2010 6:13 am
- Forum: ID Tech
- Topic: Good Level Design Schools?
- Replies: 7
- Views: 3772
Re: Good Level Design Schools?
Hello everyone, I've been doing some college research lately. Sadly my family/friends/high school counselors don't know as much about the video game industry as they do the more traditional fields. I'm sure I could just ship myself off to any old school with a standard game design program but I'm v...
- Sat Jan 23, 2010 5:53 am
- Forum: ID Tech
- Topic: Teaching Level Design (Split)
- Replies: 11
- Views: 6443
Re: Good Level Design Schools?
Thanks for the quick responses! I used to see a lot of Guild Hall ads on various game-related websites but never looked into it until I randomly saw in Scythe's profile that he is a student there. I've been to their site a number of times and it looks like a pretty cool school, though I was turned ...
- Tue Jan 05, 2010 6:23 pm
- Forum: ID Tech
- Topic: What map is this?
- Replies: 27
- Views: 6406
Re: What map is this?
Seeing these old shots always makes me really nostalgic. I loved the "Quake One" look, updated with curves and glowing lights. I so wanted Quake 3 to look like that. Ah well, great game either way.
- Wed Dec 09, 2009 7:04 am
- Forum: ID Tech
- Topic: Focal Point - Final
- Replies: 31
- Views: 9068
Re: Focal Point - Beta
Sock, Really good looking map, just had to get that out of the way. Bots played fine for me, really. Pretty "frantic" and fast paced. I didn't notice any major issues with them, though they seemed to get stuck briefly/occasionally on the wall columns, but I doubt there's much you can do ab...
- Sun Dec 06, 2009 7:54 pm
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Re: Beta - Nightshift
Thanks for the compliments and feedback, guys. I'm going to try and get a "release candidate" up later in the week.
- Sun Dec 06, 2009 7:52 am
- Forum: ID Tech
- Topic: Quake Live textures in Quake 3
- Replies: 3
- Views: 2058
Re: Quake Live textures in Quake 3
Cool enough, thanks. I can certainly make my own, just trying to save myself some time.
- Sun Dec 06, 2009 3:27 am
- Forum: ID Tech
- Topic: Quake Live textures in Quake 3
- Replies: 3
- Views: 2058
Quake Live textures in Quake 3
Hey, do any of you guys know if it's legal to use Quake Live textures in regular Quake 3 maps? I know you aren't usually supposed to use textures from one game in another, but since Quake Live is free, I wonder if it would it be okay to use/redistribute the textures?
- Sun Dec 06, 2009 2:12 am
- Forum: ID Tech
- Topic: Resource for flag textures?
- Replies: 2
- Views: 10150
Resource for flag textures?
Does anyone know if there a good texture pack/site out there with a variety of flags/banners? Like CTF style decorative wall flags?
- Fri Dec 04, 2009 7:19 am
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Re: Beta - Nightshift
Updated to beta 2, see OP.
- Fri Oct 30, 2009 6:59 pm
- Forum: ID Tech
- Topic: [Quake 3] Return to the Cistern (tabq1dm5)
- Replies: 42
- Views: 38615
Re: [Quake 3] Return to the Cistern (tabq1dm5)
Really lovely map, Tabun. Excellent texture and shader work, as well as all the little details. It makes me think of what Quake could be like today, if they'd have kept making them, instead of turning it into the Borg from Star Trek.
This is seriously only your second released map? Very impressive.
This is seriously only your second released map? Very impressive.
- Mon Oct 26, 2009 5:07 pm
- Forum: ID Tech
- Topic: AEmars - Mars Base (alpha)
- Replies: 31
- Views: 13195
Re: AEmars - Mars Base (alpha)
Very cool. Looks like a fun texture set.
- Mon Oct 26, 2009 4:22 am
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Re: Beta - Nightshift
Thanks for the comments Anthem, great suggestions. I'm working on a new version right now, it should be up in a day or two.
- Sat Oct 24, 2009 6:26 pm
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Re: Beta - Nightshift
D1? Hmm, not sure what you mean. Doom maybe? I started mapping with Quake 1. Actually messed around with Doom, but I never released anything. It's hard to believe there was once a time that Doom mapping was a complicated new thing to learn.
- Thu Oct 22, 2009 5:42 pm
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Re: Beta - Nightshift
Thanks for the comments guys. I'm going to try and get started on a new version today, and I'll try to address all of these issues. If anyone else has time to give feedback, I'd really appreciate it.
- Wed Oct 21, 2009 8:17 am
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Re: Beta - Nightshift
Thank you very much, AEon. I'll definitely get the missing texture sorted, I always seem to miss one. I have not done any hinting yet, I wanted to see if folks liked the layout before I went any further. Regarding a possible leak, or technical issue... there's nothing that I know of, but I will doub...
- Wed Oct 21, 2009 7:59 am
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Re: Beta - Nightshift
Ok, sorry about that. Images should load now. I forgot to turn my website's hotlinking filter off.
- Wed Oct 21, 2009 5:27 am
- Forum: ID Tech
- Topic: Beta - Nightshift
- Replies: 22
- Views: 19261
Beta - Nightshift
Beta 2 - Updated map and screens- 12/03 So, it's been an interesting few weeks. A layoff, a virus, and a reformatted hard drive meant I had to recreate this map from scratch. I've made a lot of changes, optimizations, and improvements, and tried to incorporate as much of your feedback as could. I h...
Re: Rage
From everything I've read, it looks like idtech5 will make game development easier for pros, but it's not going to be at all friendly for the lone amateur mapper. A shame, but it looks like modding is going to become more and more of an exclusive club.