sock: Looks great! I used to work with Mr. Lake and we played that damn map so many times...over..and over...great level for a remake!
Let us know when it's done, I'd love to get some games going on it.
Quaker-X
Search found 32 matches
- Tue May 27, 2008 2:49 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
- Thu Jan 10, 2008 6:54 am
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16264
Re: Q4 MP - Yan's Test
I'm telling.
Nice, as always man!
Quaker-X

Nice, as always man!
Quaker-X
- Sat Dec 29, 2007 10:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
Re: Screenshots
Awesome BJA.
- Tue Sep 11, 2007 9:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
Re: Screenshots
Cool stuff, Method! Two nitpicks: 1: The building corners may be a bit TOO beveled. I like the beveled corners, gives it a nice soft look and lighting looks nice on it. I think the buildings would look better if they had the corners similar to the ones you have on your pillar - much smaller, yet sti...
- Tue Aug 28, 2007 9:08 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
Re: Screenshots
Cool stuff, seremtan. Beach settings are always interesting and you've done a nice job with this one. I really dig the rooftops.
I also agree with what Method posted. I feel this scene is just asking for lanterns to help illuminate and make areas pop out.
Looking forward to it's release!
Quaker-X
I also agree with what Method posted. I feel this scene is just asking for lanterns to help illuminate and make areas pop out.
Looking forward to it's release!
Quaker-X
- Fri Aug 24, 2007 11:21 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
Re: Screenshots
I was going for a recreation of the Quake 3 level of the same name. I wanted to stay true to the gothic architecture and lighting scheme.
[lvlshot]http://www.quakerx.com/images/old_01_large.jpg[/lvlshot]
[lvlshot]http://www.quakerx.com/images/new_01_large.jpg[/lvlshot]
Quaker-X
[lvlshot]http://www.quakerx.com/images/old_01_large.jpg[/lvlshot]
[lvlshot]http://www.quakerx.com/images/new_01_large.jpg[/lvlshot]
Quaker-X
- Thu Aug 23, 2007 6:07 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
Re: Screenshots
Nice stuff guys! Thought I would post something real quick, it's been awhile! I built this in modo and baked all of the lighting into the models and brought them into Doom 3. This allowed for soft shadows and unique texturing on each model. This is more of a portfolio piece than an actual level. You...
- Wed May 02, 2007 4:41 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
Looking good Method. I hope you turn this into a SP map though and not another MP :) I don't really have any comments about the latest shots. If I could nitpick, it would be to add a little bit more color to the shots. I see brown and gray, and that's it. I liked the fire you had in one of your prev...
- Mon Apr 16, 2007 4:02 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
Two things: 1: First screenie is missing a Meth decal in the shot. 2: Not sure how familiar you are with a modeling package, but getting some of that dirt and debris to blend in with the ground using a model would look a lot nicer than the hard edges which are present now. This is more of a final th...
- Sun Feb 04, 2007 1:55 am
- Forum: ID Tech
- Topic: Q4CMP Submissions for Download
- Replies: 42
- Views: 12565
Fair enough Lukin. I totally respect your opinion and you as a mapper. I misunderstood some things you said. I also agree with you on some of your other comments as well. Again, like you said, it's back to opinions. When I see something completely different I automatically draw more attention to it ...
- Sat Feb 03, 2007 8:11 pm
- Forum: ID Tech
- Topic: Q4CMP Submissions for Download
- Replies: 42
- Views: 12565
- Sat Feb 03, 2007 7:59 am
- Forum: ID Tech
- Topic: Q4CMP Submissions for Download
- Replies: 42
- Views: 12565
- Thu Jan 11, 2007 11:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783
- Fri Dec 22, 2006 6:21 pm
- Forum: ID Tech
- Topic: SyncError Q4 mappack contest by id
- Replies: 46
- Views: 17042
- Fri Dec 22, 2006 1:28 am
- Forum: ID Tech
- Topic: SyncError Q4 mappack contest by id
- Replies: 46
- Views: 17042
- Sun Feb 19, 2006 12:54 am
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
- Sat Feb 18, 2006 11:44 pm
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
- Fri Feb 17, 2006 1:40 am
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
I think it would have been much nicer though if you had used less modern/realistic lights (map models) but something that fits the theme of a temple instead. I was going for an old Quake 1 look, to be honest. Wanted to throw a little tech in there and offset the textures/lighting with the white lig...
- Thu Feb 16, 2006 5:34 pm
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
- Thu Feb 16, 2006 12:40 am
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
- Tue Feb 14, 2006 7:05 pm
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
- Mon Feb 13, 2006 6:50 pm
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
Thanks everyone for the comments! heXum and I are really happy to FINALLY release this. Would have been sooner had I not taken my time on Temple :) KungFuSquirrel: Thanks man :) Hope the Raven dudes enjoy the pak! The texture set is called Gnosis by undule. I took the diffuse textures and created th...
- Mon Feb 13, 2006 3:44 am
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10216
Zogg Pak (Q4 mappack) Released!
Hello everyone! heXum and I have been hard at work on a few Quake 4 deathmatch maps for the community. 2 maps, each made for 2 - 8 players. An .aas32 is included for each one for mod bot play. Zogg City :: (zoggdm1) Author :: heXum http://ug.dyndns.org/~hexum [lvlshot]http://quakerx.planetquake.game...
- Mon Feb 13, 2006 3:43 am
- Forum: Quake 4 Discussion
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 6
- Views: 4618
Zogg Pak (Q4 mappack) Released!
Hello everyone! heXum and I have been hard at work on a few Quake 4 deathmatch maps for the community. 2 maps, each made for 2 - 8 players. An .aas32 is included for each one for mod bot play. Zogg City :: (zoggdm1) Author :: heXum http://ug.dyndns.org/~hexum [lvlshot]http://quakerx.planetquake.game...
- Mon Feb 06, 2006 8:30 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3283783