Search found 32 matches

by QuakerX
Tue May 27, 2008 2:49 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Re: Screenshots

sock: Looks great! I used to work with Mr. Lake and we played that damn map so many times...over..and over...great level for a remake!

Let us know when it's done, I'd love to get some games going on it.

Quaker-X
by QuakerX
Thu Jan 10, 2008 6:54 am
Forum: ID Tech
Topic: Q4 MP - Yan's Test
Replies: 22
Views: 16264

Re: Q4 MP - Yan's Test

I'm telling. :D

Nice, as always man!

Quaker-X
by QuakerX
Sat Dec 29, 2007 10:00 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Re: Screenshots

Awesome BJA.
by QuakerX
Tue Sep 11, 2007 9:48 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Re: Screenshots

Cool stuff, Method! Two nitpicks: 1: The building corners may be a bit TOO beveled. I like the beveled corners, gives it a nice soft look and lighting looks nice on it. I think the buildings would look better if they had the corners similar to the ones you have on your pillar - much smaller, yet sti...
by QuakerX
Tue Aug 28, 2007 9:08 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Re: Screenshots

Cool stuff, seremtan. Beach settings are always interesting and you've done a nice job with this one. I really dig the rooftops.

I also agree with what Method posted. I feel this scene is just asking for lanterns to help illuminate and make areas pop out.

Looking forward to it's release!

Quaker-X
by QuakerX
Fri Aug 24, 2007 11:21 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Re: Screenshots

I was going for a recreation of the Quake 3 level of the same name. I wanted to stay true to the gothic architecture and lighting scheme.

[lvlshot]http://www.quakerx.com/images/old_01_large.jpg[/lvlshot]

[lvlshot]http://www.quakerx.com/images/new_01_large.jpg[/lvlshot]

Quaker-X
by QuakerX
Thu Aug 23, 2007 6:07 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Re: Screenshots

Nice stuff guys! Thought I would post something real quick, it's been awhile! I built this in modo and baked all of the lighting into the models and brought them into Doom 3. This allowed for soft shadows and unique texturing on each model. This is more of a portfolio piece than an actual level. You...
by QuakerX
Wed May 02, 2007 4:41 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Looking good Method. I hope you turn this into a SP map though and not another MP :) I don't really have any comments about the latest shots. If I could nitpick, it would be to add a little bit more color to the shots. I see brown and gray, and that's it. I liked the fire you had in one of your prev...
by QuakerX
Mon Apr 16, 2007 4:02 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Two things: 1: First screenie is missing a Meth decal in the shot. 2: Not sure how familiar you are with a modeling package, but getting some of that dirt and debris to blend in with the ground using a model would look a lot nicer than the hard edges which are present now. This is more of a final th...
by QuakerX
Sun Feb 04, 2007 1:55 am
Forum: ID Tech
Topic: Q4CMP Submissions for Download
Replies: 42
Views: 12565

Fair enough Lukin. I totally respect your opinion and you as a mapper. I misunderstood some things you said. I also agree with you on some of your other comments as well. Again, like you said, it's back to opinions. When I see something completely different I automatically draw more attention to it ...
by QuakerX
Sat Feb 03, 2007 8:11 pm
Forum: ID Tech
Topic: Q4CMP Submissions for Download
Replies: 42
Views: 12565

Look at Phantazm11's works - that's how "Q4" maps should look like, yet they probably would be rather unimpressive in "Q3". And vice versa - dONKEY's attempts to instill "Q3" mapping style into "Q4" doesn't work IMHO. What dictates what a level "should&q...
by QuakerX
Sat Feb 03, 2007 7:59 am
Forum: ID Tech
Topic: Q4CMP Submissions for Download
Replies: 42
Views: 12565

Great work everyone! I honestly was shocked to hear there were 34 maps submitted and one "secret" map by SyncError. You really can't complain about 35 new maps for a game! pjw: Nice find :) Method found a lot of these little spots before I did and are already fixed, just waiting for after ...
by QuakerX
Thu Jan 11, 2007 11:00 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

Nice work, Method! Way to use those stock textures to create a unique theme and atmosphere not typically seen in the Quake 4 maps.

I like the "Level 2" signage. Good attention to detail.

Quaker-X
by QuakerX
Fri Dec 22, 2006 6:21 pm
Forum: ID Tech
Topic: SyncError Q4 mappack contest by id
Replies: 46
Views: 17042

unitool: Bringing that one back, nice! Patches are fun!
by QuakerX
Fri Dec 22, 2006 1:28 am
Forum: ID Tech
Topic: SyncError Q4 mappack contest by id
Replies: 46
Views: 17042

unitool: If you don't submit a map for this contest I will HUNT YOU DOWN! I KNOW WHERE YOU LIVE!!!
by QuakerX
Sun Feb 19, 2006 12:54 am
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

Hmm...interesting. Maybe that's a doom3 engine limitation. In COD you can do edge to edge visportals with no problem, and that is based off the Q3 engine
by QuakerX
Sat Feb 18, 2006 11:44 pm
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

Thanks for the comments Johnny. We have played zoggdm1 with bots before. We know for a fact they don't like the glass, you may want to try again.

The Z stands for Zogg. Just a small decal we threw under the items.

What is your question about visportals?

Thanks again,

Quaker-X
by QuakerX
Fri Feb 17, 2006 1:40 am
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

I think it would have been much nicer though if you had used less modern/realistic lights (map models) but something that fits the theme of a temple instead. I was going for an old Quake 1 look, to be honest. Wanted to throw a little tech in there and offset the textures/lighting with the white lig...
by QuakerX
Thu Feb 16, 2006 5:34 pm
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

It's because of all the ghey artificial lighting!!11
LOL nice!
by QuakerX
Thu Feb 16, 2006 12:40 am
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

I'm coming for YOU JZ!
by QuakerX
Tue Feb 14, 2006 7:05 pm
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

Yes Myth, it is. Good eye :)
by QuakerX
Mon Feb 13, 2006 6:50 pm
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

Thanks everyone for the comments! heXum and I are really happy to FINALLY release this. Would have been sooner had I not taken my time on Temple :) KungFuSquirrel: Thanks man :) Hope the Raven dudes enjoy the pak! The texture set is called Gnosis by undule. I took the diffuse textures and created th...
by QuakerX
Mon Feb 13, 2006 3:44 am
Forum: ID Tech
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 38
Views: 10216

Zogg Pak (Q4 mappack) Released!

Hello everyone! heXum and I have been hard at work on a few Quake 4 deathmatch maps for the community. 2 maps, each made for 2 - 8 players. An .aas32 is included for each one for mod bot play. Zogg City :: (zoggdm1) Author :: heXum http://ug.dyndns.org/~hexum [lvlshot]http://quakerx.planetquake.game...
by QuakerX
Mon Feb 13, 2006 3:43 am
Forum: Quake 4 Discussion
Topic: Zogg Pak (Q4 mappack) Released!
Replies: 6
Views: 4618

Zogg Pak (Q4 mappack) Released!

Hello everyone! heXum and I have been hard at work on a few Quake 4 deathmatch maps for the community. 2 maps, each made for 2 - 8 players. An .aas32 is included for each one for mod bot play. Zogg City :: (zoggdm1) Author :: heXum http://ug.dyndns.org/~hexum [lvlshot]http://quakerx.planetquake.game...
by QuakerX
Mon Feb 06, 2006 8:30 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3283783

you better finish the map unitool, i bug you about it everyday :)