Search found 16 matches
- Mon Aug 06, 2012 3:37 am
- Forum: ID Tech
- Topic: Q3W 10+ years later
- Replies: 10
- Views: 6660
Q3W 10+ years later
Sup guys, I remember hanging on these forums 10 years ago and in 2002 I had released a map called RA3 time machine. It took forever for me to finish it and in the end it was alright, some people enjoyed the 1v1 arenas, but my scale was completely off for my CA and everything was way too big lol. It ...
- Mon Jul 16, 2007 5:28 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3162441
- Tue May 02, 2006 4:09 pm
- Forum: Quake 4 Discussion
- Topic: Q4F Gameplay videos
- Replies: 1
- Views: 1922
Q4F Gameplay videos
Two new Q4 Fortress gameplay videos have been released on our site if anyone wants to check them out. More to come soon! :icon25:
- Sun Apr 16, 2006 8:53 pm
- Forum: ID Tech
- Topic: Flare Usage
- Replies: 5
- Views: 2748
- Sun Apr 16, 2006 2:41 am
- Forum: ID Tech
- Topic: Flare Usage
- Replies: 5
- Views: 2748
Screenshot? Wish I could, but I can't post ss's, the map is for an upcoming mod. Depends on the situation. Generally speaking, it's not so much a matter of the number of flares as opposed to number of overlapping flares, each requiring an additional rendering pass. Ahh, good info., helpful... I did...
- Sat Apr 15, 2006 7:58 pm
- Forum: ID Tech
- Topic: Flare Usage
- Replies: 5
- Views: 2748
Flare Usage
Anyone know a reasonable number of flares that can be used in different room sizes without negatively effecting performance? For instance I have a ctf map, in one rahter long hallway several small flares, each covering a repeating strip of light texture. If there are say, 16 flares, in a hallway tha...
- Tue Dec 20, 2005 8:14 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 309404
hah, that's got to hurtMikedie wrote:yap it seems you can stop your hard work :/
http://www.idsoftware.com/documents/cgrshots.html

- Sun Dec 04, 2005 4:47 am
- Forum: ID Tech
- Topic: My new q4 map, lendm1
- Replies: 19
- Views: 6265
- Mon Nov 28, 2005 4:25 pm
- Forum: ID Tech
- Topic: Texture theme?
- Replies: 41
- Views: 13385
evil, if you remember.. actually years ago, you were at a similar point you are now, considering a theme for a new texture pack and had mentioned doing something along the lines of Giger's work.. It may have just been 'ok' for Q3, but with the new engine, bump maps and spec, I think it would look am...
- Thu Nov 24, 2005 10:25 pm
- Forum: ID Tech
- Topic: Map-Center closure
- Replies: 15
- Views: 5820
I remember way back mapcenter had a 1024x1024 mapping contest, I had a completed map entered into it and was looking forward to the results and seeing what other people entered. Astrocreep cancelled the whole thing cause there wasn't enough entries so for those of us who made maps, it was a complete...
- Sun Nov 20, 2005 6:38 pm
- Forum: ID Tech
- Topic: eX: Q4 textures released
- Replies: 15
- Views: 7993
- Fri Nov 18, 2005 6:04 pm
- Forum: ID Tech
- Topic: Anything planned for Q4?
- Replies: 68
- Views: 23154
- Wed Nov 16, 2005 7:05 pm
- Forum: ID Tech
- Topic: Q4 MP: rspctf05b - The Final Frontier, Too - alpha
- Replies: 3
- Views: 1968
- Wed Nov 16, 2005 7:02 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 Retail Patch v1.0.4 (Windows) + SDK
- Replies: 20
- Views: 4136
- Fri Oct 21, 2005 4:43 pm
- Forum: ID Tech
- Topic: Anything planned for Q4?
- Replies: 68
- Views: 23154
- Thu Oct 20, 2005 8:00 pm
- Forum: ID Tech
- Topic: Anything planned for Q4?
- Replies: 68
- Views: 23154